Fading out cards when server folds because of timeout.

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lotodore committed 2007-06-15 22:05:03 +00:00
1 parent 4bfe82d214
commit 89620a7702
2 files changed
+9 -2

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+5 -2
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@@ -1584,8 +1584,11 @@ void mainWindowImpl::myFold(){
currentHand->getPlayerArray()[0]->setMyAction(1);
currentHand->getPlayerArray()[0]->setMyTurn(0);
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
if (!mySession->isNetworkClientRunning())
{
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
}
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(0);