More work on server side vote kick. Most error handling complete now. Client side still lacking.
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@@ -213,7 +213,7 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
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NetPacketVoteKickPlayer::Data voteData;
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packet->ToNetPacketVoteKickPlayer()->GetData(voteData);
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server.InternalVoteKick(voteData.petitionId, voteData.vote);
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server.InternalVoteKick(session, voteData.petitionId, voteData.vote);
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}
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}
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// Chat text is always allowed.
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