Fading out cards when server folds because of timeout.
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@@ -640,7 +640,11 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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// Refresh GUI
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if (tmpPlayer->getMyID() == 0)
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{
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client.GetGui().disableMyButtons();
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if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
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client.GetGui().fadeOutHumanPlayerCards();
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}
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client.GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
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client.GetGui().refreshPot();
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client.GetGui().refreshSet();
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