Added new boost timer. Prepared fixes for removing players.

This commit is contained in:
lotodore
2007-05-05 21:14:23 +00:00
parent 363377b6a6
commit 82b5392ff5
18 changed files with 989 additions and 54 deletions
+3 -1
View File
@@ -80,7 +80,7 @@ struct NetPacketJoinGameAckData
u_int16_t numberOfPlayers;
u_int16_t smallBlind;
u_int16_t handsBeforeRaise;
u_int16_t reserved;
u_int16_t proposedGuiSpeed;
u_int32_t startCash;
};
@@ -443,6 +443,7 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
tmpData->numberOfPlayers = htons(inData.gameData.numberOfPlayers);
tmpData->smallBlind = htons(inData.gameData.smallBlind);
tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
tmpData->startCash = htonl(inData.gameData.startCash);
}
@@ -458,6 +459,7 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
outData.gameData.numberOfPlayers = ntohs(tmpData->numberOfPlayers);
outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
outData.gameData.startCash = ntohl(tmpData->startCash);
}
+31 -22
View File
@@ -23,9 +23,12 @@
#include <net/senderthread.h>
#include <net/netpacket.h>
#include <net/socket_msg.h>
#include <net/netexception.h>
#include <core/rand.h>
#include <gamedata.h>
#include <core/boost/timer.hpp>
using namespace std;
#define SERVER_WAIT_TIMEOUT_MSEC 50
@@ -47,6 +50,9 @@ ServerRecvStateInit::Instance()
ServerRecvStateInit::ServerRecvStateInit()
: m_curUniquePlayerId(0)
{
boost::microsec_timer::time_duration_type dur;
boost::microsec_timer t(dur);
t.start();
}
ServerRecvStateInit::~ServerRecvStateInit()
@@ -62,8 +68,8 @@ ServerRecvStateInit::HandleNewConnection(ServerRecvThread &server, boost::shared
RandomBytes((unsigned char *)&sessionId, sizeof(sessionId)); // TODO: check for collisions.
// Create a new session.
boost::shared_ptr<SessionData> sessionData(new SessionData(sessionId));
server.AddSession(connData, sessionData);
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), sessionId));
server.AddSession(sessionData);
}
int
@@ -74,8 +80,19 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
if (recvSock != INVALID_SOCKET)
{
boost::shared_ptr<NetPacket> packet = server.GetReceiver().Recv(recvSock);
boost::shared_ptr<SessionData> session = server.GetSession(recvSock);
boost::shared_ptr<NetPacket> packet;
try
{
packet = server.GetReceiver().Recv(recvSock);
} catch (const NetException &e)
{
if (session.get())
{
//server.CloseSessionDelayed(session);
return retVal;
}
}
// Ignore if no session / no packet.
if (packet.get() && session.get())
@@ -83,7 +100,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
// Session should be in initial state.
if (session->GetState() != SessionData::Init)
{
server.SendError(ERR_SOCK_INVALID_STATE, recvSock);
//server.SessionError(session, ERR_SOCK_INVALID_STATE);
return retVal;
}
@@ -91,7 +108,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
const NetPacketJoinGame *tmpPacket = packet->ToNetPacketJoinGame();
if (!tmpPacket)
{
server.SendError(ERR_SOCK_INVALID_PACKET, recvSock);
//server.SessionError(session, ERR_SOCK_INVALID_PACKET);
return retVal;
}
@@ -101,38 +118,30 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
// Check the protocol version.
if (joinGameData.versionMajor != NET_VERSION_MAJOR)
{
server.SendError(ERR_NET_VERSION_NOT_SUPPORTED, recvSock);
//server.SessionError(session, ERR_NET_VERSION_NOT_SUPPORTED);
return retVal;
}
// Check the server password.
if (!server.CheckPassword(joinGameData.password))
{
server.SendError(ERR_NET_INVALID_PASSWORD, recvSock);
//server.SessionError(session, ERR_NET_INVALID_PASSWORD);
return retVal;
}
PlayerDataList &playerDataList = server.GetPlayerDataList();
size_t curNumPlayers = server.GetCurNumberOfPlayers();
// Check the number of players.
if (playerDataList.size() >= (size_t)server.GetGameData().numberOfPlayers)
if (curNumPlayers >= (size_t)server.GetGameData().numberOfPlayers)
{
server.SendError(ERR_NET_SERVER_FULL, recvSock);
//server.SessionError(session, ERR_NET_SERVER_FULL);
return retVal;
}
// Check whether this player is already connected.
PlayerDataList::const_iterator player_i = playerDataList.begin();
PlayerDataList::const_iterator player_end = playerDataList.end();
while (player_i != player_end)
if (server.IsPlayerConnected(joinGameData.playerName))
{
if ((*player_i)->GetName() == joinGameData.playerName)
break;
++player_i;
}
if (player_i != player_end)
{
server.SendError(ERR_NET_PLAYER_NAME_IN_USE, recvSock);
//server.SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return retVal;
}
@@ -148,7 +157,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
NetPacketJoinGameAck::Data joinGameAckData;
joinGameAckData.playerId = tmpPlayerData->GetUniqueId();
joinGameAckData.playerNumber = playerDataList.size();
joinGameAckData.playerNumber = 0;//playerDataList.size();
joinGameAckData.sessionId = session->GetId(); // TODO: currently unused.
joinGameAckData.gameData = server.GetGameData();
static_cast<NetPacketJoinGameAck *>(answer.get())->SetData(joinGameAckData);
@@ -156,7 +165,7 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
session->SetState(SessionData::Established);
// Store player data in list.
playerDataList.push_back(tmpPlayerData);
//playerDataList.push_back(tmpPlayerData);
}
}
return retVal;
+35 -19
View File
@@ -36,7 +36,9 @@ public:
virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
{
// TODO
// We just ignore send errors for now, on server side.
// A send error should trigger a read error or a read
// returning 0 afterwards, and we will handle this error.
}
private:
@@ -247,17 +249,7 @@ ServerRecvThread::CleanupSessionMap()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
// We need to manually close all sockets for the sessions.
// This is "not great", but there are some issues when
// automatically closing them.
SocketSessionMap::iterator i = m_sessionMap.begin();
SocketSessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
CLOSESOCKET(i->first);
++i;
}
// Sockets will be closed automatically.
m_sessionMap.clear();
}
@@ -289,19 +281,19 @@ ServerRecvThread::GetSession(SOCKET sock)
}
void
ServerRecvThread::AddSession(boost::shared_ptr<ConnectData> connData, boost::shared_ptr<SessionData> sessionData)
ServerRecvThread::AddSession(boost::shared_ptr<SessionData> sessionData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SocketSessionMap::iterator pos = m_sessionMap.lower_bound(connData->GetSocket());
SocketSessionMap::iterator pos = m_sessionMap.lower_bound(sessionData->GetSocket());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && connData->GetSocket() == pos->first)
if (pos != m_sessionMap.end() && sessionData->GetSocket() == pos->first)
{
throw ServerException(ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SocketSessionMap::value_type(connData->ReleaseSocket(), sessionData));
m_sessionMap.insert(pos, SocketSessionMap::value_type(sessionData->GetSocket(), sessionData));
}
SenderThread &
@@ -331,10 +323,34 @@ ServerRecvThread::CheckPassword(const std::string &password) const
return (password == m_password);
}
PlayerDataList &
ServerRecvThread::GetPlayerDataList()
size_t
ServerRecvThread::GetCurNumberOfPlayers() const
{
return m_playerDataList;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.size();
}
bool
ServerRecvThread::IsPlayerConnected(const std::string &playerName) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SocketSessionMap::const_iterator session_i = m_sessionMap.begin();
SocketSessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
const boost::shared_ptr<PlayerData> tmpPlayerData = session_i->second->GetPlayerData();
if (tmpPlayerData.get() && tmpPlayerData->GetName() == playerName)
{
retVal = true;
break;
}
++session_i;
}
return retVal;
}
ServerSenderCallback &
+4 -2
View File
@@ -19,12 +19,14 @@
#include <net/sessiondata.h>
SessionData::SessionData(unsigned id)
: m_id(id), m_state(SessionData::Init)
SessionData::SessionData(SOCKET sockfd, unsigned id)
: m_sockfd(sockfd), m_id(id), m_state(SessionData::Init)
{
}
SessionData::~SessionData()
{
if (m_sockfd != INVALID_SOCKET)
CLOSESOCKET(m_sockfd);
}