Next steps on Android port
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@@ -125,17 +125,13 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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mkdir(dataDir.c_str(), MODUS);
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mkdir(cacheDir.c_str(), MODUS);
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}
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#ifdef ANDROID
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// TODO temporarily use sdcard for data files.
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dataDir = "/sdcard/pokerth/data/";
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#endif
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#endif
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ostringstream tempIntToString;
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tempIntToString << configRev;
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configList.push_back(ConfigInfo("ConfigRevision", CONFIG_TYPE_INT, tempIntToString.str()));
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#ifdef ANDROID
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configList.push_back(ConfigInfo("AppDataDir", CONFIG_TYPE_STRING, "/sdcard/pokerth/data/"));
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configList.push_back(ConfigInfo("AppDataDir", CONFIG_TYPE_STRING, ":/android/android-data/"));
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#else
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configList.push_back(ConfigInfo("AppDataDir", CONFIG_TYPE_STRING, myQtToolsInterface->getDataPathStdString(myArgv0)));
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#endif
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@@ -76,7 +76,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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setupUi(this);
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#ifdef ANDROID
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this->setAttribute(Qt::WA_LockLandscapeOrientation);
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// this->setAttribute(Qt::WA_LockLandscapeOrientation);
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this->showFullScreen();
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#endif
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@@ -4239,8 +4239,8 @@ void gameTableImpl::restoreGameTableGeometry()
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{
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#ifdef ANDROID
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this->showFullScreen();
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refreshGameTableStyle();
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this->showFullScreen();
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// refreshGameTableStyle();
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// this->showFullScreen();
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#else
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if(myConfig->readConfigInt("GameTableFullScreenSave")) {
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#ifndef GUI_800x480
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@@ -419,5 +419,7 @@
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<file>android-data/gfx/gui/misc/welcomepokerth_old.png</file>
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<file>android-data/gfx/gui/misc/welcomepokerth.png</file>
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<file>android-data/gfx/gui/misc/windowicon.png</file>
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<file>android-data/fonts/DejaVuSans-Bold.ttf</file>
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<file>android-data/fonts/n019003l.pfb</file>
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</qresource>
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</RCC>
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@@ -530,7 +530,9 @@ void settingsDialogImpl::exec(bool in_game)
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calledIngame = in_game;
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prepareDialog();
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QDialog::exec();
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#ifdef ANDROID
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this->showFullScreen();
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#endif
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}
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void settingsDialogImpl::isAccepted()
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@@ -74,12 +74,13 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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this->setStatusBar(0);
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#ifdef GUI_800x480
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this->menubar->setStyleSheet("QMenuBar { background-color: #4B4B4B; font-size:20px; border-width: 0px;} QMenuBar::item { color: #F0F0F0; }");
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#ifdef ANDROID
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this->menubar->setStyleSheet("QMenuBar { background-color: #4B4B4B; font-size:20px; border-width: 0px;} QMenuBar::item { font-size:30px; color: #F0F0F0; }");
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centralwidget->setStyleSheet(".QWidget { background-image: url(:/android/android-data/gfx/gui/misc/startwindowbg_800x480.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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this->setAttribute(Qt::WA_LockLandscapeOrientation);
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// this->setAttribute(Qt::WA_LockLandscapeOrientation);
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this->showFullScreen();
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#else
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this->menubar->setStyleSheet("QMenuBar { background-color: #4B4B4B; font-size:20px; border-width: 0px;} QMenuBar::item { color: #F0F0F0; }");
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centralwidget->setStyleSheet(".QWidget { background-image: url(\""+myAppDataPath+"gfx/gui/misc/startwindowbg_800x480.png\"); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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#endif
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pushButtonStart_Local_Game->setStyleSheet("QPushButton { text-align:left; font-weight:bold; padding-left: 3px; padding-bottom: 3px; padding-top: 3px; padding-right: 3px; background-color: #4B4B4B; color: #F0F0F0; font-size:20px; border-width: 0px;}");
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+1
-3
@@ -112,9 +112,7 @@ int main( int argc, char **argv )
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#endif
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a.setStyleSheet(font1String + " QDialogButtonBox, QMessageBox { dialogbuttonbox-buttons-have-icons: 1; dialog-ok-icon: url(:/gfx/dialog_ok_apply.png); dialog-cancel-icon: url(:/gfx/dialog_close.png); dialog-close-icon: url(:/gfx/dialog_close.png); dialog-yes-icon: url(:/gfx/dialog_ok_apply.png); dialog-no-icon: url(:/gfx/dialog_close.png) }");
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#ifdef ANDROID
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a.setAttribute(Qt::WA_LockLandscapeOrientation);
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#else
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#ifndef ANDROID
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QPixmap *pixmap = new QPixmap(myAppDataPath + "gfx/gui/misc/welcomepokerth.png");
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StartSplash splash(*pixmap);
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if(!myConfig->readConfigInt("DisableSplashScreenOnStartup")) {
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