Use proper linefeeds.

This commit is contained in:
lotodore
2011-12-30 13:07:01 +00:00
parent d08352dd72
commit 86cf46bdd6
+2 -2
View File
@@ -1557,8 +1557,8 @@ ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> clien
client->InitGame();
client->GetGame()->setCurrentHandID(tmpHandId);
// We need to remove the temporary player data objects after creating the game.
BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest);
BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest);
}
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
client->SetState(ClientStateWaitHand::Instance());