Merge branch 'new_local_game' of github.com:/pokerth/pokerth into gocode
This commit is contained in:
@@ -192,6 +192,7 @@ SOURCES += \
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src/net/common/servergame.cpp \
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src/net/common/servergame.cpp \
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src/net/common/servergamestate.cpp \
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src/net/common/servergamestate.cpp \
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src/net/common/serverlobbythread.cpp \
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src/net/common/serverlobbythread.cpp \
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src/net/common/serverdelaytime.cpp \
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src/net/common/serverbanmanager.cpp \
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src/net/common/serverbanmanager.cpp \
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src/net/common/servercallback.cpp \
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src/net/common/servercallback.cpp \
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src/net/common/serveradminbot.cpp \
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src/net/common/serveradminbot.cpp \
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@@ -70,6 +70,7 @@ HEADERS += \
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src/net/senderhelper.h \
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src/net/senderhelper.h \
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src/net/serveraccepthelper.h \
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src/net/serveraccepthelper.h \
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src/net/serverlobbythread.h \
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src/net/serverlobbythread.h \
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src/net/serverdelaytime.h \
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src/net/socket_helper.h \
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src/net/socket_helper.h \
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src/net/socket_msg.h \
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src/net/socket_msg.h \
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src/net/socket_startup.h \
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src/net/socket_startup.h \
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@@ -46,8 +46,6 @@
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#define SQLITE_LOG_VERSION 1
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#define SQLITE_LOG_VERSION 1
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//#define NEW_LOCAL_GAME
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#define RANKING_GAME_START_CASH 10000
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#define RANKING_GAME_START_CASH 10000
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#define RANKING_GAME_NUMBER_OF_PLAYERS 10
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#define RANKING_GAME_NUMBER_OF_PLAYERS 10
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#define RANKING_GAME_START_SBLIND 50
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#define RANKING_GAME_START_SBLIND 50
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@@ -256,11 +256,9 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalPlayerGameInvitation(unsigned, unsigned, unsigned)), myGameLobbyDialog, SLOT(chatInfoPlayerInvitation(unsigned, unsigned, unsigned)));
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connect(this, SIGNAL(signalPlayerGameInvitation(unsigned, unsigned, unsigned)), myGameLobbyDialog, SLOT(chatInfoPlayerInvitation(unsigned, unsigned, unsigned)));
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connect(this, SIGNAL(signalRejectedGameInvitation(unsigned, unsigned, DenyGameInvitationReason)), myGameLobbyDialog, SLOT(chatInfoPlayerRejectedInvitation(unsigned, unsigned, DenyGameInvitationReason)));
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connect(this, SIGNAL(signalRejectedGameInvitation(unsigned, unsigned, DenyGameInvitationReason)), myGameLobbyDialog, SLOT(chatInfoPlayerRejectedInvitation(unsigned, unsigned, DenyGameInvitationReason)));
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#ifdef NEW_LOCAL_GAME
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QAction *actionStart_Local_Game_new = new QAction("Start (new) local game ...",this);
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QAction *actionStart_Local_Game_new = new QAction("Start (new) local game ...",this);
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menuPokerTH->addAction(actionStart_Local_Game_new);
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menuPokerTH->addAction(actionStart_Local_Game_new);
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connect( actionStart_Local_Game_new, SIGNAL( triggered() ), this, SLOT( callNewGameDialogNew() ) );
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connect( actionStart_Local_Game_new, SIGNAL( triggered() ), this, SLOT( callNewGameDialogNew() ) );
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#endif
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this->show();
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this->show();
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@@ -162,7 +162,7 @@ public slots:
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void callLogFileDialog();
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void callLogFileDialog();
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void startNewLocalGame(newGameDialogImpl* =0);
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void startNewLocalGame(newGameDialogImpl* =0);
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void startNewLocalGameNew(newGameDialogImpl* =0);
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void startNewLocalGameNew(newGameDialogImpl* =0);
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void showTimeoutDialog(int msgID, unsigned duration);
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void showTimeoutDialog(int msgID, unsigned duration);
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void hideTimeoutDialog();
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void hideTimeoutDialog();
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@@ -0,0 +1,87 @@
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#include "serverdelaytime.h"
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//#define POKERTH_SERVER_TEST
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#ifdef POKERTH_SERVER_TEST
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#define SERVER_DELAY_NEXT_GAME_SEC 0
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#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 0
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#define SERVER_DEAL_TURN_CARD_DELAY_SEC 0
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#define SERVER_DEAL_RIVER_CARD_DELAY_SEC 0
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#define SERVER_DEAL_ADD_ALL_IN_DELAY_SEC 0
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#define SERVER_SHOW_CARDS_DELAY_SEC 0
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#define SERVER_COMPUTER_ACTION_DELAY_SEC 0
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#define SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 1
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#else
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#define SERVER_DELAY_NEXT_GAME_SEC 10
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#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 5
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#define SERVER_DEAL_TURN_CARD_DELAY_SEC 2
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#define SERVER_DEAL_RIVER_CARD_DELAY_SEC 2
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#define SERVER_DEAL_ADD_ALL_IN_DELAY_SEC 2
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#define SERVER_SHOW_CARDS_DELAY_SEC 2
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#define SERVER_COMPUTER_ACTION_DELAY_SEC 2
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#define SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 2
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#endif
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ServerDelayTime::ServerDelayTime(const ServerMode mode)
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{
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if(mode == SERVER_MODE_LAN_LOCAL) {
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nextGameDelay = 0;
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dealFlopCardsDelay = 0;
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dealTurnCardsDelay = 0;
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dealRiverCardsDelay = 0;
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dealAddAllInDelay = 0;
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showCardsDelay = 0;
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computerActionDelay = 0;
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playerTimeoutAddDelay = 0;
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} else {
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nextGameDelay = SERVER_DELAY_NEXT_GAME_SEC;
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dealFlopCardsDelay = SERVER_DEAL_FLOP_CARDS_DELAY_SEC;
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dealTurnCardsDelay = SERVER_DEAL_TURN_CARD_DELAY_SEC;
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dealRiverCardsDelay = SERVER_DEAL_RIVER_CARD_DELAY_SEC;
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dealAddAllInDelay = SERVER_DEAL_ADD_ALL_IN_DELAY_SEC;
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showCardsDelay = SERVER_SHOW_CARDS_DELAY_SEC;
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computerActionDelay = SERVER_COMPUTER_ACTION_DELAY_SEC;
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playerTimeoutAddDelay = SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
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}
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}
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int ServerDelayTime::getNextGameDelay() const
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{
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return nextGameDelay;
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}
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int ServerDelayTime::getDealFlopCardsDelay() const
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{
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return dealFlopCardsDelay;
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}
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int ServerDelayTime::getDealTurnCardsDelay() const
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{
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return dealTurnCardsDelay;
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}
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int ServerDelayTime::getDealRiverCardsDelay() const
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{
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return dealRiverCardsDelay;
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}
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int ServerDelayTime::getDealAddAllInDelay() const
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{
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return dealAddAllInDelay;
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}
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int ServerDelayTime::getShowCardsDelay() const
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{
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return showCardsDelay;
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}
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int ServerDelayTime::getComputerActionDelay() const
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{
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return computerActionDelay;
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}
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int ServerDelayTime::getPlayerTimeoutAddDelay() const
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{
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return playerTimeoutAddDelay;
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}
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@@ -66,13 +66,13 @@ static bool LessThanPlayerHandStartMoney(const boost::shared_ptr<PlayerInterface
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData,
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData,
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unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig)
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unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig, const ServerMode mode)
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
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m_password(pwd), m_creatorPlayerDBId(creatorPlayerDBId), m_playerConfig(playerConfig),
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m_password(pwd), m_creatorPlayerDBId(creatorPlayerDBId), m_playerConfig(playerConfig),
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m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()),
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m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()),
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService()),
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService()),
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m_isNameReported(false)
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m_isNameReported(false), m_serverDelayTime(mode)
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{
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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LOG_VERBOSE("Game object " << GetId() << " created.");
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}
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}
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@@ -1042,6 +1042,12 @@ ServerGame::GetSessionManager() const
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return m_sessionManager;
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return m_sessionManager;
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}
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}
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const ServerDelayTime
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ServerGame::GetServerDelayTime() const
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{
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return m_serverDelayTime;
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}
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ServerDBInterface &
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ServerDBInterface &
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ServerGame::GetDatabase()
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ServerGame::GetDatabase()
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{
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{
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@@ -58,39 +58,6 @@ using namespace std::chrono;
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using namespace boost::chrono;
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using namespace boost::chrono;
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#endif
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#endif
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//#define POKERTH_SERVER_TEST
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#ifdef POKERTH_SERVER_TEST
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#define SERVER_DELAY_NEXT_GAME_SEC 0
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#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 0
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#define SERVER_DEAL_TURN_CARD_DELAY_SEC 0
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#define SERVER_DEAL_RIVER_CARD_DELAY_SEC 0
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#define SERVER_DEAL_ADD_ALL_IN_DELAY_SEC 0
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#define SERVER_SHOW_CARDS_DELAY_SEC 0
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#define SERVER_COMPUTER_ACTION_DELAY_SEC 0
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#define SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 1
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#else
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#define SERVER_DELAY_NEXT_GAME_SEC 10
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#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 5
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#define SERVER_DEAL_TURN_CARD_DELAY_SEC 2
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#define SERVER_DEAL_RIVER_CARD_DELAY_SEC 2
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#define SERVER_DEAL_ADD_ALL_IN_DELAY_SEC 2
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#define SERVER_SHOW_CARDS_DELAY_SEC 2
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#define SERVER_COMPUTER_ACTION_DELAY_SEC 2
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#define SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 2
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#endif
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#ifdef NEW_LOCAL_GAME
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#define LAN_LOCAL_SERVER_DELAY_NEXT_GAME_SEC 0
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#define LAN_LOCAL_SERVER_DEAL_FLOP_CARDS_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_DEAL_TURN_CARD_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_DEAL_RIVER_CARD_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_DEAL_ADD_ALL_IN_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_SHOW_CARDS_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_COMPUTER_ACTION_DELAY_SEC 0
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#define LAN_LOCAL_SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 0
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#endif
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#define SERVER_START_GAME_TIMEOUT_SEC 10
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#define SERVER_START_GAME_TIMEOUT_SEC 10
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#define SERVER_AUTOSTART_GAME_DELAY_SEC 6
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#define SERVER_AUTOSTART_GAME_DELAY_SEC 6
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#define SERVER_GAME_ADMIN_WARNING_REMAINING_SEC 60
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#define SERVER_GAME_ADMIN_WARNING_REMAINING_SEC 60
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@@ -1018,12 +985,9 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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server->SendToAllPlayers(allIn, SessionData::Game | SessionData::Spectating);
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server->SendToAllPlayers(allIn, SessionData::Game | SessionData::Spectating);
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curGame.getCurrentHand()->setCardsShown(true);
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curGame.getCurrentHand()->setCardsShown(true);
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#ifdef NEW_LOCAL_GAME
|
server->GetStateTimer1().expires_from_now(
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if(server->getLanLocal()) server->GetStateTimer1().expires_from_now(seconds(LAN_LOCAL_SERVER_SHOW_CARDS_DELAY_SEC));
|
seconds(server->GetServerDelayTime().getShowCardsDelay()));
|
||||||
else server->GetStateTimer1().expires_from_now(seconds(SERVER_SHOW_CARDS_DELAY_SEC));
|
|
||||||
#else
|
|
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server->GetStateTimer1().expires_from_now(seconds(SERVER_SHOW_CARDS_DELAY_SEC));
|
|
||||||
#endif
|
|
||||||
server->GetStateTimer1().async_wait(
|
server->GetStateTimer1().async_wait(
|
||||||
boost::bind(
|
boost::bind(
|
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&ServerGameStateHand::TimerShowCards, this, boost::asio::placeholders::error, server));
|
&ServerGameStateHand::TimerShowCards, this, boost::asio::placeholders::error, server));
|
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@@ -1058,12 +1022,9 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
|
|||||||
|
|
||||||
// If the player is computer controlled, let the engine act.
|
// If the player is computer controlled, let the engine act.
|
||||||
if (curPlayer->getMyType() == PLAYER_TYPE_COMPUTER) {
|
if (curPlayer->getMyType() == PLAYER_TYPE_COMPUTER) {
|
||||||
#ifdef NEW_LOCAL_GAME
|
server->GetStateTimer1().expires_from_now(
|
||||||
if(server->getLanLocal()) server->GetStateTimer1().expires_from_now(seconds(LAN_LOCAL_SERVER_COMPUTER_ACTION_DELAY_SEC));
|
seconds(server->GetServerDelayTime().getComputerActionDelay()));
|
||||||
else server->GetStateTimer1().expires_from_now(seconds(SERVER_COMPUTER_ACTION_DELAY_SEC));
|
|
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#else
|
|
||||||
server->GetStateTimer1().expires_from_now(seconds(SERVER_COMPUTER_ACTION_DELAY_SEC));
|
|
||||||
#endif
|
|
||||||
server->GetStateTimer1().async_wait(
|
server->GetStateTimer1().async_wait(
|
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boost::bind(
|
boost::bind(
|
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&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
|
&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
|
||||||
@@ -1141,18 +1102,8 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
|
|||||||
server->InternalEndGame();
|
server->InternalEndGame();
|
||||||
|
|
||||||
// View a dialog for a new game - delayed.
|
// View a dialog for a new game - delayed.
|
||||||
#ifdef NEW_LOCAL_GAME
|
|
||||||
if(server->getLanLocal()) {
|
|
||||||
server->GetStateTimer1().expires_from_now(
|
|
||||||
seconds(LAN_LOCAL_SERVER_DELAY_NEXT_GAME_SEC));
|
|
||||||
} else {
|
|
||||||
server->GetStateTimer1().expires_from_now(
|
|
||||||
seconds(SERVER_DELAY_NEXT_GAME_SEC));
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
server->GetStateTimer1().expires_from_now(
|
server->GetStateTimer1().expires_from_now(
|
||||||
seconds(SERVER_DELAY_NEXT_GAME_SEC));
|
seconds(server->GetServerDelayTime().getNextGameDelay()));
|
||||||
#endif
|
|
||||||
|
|
||||||
server->GetStateTimer1().async_wait(
|
server->GetStateTimer1().async_wait(
|
||||||
boost::bind(
|
boost::bind(
|
||||||
@@ -1230,42 +1181,18 @@ int
|
|||||||
ServerGameStateHand::GetDealCardsDelaySec(ServerGame &server)
|
ServerGameStateHand::GetDealCardsDelaySec(ServerGame &server)
|
||||||
{
|
{
|
||||||
Game &curGame = server.GetGame();
|
Game &curGame = server.GetGame();
|
||||||
#ifdef NEW_LOCAL_GAME
|
int allInDelay = curGame.getCurrentHand()->getAllInCondition() ? server.GetServerDelayTime().getDealAddAllInDelay() : 0;
|
||||||
int allInDelay;
|
|
||||||
if(server.getLanLocal()) {
|
|
||||||
allInDelay = curGame.getCurrentHand()->getAllInCondition() ? LAN_LOCAL_SERVER_DEAL_ADD_ALL_IN_DELAY_SEC : 0;
|
|
||||||
} else {
|
|
||||||
allInDelay = curGame.getCurrentHand()->getAllInCondition() ? SERVER_DEAL_ADD_ALL_IN_DELAY_SEC : 0;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
int allInDelay = curGame.getCurrentHand()->getAllInCondition() ? SERVER_DEAL_ADD_ALL_IN_DELAY_SEC : 0;
|
|
||||||
#endif
|
|
||||||
int delay = 0;
|
int delay = 0;
|
||||||
|
|
||||||
switch(curGame.getCurrentHand()->getCurrentRound()) {
|
switch(curGame.getCurrentHand()->getCurrentRound()) {
|
||||||
case GAME_STATE_FLOP:
|
case GAME_STATE_FLOP:
|
||||||
#ifdef NEW_LOCAL_GAME
|
delay = server.GetServerDelayTime().getDealFlopCardsDelay();
|
||||||
if(server.getLanLocal()) delay = LAN_LOCAL_SERVER_DEAL_FLOP_CARDS_DELAY_SEC;
|
|
||||||
else delay = SERVER_DEAL_FLOP_CARDS_DELAY_SEC;
|
|
||||||
#else
|
|
||||||
delay = SERVER_DEAL_FLOP_CARDS_DELAY_SEC;
|
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
case GAME_STATE_TURN:
|
case GAME_STATE_TURN:
|
||||||
#ifdef NEW_LOCAL_GAME
|
delay = server.GetServerDelayTime().getDealTurnCardsDelay() + allInDelay;
|
||||||
if(server.getLanLocal()) delay = LAN_LOCAL_SERVER_DEAL_TURN_CARD_DELAY_SEC + allInDelay;
|
|
||||||
else delay = SERVER_DEAL_TURN_CARD_DELAY_SEC + allInDelay;
|
|
||||||
#else
|
|
||||||
delay = SERVER_DEAL_TURN_CARD_DELAY_SEC + allInDelay;
|
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
case GAME_STATE_RIVER:
|
case GAME_STATE_RIVER:
|
||||||
#ifdef NEW_LOCAL_GAME
|
delay = server.GetServerDelayTime().getDealRiverCardsDelay();
|
||||||
if(server.getLanLocal()) delay = LAN_LOCAL_SERVER_DEAL_RIVER_CARD_DELAY_SEC;
|
|
||||||
else delay = SERVER_DEAL_RIVER_CARD_DELAY_SEC;
|
|
||||||
#else
|
|
||||||
delay = SERVER_DEAL_RIVER_CARD_DELAY_SEC;
|
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -1562,15 +1489,9 @@ ServerGameStateWaitPlayerAction::Enter(boost::shared_ptr<ServerGame> server)
|
|||||||
{
|
{
|
||||||
if (server->GetGameData().playerActionTimeoutSec > 0) { // zero means unlimited thinking time
|
if (server->GetGameData().playerActionTimeoutSec > 0) { // zero means unlimited thinking time
|
||||||
#ifdef POKERTH_SERVER_TEST
|
#ifdef POKERTH_SERVER_TEST
|
||||||
int timeoutSec = SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
int timeoutSec = server->GetServerDelayTime().getPlayerTimeoutAddDelay();
|
||||||
#else
|
#else
|
||||||
#ifdef NEW_LOCAL_GAME
|
int timeoutSec = server->GetServerDelayTime().getPlayerTimeoutAddDelay() + server->GetGameData().playerActionTimeoutSec;
|
||||||
int timeoutSec;
|
|
||||||
if(server->getLanLocal()) timeoutSec = server->GetGameData().playerActionTimeoutSec + LAN_LOCAL_SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
|
||||||
else timeoutSec = server->GetGameData().playerActionTimeoutSec + SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
|
||||||
#else
|
|
||||||
int timeoutSec = server->GetGameData().playerActionTimeoutSec + SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC;
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
server->GetStateTimer1().expires_from_now(seconds(timeoutSec));
|
server->GetStateTimer1().expires_from_now(seconds(timeoutSec));
|
||||||
|
|||||||
@@ -1353,10 +1353,9 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
|
|||||||
session->GetPlayerData()->GetUniqueId(),
|
session->GetPlayerData()->GetUniqueId(),
|
||||||
session->GetPlayerData()->GetDBId(),
|
session->GetPlayerData()->GetDBId(),
|
||||||
GetGui(),
|
GetGui(),
|
||||||
m_serverConfig));
|
m_serverConfig,
|
||||||
#ifdef NEW_LOCAL_GAME
|
m_mode));
|
||||||
if(m_mode == SERVER_MODE_LAN_LOCAL) game->setLanLocal(true);
|
|
||||||
#endif
|
|
||||||
game->Init();
|
game->Init();
|
||||||
|
|
||||||
// Add game to list of games.
|
// Add game to list of games.
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef SERVERDELAYTIME_H
|
||||||
|
#define SERVERDELAYTIME_H
|
||||||
|
|
||||||
|
#include <game_defs.h>
|
||||||
|
|
||||||
|
class ServerDelayTime
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ServerDelayTime(const ServerMode mode);
|
||||||
|
|
||||||
|
int getNextGameDelay() const;
|
||||||
|
int getDealFlopCardsDelay() const;
|
||||||
|
int getDealTurnCardsDelay() const;
|
||||||
|
int getDealRiverCardsDelay() const;
|
||||||
|
int getDealAddAllInDelay() const;
|
||||||
|
int getShowCardsDelay() const;
|
||||||
|
int getComputerActionDelay() const;
|
||||||
|
int getPlayerTimeoutAddDelay() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
int nextGameDelay;
|
||||||
|
int dealFlopCardsDelay;
|
||||||
|
int dealTurnCardsDelay;
|
||||||
|
int dealRiverCardsDelay;
|
||||||
|
int dealAddAllInDelay;
|
||||||
|
int showCardsDelay;
|
||||||
|
int computerActionDelay;
|
||||||
|
int playerTimeoutAddDelay;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // SERVERDELAYTIME_H
|
||||||
+5
-14
@@ -39,6 +39,7 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include <net/sessionmanager.h>
|
#include <net/sessionmanager.h>
|
||||||
|
#include <net/serverdelaytime.h>
|
||||||
#include <db/serverdbcallback.h>
|
#include <db/serverdbcallback.h>
|
||||||
#include <gui/guiinterface.h>
|
#include <gui/guiinterface.h>
|
||||||
#include <gamedata.h>
|
#include <gamedata.h>
|
||||||
@@ -57,7 +58,7 @@ class ServerGame : public boost::enable_shared_from_this<ServerGame>
|
|||||||
public:
|
public:
|
||||||
ServerGame(
|
ServerGame(
|
||||||
boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData,
|
boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData,
|
||||||
unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig);
|
unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig, const ServerMode mode);
|
||||||
virtual ~ServerGame();
|
virtual ~ServerGame();
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
@@ -126,15 +127,6 @@ public:
|
|||||||
|
|
||||||
void KickPlayer(unsigned playerId);
|
void KickPlayer(unsigned playerId);
|
||||||
|
|
||||||
#ifdef NEW_LOCAL_GAME
|
|
||||||
bool getLanLocal() {
|
|
||||||
return lan_local;
|
|
||||||
}
|
|
||||||
void setLanLocal(bool theValue) {
|
|
||||||
lan_local = theValue;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
struct RankingData {
|
struct RankingData {
|
||||||
@@ -200,6 +192,7 @@ protected:
|
|||||||
const SessionManager &GetSessionManager() const;
|
const SessionManager &GetSessionManager() const;
|
||||||
SessionManager &GetSessionManager();
|
SessionManager &GetSessionManager();
|
||||||
ServerDBInterface &GetDatabase();
|
ServerDBInterface &GetDatabase();
|
||||||
|
const ServerDelayTime GetServerDelayTime() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ServerGame(const ServerGame &other);
|
ServerGame(const ServerGame &other);
|
||||||
@@ -235,6 +228,8 @@ private:
|
|||||||
boost::shared_ptr<ServerDBInterface> m_database;
|
boost::shared_ptr<ServerDBInterface> m_database;
|
||||||
GuiInterface &m_gui;
|
GuiInterface &m_gui;
|
||||||
|
|
||||||
|
ServerDelayTime m_serverDelayTime;
|
||||||
|
|
||||||
const GameData m_gameData;
|
const GameData m_gameData;
|
||||||
StartData m_startData;
|
StartData m_startData;
|
||||||
boost::shared_ptr<Game> m_game;
|
boost::shared_ptr<Game> m_game;
|
||||||
@@ -262,10 +257,6 @@ private:
|
|||||||
friend class ServerGameStateWaitPlayerAction;
|
friend class ServerGameStateWaitPlayerAction;
|
||||||
friend class ServerGameStateWaitNextHand;
|
friend class ServerGameStateWaitNextHand;
|
||||||
|
|
||||||
#ifdef NEW_LOCAL_GAME
|
|
||||||
bool lan_local;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user