automatically save and restore gametable geometry (including fullscreen)
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@@ -48,7 +48,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myQtToolsInterface = CreateQtToolsWrapper();
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 62;
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configRev = 63;
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//standard defaults
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logOnOffDefault = "1";
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@@ -250,7 +250,9 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("DisableBackToLobbyWarning", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("DlgGameLobbyGameListSortingSection", CONFIG_TYPE_INT, "2"));
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configList.push_back(ConfigInfo("DlgGameLobbyGameListSortingOrder", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("GameTableFullScreenSave", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("GameTableHeightSave", CONFIG_TYPE_INT, "600"));
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configList.push_back(ConfigInfo("GameTableWidthSave", CONFIG_TYPE_INT, "1024"));
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//fill tempList firstTime
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configBufferList = configList;
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@@ -2770,6 +2770,9 @@ void gameTableImpl::localGameModification() {
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//clear log
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textBrowser_Log->clear();
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//restore saved windows geometry
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restoreGameTableGeometry();
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}
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void gameTableImpl::networkGameModification() {
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@@ -2804,6 +2807,9 @@ void gameTableImpl::networkGameModification() {
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//clear log
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textBrowser_Log->clear();
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//restore saved windows geometry
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restoreGameTableGeometry();
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}
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void gameTableImpl::mouseOverFlipCards(bool front) {
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@@ -2909,6 +2915,7 @@ void gameTableImpl::closeGameTable() {
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myStartWindow->getSession()->terminateNetworkClient();
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stopTimer();
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if (myStartWindow->getMyServerGuiInterface().get()) myStartWindow->getMyServerGuiInterface()->getSession()->terminateNetworkServer();
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saveGameTableGeometry();
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myStartWindow->show();
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this->hide();
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}
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@@ -2916,6 +2923,7 @@ void gameTableImpl::closeGameTable() {
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else {
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myStartWindow->getSession()->terminateNetworkClient();
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stopTimer();
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saveGameTableGeometry();
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myStartWindow->show();
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this->hide();
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}
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@@ -3234,3 +3242,30 @@ void gameTableImpl::refreshGameTableStyle()
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label_Handranking->setPixmap(myGameTableStyle->getHandRanking());
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}
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void gameTableImpl::saveGameTableGeometry()
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{
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if(this->isFullScreen()) {
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myConfig->writeConfigInt("GameTableFullScreenSave", 1);
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}
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else {
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myConfig->writeConfigInt("GameTableFullScreenSave", 0);
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myConfig->writeConfigInt("GameTableHeightSave", this->height());
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myConfig->writeConfigInt("GameTableWidthSave", this->width());
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}
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myConfig->writeBuffer();
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}
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void gameTableImpl::restoreGameTableGeometry()
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{
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if(myConfig->readConfigInt("GameTableFullScreenSave")) {
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if(actionFullScreen->isEnabled()) this->showFullScreen();
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}
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else {
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//resize only if style size allow this and if NOT fixed windows size
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if(!myGameTableStyle->getIfFixedWindowSize().toInt() && myConfig->readConfigInt("GameTableHeightSave") <= myGameTableStyle->getMaximumWindowHeight().toInt() && myConfig->readConfigInt("GameTableHeightSave") >= myGameTableStyle->getMinimumWindowHeight().toInt() && myConfig->readConfigInt("GameTableWidthSave") <= myGameTableStyle->getMaximumWindowWidth().toInt() && myConfig->readConfigInt("GameTableWidthSave") >= myGameTableStyle->getMinimumWindowWidth().toInt()){
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this->resize(myConfig->readConfigInt("GameTableWidthSave"), myConfig->readConfigInt("GameTableHeightSave"));
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}
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}
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}
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@@ -297,6 +297,8 @@ public slots:
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void refreshGameTableStyle();
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void saveGameTableGeometry();
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void restoreGameTableGeometry();
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private:
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@@ -219,6 +219,9 @@ void GameTableStyleReader::readStyleFile(QString file) {
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}
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wrongItems.clear();
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// INFOS
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if(StyleDescription == "") { wrongItems << "StyleDescription"; }
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// WINDOWS SETTINGS
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if(IfFixedWindowSize == "") { wrongItems << "IfFixedWindowSize"; }
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if(FixedWindowWidth == "") { wrongItems << "FixedWindowWidth"; }
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if(FixedWindowHeight == "") { wrongItems << "FixedWindowHeight"; }
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@@ -226,6 +229,7 @@ void GameTableStyleReader::readStyleFile(QString file) {
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if(MinimumWindowHeight == "") { wrongItems << "MinimumWindowHeight"; }
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if(MaximumWindowWidth == "") { wrongItems << "MaximumWindowWidth"; }
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if(MaximumWindowHeight == "") { wrongItems << "MaximumWindowHeight"; }
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// PICS
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if(ActionAllIn == "") { wrongItems << "ActionAllIn"; }
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if(ActionRaise == "") { wrongItems << "ActionRaise"; }
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if(ActionBet == "") { wrongItems << "ActionBet"; }
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@@ -268,6 +272,7 @@ void GameTableStyleReader::readStyleFile(QString file) {
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if(Table == "") { wrongItems << "Table"; }
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if(HandRanking == "") { wrongItems << "HandRanking"; }
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if(ToolBoxBackground == "") { wrongItems << "ToolBoxBackground"; }
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// COLORS
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if(FKeyIndicatorColor == "") { wrongItems << "FKeyIndicatorColor"; }
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if(ChanceLabelPossibleColor == "") { wrongItems << "ChanceLabelPossibleColor"; }
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if(ChanceLabelImpossibleColor == "") { wrongItems << "ChanceLabelImpossibleColor"; }
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@@ -319,6 +324,7 @@ void GameTableStyleReader::readStyleFile(QString file) {
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if(BetSpeedSliderGrooveBorderColor == "") { wrongItems << "BetSpeedSliderGrooveBorderColor"; }
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if(BetSpeedSliderHandleBgColor == "") { wrongItems << "BetSpeedSliderHandleBgColor"; }
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if(BetSpeedSliderHandleBorderColor == "") { wrongItems << "BetSpeedSliderHandleBorderColor"; }
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// SIZE
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if(ChatLogTextSize == "") { wrongItems << "ChatLogTextSize"; }
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//if one or more items are wrong or left show detailed error message
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@@ -554,7 +560,9 @@ void GameTableStyleReader::setWindowsGeometry(gameTableImpl *gt)
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gt->actionFullScreen->setEnabled(TRUE);
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}
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else {
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gt->actionFullScreen->setDisabled(TRUE);
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gt->actionFullScreen->setDisabled(TRUE);
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if(gt->isFullScreen())
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gt->showNormal();
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}
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}
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else {
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@@ -569,7 +577,9 @@ void GameTableStyleReader::setWindowsGeometry(gameTableImpl *gt)
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gt->actionFullScreen->setEnabled(TRUE);
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}
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else {
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gt->actionFullScreen->setDisabled(TRUE);
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gt->actionFullScreen->setDisabled(TRUE);
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if(gt->isFullScreen())
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gt->showNormal();
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}
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}
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@@ -47,14 +47,25 @@ public:
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QString getSmallBlindPuck() const { return SmallBlindPuck; }
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QString getBigBlindPuck() const { return BigBlindPuck; }
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QString getHandRanking() const { return HandRanking; }
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QString getActionPic(int);
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QString getFKeyIndicatorColor() const { return FKeyIndicatorColor; }
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QString getChanceLabelImpossibleColor() const { return ChanceLabelImpossibleColor; }
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QString getChanceLabelPossibleColor() const { return ChanceLabelPossibleColor; }
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QString getChatLogTextColor() const { return ChatLogTextColor; }
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QString getChatTextNickNotifyColor() const { return ChatTextNickNotifyColor; }
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QString getLogWinnerMainPotColor() const { return LogWinnerMainPotColor; }
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QString getLogWinnerSidePotColor() const { return LogWinnerSidePotColor; }
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QString getLogPlayerSitsOutColor() const { return LogPlayerSitsOutColor; }
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QString getLogNewGameAdminColor() const { return LogNewGameAdminColor; }
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QString getBreakLobbyButtonBgColor() const { return BreakLobbyButtonBgColor; }
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QString getActionPic(int);
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QString getMinimumWindowWidth() const { return MinimumWindowWidth; }
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QString getMinimumWindowHeight() const { return MinimumWindowHeight; }
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QString getMaximumWindowWidth() const { return MaximumWindowWidth; }
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QString getMaximumWindowHeight() const { return MaximumWindowHeight; }
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QString getIfFixedWindowSize() const { return IfFixedWindowSize; }
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bool getFallBack() const { return fallBack; }
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//set pictures
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@@ -88,12 +99,6 @@ public:
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void setButtonsStyle(MyActionButton*, MyActionButton*, MyActionButton*, MyActionButton*, int);
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void setAwayRadioButtonsStyle(QRadioButton*);
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QString getLogWinnerMainPotColor() const { return LogWinnerMainPotColor; }
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QString getLogWinnerSidePotColor() const { return LogWinnerSidePotColor; }
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QString getLogPlayerSitsOutColor() const { return LogPlayerSitsOutColor; }
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QString getLogNewGameAdminColor() const { return LogNewGameAdminColor; }
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QString getBreakLobbyButtonBgColor() const { return BreakLobbyButtonBgColor; }
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private:
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//style values
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// INFOS
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