Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization.
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@@ -442,6 +442,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
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client.SetGuiPlayerId(initAckData.playerId);
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client.SetState(ClientStateWaitJoin::Instance());
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client.SetSessionEstablished(true);
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retVal = MSG_SOCK_SESSION_DONE;
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}
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