Use proper linefeeds.
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@@ -1557,8 +1557,8 @@ ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> clien
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client->InitGame();
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client->GetGame()->setCurrentHandID(tmpHandId);
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// We need to remove the temporary player data objects after creating the game.
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BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
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client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest);
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BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
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client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest);
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}
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client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
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client->SetState(ClientStateWaitHand::Instance());
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