Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization.

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lotodore committed 2007-08-26 12:15:10 +00:00
1 parent ba811cee6f
commit 87941c632a
7 files changed
+129 -28

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@@ -442,6 +442,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
client.SetGuiPlayerId(initAckData.playerId);
client.SetState(ClientStateWaitJoin::Instance());
client.SetSessionEstablished(true);
retVal = MSG_SOCK_SESSION_DONE;
}