Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization.
This commit is contained in:
@@ -761,8 +761,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
myStartNetworkGameDialog->treeWidget->clear();
|
||||
|
||||
myServerGuiInterface->getSession().startNetworkServer(gameData);
|
||||
mySession->startNetworkClientForLocalServer();
|
||||
myServerGuiInterface->getSession().startNetworkServer();
|
||||
mySession->startNetworkClientForLocalServer(gameData);
|
||||
|
||||
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
|
||||
|
||||
@@ -821,8 +821,8 @@ void mainWindowImpl::callGameLobbyDialog() {
|
||||
myStartNetworkGameDialog->treeWidget->clear();
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
|
||||
// Just for testing
|
||||
mySession->startNetworkClientForLocalServer();
|
||||
// Start client for dedicated server.
|
||||
mySession->startInternetClient();
|
||||
|
||||
myGameLobbyDialog->exec();
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <gamedata.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
class ClientContext;
|
||||
class ClientState;
|
||||
@@ -34,6 +35,7 @@ class SenderThread;
|
||||
class ReceiverHelper;
|
||||
class ClientSenderCallback;
|
||||
class Game;
|
||||
class NetPacket;
|
||||
|
||||
class ClientThread : public Thread
|
||||
{
|
||||
@@ -56,6 +58,7 @@ public:
|
||||
void SendStartEvent();
|
||||
void SendPlayerAction();
|
||||
void SendChatMessage(const std::string &msg);
|
||||
void SendJoinFirstGame(const std::string &password);
|
||||
void SendJoinGame(const std::string &name, const std::string &password);
|
||||
void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
|
||||
|
||||
@@ -64,10 +67,14 @@ public:
|
||||
|
||||
protected:
|
||||
typedef std::map<unsigned, std::string> GameMap;
|
||||
typedef std::list<boost::shared_ptr<NetPacket> > NetPacketList;
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
|
||||
void AddPacket(boost::shared_ptr<NetPacket> packet);
|
||||
void SendPacketLoop();
|
||||
|
||||
const ClientContext &GetContext() const;
|
||||
ClientContext &GetContext();
|
||||
|
||||
@@ -101,8 +108,14 @@ protected:
|
||||
void AddGameInformation(unsigned id, const std::string &name);
|
||||
void RemoveGameInformation(unsigned id);
|
||||
|
||||
bool IsSessionEstablished() const;
|
||||
void SetSessionEstablished(bool flag);
|
||||
|
||||
private:
|
||||
|
||||
NetPacketList m_outPacketList;
|
||||
mutable boost::mutex m_outPacketListMutex;
|
||||
|
||||
std::auto_ptr<ClientContext> m_context;
|
||||
std::auto_ptr<ClientSenderCallback> m_senderCallback;
|
||||
ClientState *m_curState;
|
||||
@@ -122,6 +135,7 @@ private:
|
||||
|
||||
unsigned m_curGameId;
|
||||
unsigned m_guiPlayerId;
|
||||
bool m_sessionEstablished;
|
||||
|
||||
friend class AbstractClientStateReceiving;
|
||||
friend class ClientStateInit;
|
||||
|
||||
@@ -442,6 +442,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
|
||||
client.SetGuiPlayerId(initAckData.playerId);
|
||||
|
||||
client.SetState(ClientStateWaitJoin::Instance());
|
||||
client.SetSessionEstablished(true);
|
||||
retVal = MSG_SOCK_SESSION_DONE;
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ private:
|
||||
|
||||
|
||||
ClientThread::ClientThread(GuiInterface &gui)
|
||||
: m_curState(NULL), m_gui(gui), m_curGameId(1), m_guiPlayerId(0)
|
||||
: m_curState(NULL), m_gui(gui), m_curGameId(1), m_guiPlayerId(0), m_sessionEstablished(false)
|
||||
{
|
||||
m_context.reset(new ClientContext);
|
||||
m_senderCallback.reset(new ClientSenderCallback(*this));
|
||||
@@ -95,7 +95,8 @@ ClientThread::SendKickPlayer(const string &playerName)
|
||||
NetPacketKickPlayer::Data requestData;
|
||||
requestData.playerId = tmpPlayer->GetUniqueId();
|
||||
static_cast<NetPacketKickPlayer *>(request.get())->SetData(requestData);
|
||||
GetSender().Send(GetContext().GetSocket(), request);
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(request);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,8 +106,9 @@ ClientThread::SendStartEvent()
|
||||
// Warning: This function is called in the context of the GUI thread.
|
||||
// Create a network packet for the server start event.
|
||||
boost::shared_ptr<NetPacket> startEvent(new NetPacketStartEvent);
|
||||
// The sender is thread-safe, so just dump the packet.
|
||||
GetSender().Send(GetContext().GetSocket(), startEvent);
|
||||
// Just dump the packet.
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(startEvent);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -123,9 +125,15 @@ ClientThread::SendPlayerAction()
|
||||
actionData.playerBet = GetGame()->getPlayerArray()[0]->getMyLastRelativeSet();
|
||||
else
|
||||
actionData.playerBet = 0;
|
||||
static_cast<NetPacketPlayersAction *>(action.get())->SetData(actionData);
|
||||
// The sender is thread-safe, so just dump the packet.
|
||||
GetSender().Send(GetContext().GetSocket(), action);
|
||||
try
|
||||
{
|
||||
static_cast<NetPacketPlayersAction *>(action.get())->SetData(actionData);
|
||||
// Just dump the packet.
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(action);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@@ -139,13 +147,34 @@ ClientThread::SendChatMessage(const std::string &msg)
|
||||
try
|
||||
{
|
||||
static_cast<NetPacketSendChatText *>(chat.get())->SetData(chatData);
|
||||
// The sender is thread-safe, so just dump the packet.
|
||||
GetSender().Send(GetContext().GetSocket(), chat);
|
||||
// Just dump the packet.
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(chat);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendJoinFirstGame(const std::string &password)
|
||||
{
|
||||
// Warning: This function is called in the context of the GUI thread.
|
||||
// Create a network packet to request joining a game.
|
||||
boost::shared_ptr<NetPacket> join(new NetPacketJoinGame);
|
||||
NetPacketJoinGame::Data joinData;
|
||||
joinData.gameId = 0;
|
||||
joinData.password = password;
|
||||
try
|
||||
{
|
||||
static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(join);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendJoinGame(const std::string &name, const std::string &password)
|
||||
{
|
||||
@@ -158,7 +187,8 @@ ClientThread::SendJoinGame(const std::string &name, const std::string &password)
|
||||
{
|
||||
joinData.gameId = GetGameIdByName(name);
|
||||
static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
|
||||
GetSender().Send(GetContext().GetSocket(), join);
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(join);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// TODO
|
||||
@@ -178,7 +208,8 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
|
||||
try
|
||||
{
|
||||
static_cast<NetPacketCreateGame *>(create.get())->SetData(createData);
|
||||
GetSender().Send(GetContext().GetSocket(), create);
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(create);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// TODO
|
||||
@@ -232,6 +263,8 @@ ClientThread::Main()
|
||||
GetCallback().SignalNetClientGameStart(m_game);
|
||||
}
|
||||
}
|
||||
if (IsSessionEstablished())
|
||||
SendPacketLoop();
|
||||
}
|
||||
} catch (const NetException &e)
|
||||
{
|
||||
@@ -241,6 +274,32 @@ ClientThread::Main()
|
||||
GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::AddPacket(boost::shared_ptr<NetPacket> packet)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(packet);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendPacketLoop()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
|
||||
if (!m_outPacketList.empty())
|
||||
{
|
||||
NetPacketList::iterator i = m_outPacketList.begin();
|
||||
NetPacketList::iterator end = m_outPacketList.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
GetSender().Send(GetContext().GetSocket(), *i);
|
||||
++i;
|
||||
}
|
||||
m_outPacketList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
const ClientContext &
|
||||
ClientThread::GetContext() const
|
||||
{
|
||||
@@ -520,3 +579,15 @@ ClientThread::RemoveGameInformation(unsigned id)
|
||||
GetCallback().SignalNetClientGameListRemove(name);
|
||||
}
|
||||
|
||||
bool
|
||||
ClientThread::IsSessionEstablished() const
|
||||
{
|
||||
return m_sessionEstablished;
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SetSessionEstablished(bool flag)
|
||||
{
|
||||
m_sessionEstablished = flag;
|
||||
}
|
||||
|
||||
|
||||
@@ -78,15 +78,7 @@ main(int argc, char *argv[])
|
||||
myServerGuiInterface->setSession(session);
|
||||
}
|
||||
|
||||
GameData gameData;
|
||||
gameData.maxNumberOfPlayers = myConfig->readConfigInt("NetNumberOfPlayers");
|
||||
gameData.startMoney = myConfig->readConfigInt("NetStartCash");
|
||||
gameData.smallBlind = myConfig->readConfigInt("NetSmallBlind");
|
||||
gameData.handsBeforeRaise = myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind");
|
||||
gameData.guiSpeed = 4;
|
||||
gameData.playerActionTimeoutSec = myConfig->readConfigInt("NetTimeOutPlayerAction");
|
||||
|
||||
myServerGuiInterface->getSession().startNetworkServer(gameData);
|
||||
myServerGuiInterface->getSession().startNetworkServer();
|
||||
while (!g_pokerthTerminate)
|
||||
{
|
||||
myServerGuiInterface->getSession().waitForNetworkServer(100);
|
||||
|
||||
+24
-2
@@ -31,6 +31,8 @@
|
||||
#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
|
||||
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 1000
|
||||
|
||||
#define NET_DEFAULT_GAME "default"
|
||||
|
||||
using namespace std;
|
||||
|
||||
Session::Session(GuiInterface *g, ConfigFile *c)
|
||||
@@ -105,6 +107,24 @@ GuiInterface *Session::getGui()
|
||||
return myGui;
|
||||
}
|
||||
|
||||
void Session::startInternetClient()
|
||||
{
|
||||
if (myNetClient || !myGui)
|
||||
{
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
myNetClient = new ClientThread(*myGui);
|
||||
myNetClient->Init(
|
||||
myConfig->readConfigString("InternetServerAddress"),
|
||||
myConfig->readConfigInt("InternetServerPort"),
|
||||
myConfig->readConfigInt("InternetServerUseIpv6") == 1,
|
||||
myConfig->readConfigInt("InternetServerUseSctp") == 1,
|
||||
myConfig->readConfigString("InternetServerPassword"),
|
||||
myConfig->readConfigString("MyName"));
|
||||
myNetClient->Run();
|
||||
}
|
||||
|
||||
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd)
|
||||
{
|
||||
if (myNetClient || !myGui)
|
||||
@@ -121,9 +141,10 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
|
||||
pwd,
|
||||
myConfig->readConfigString("MyName"));
|
||||
myNetClient->Run();
|
||||
myNetClient->SendJoinFirstGame("");
|
||||
}
|
||||
|
||||
void Session::startNetworkClientForLocalServer()
|
||||
void Session::startNetworkClientForLocalServer(const GameData &gameData)
|
||||
{
|
||||
if (myNetClient || !myGui)
|
||||
{
|
||||
@@ -141,6 +162,7 @@ void Session::startNetworkClientForLocalServer()
|
||||
myConfig->readConfigString("ServerPassword"),
|
||||
myConfig->readConfigString("MyName"));
|
||||
myNetClient->Run();
|
||||
myNetClient->SendCreateGame(gameData, NET_DEFAULT_GAME, "");
|
||||
}
|
||||
|
||||
void Session::terminateNetworkClient()
|
||||
@@ -171,7 +193,7 @@ void Session::clientJoinGame(const std::string &name, const std::string &passwor
|
||||
myNetClient->SendJoinGame(name, password);
|
||||
}
|
||||
|
||||
void Session::startNetworkServer(const GameData &gameData)
|
||||
void Session::startNetworkServer()
|
||||
{
|
||||
if (myNetServer)
|
||||
{
|
||||
|
||||
+3
-2
@@ -45,13 +45,14 @@ public:
|
||||
|
||||
GuiInterface *getGui();
|
||||
|
||||
void startInternetClient();
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
|
||||
void startNetworkClientForLocalServer();
|
||||
void startNetworkClientForLocalServer(const GameData &gameData);
|
||||
void terminateNetworkClient();
|
||||
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
|
||||
void clientJoinGame(const std::string &name, const std::string &password);
|
||||
|
||||
void startNetworkServer(const GameData &gameData);
|
||||
void startNetworkServer();
|
||||
void sendStartEvent();
|
||||
void terminateNetworkServer();
|
||||
void waitForNetworkServer(unsigned timeoutMsec);
|
||||
|
||||
Reference in New Issue
Block a user