one ConfigFile for all

killed the tinyxml warnings
This commit is contained in:
doitux
2007-05-13 12:35:27 +00:00
parent 6fbef0af20
commit 8ad92920cc
13 changed files with 1842 additions and 69 deletions
+8 -8
View File
@@ -127,23 +127,23 @@ public:
virtual ~TiXmlVisitor() {}
/// Visit a document.
virtual bool VisitEnter( const TiXmlDocument& doc ) { return true; }
virtual bool VisitEnter( const TiXmlDocument& ) { return true; }
/// Visit a document.
virtual bool VisitExit( const TiXmlDocument& doc ) { return true; }
virtual bool VisitExit( const TiXmlDocument& ) { return true; }
/// Visit an element.
virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ) { return true; }
virtual bool VisitEnter( const TiXmlElement&, const TiXmlAttribute* ) { return true; }
/// Visit an element.
virtual bool VisitExit( const TiXmlElement& element ) { return true; }
virtual bool VisitExit( const TiXmlElement& ) { return true; }
/// Visit a declaration
virtual bool Visit( const TiXmlDeclaration& declaration ) { return true; }
virtual bool Visit( const TiXmlDeclaration& ) { return true; }
/// Visit a text node
virtual bool Visit( const TiXmlText& text ) { return true; }
virtual bool Visit( const TiXmlText& ) { return true; }
/// Visit a comment node
virtual bool Visit( const TiXmlComment& comment ) { return true; }
virtual bool Visit( const TiXmlComment& ) { return true; }
/// Visit an unknow node
virtual bool Visit( const TiXmlUnknown& unknown ) { return true; }
virtual bool Visit( const TiXmlUnknown& ) { return true; }
};
// Only used by Attribute::Query functions
File diff suppressed because it is too large Load Diff
+3 -5
View File
@@ -25,15 +25,13 @@
using namespace std;
GuiWrapper::GuiWrapper() : myLog(0), myW(0)
GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(0), myW(0), myConfig(c)
{
myW = new mainWindowImpl;
myW = new mainWindowImpl(myConfig);
myW->show();
myLog = new Log(myW);
myConfig = new ConfigFile;
myLog = new Log(myW, myConfig);
}
+1 -1
View File
@@ -35,7 +35,7 @@ class Session;
class GuiWrapper : public GuiInterface
{
public:
GuiWrapper();
GuiWrapper(ConfigFile*);
~GuiWrapper();
+1 -2
View File
@@ -27,11 +27,10 @@
using namespace std;
Log::Log(mainWindowImpl* w) : myW(w)
Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c)
{
myW->setLog(this);
myConfig = new ConfigFile;
if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) {
myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
+1 -1
View File
@@ -33,7 +33,7 @@ class mainWindowImpl;
class Log{
public:
Log(mainWindowImpl*);
Log(mainWindowImpl*, ConfigFile *c);
~Log();
+27 -32
View File
@@ -49,8 +49,8 @@
using namespace std;
mainWindowImpl::mainWindowImpl(QMainWindow *parent)
: QMainWindow(parent), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
: QMainWindow(parent), myConfig(c), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
{
int i;
@@ -62,8 +62,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
}
////////////////////////////
myConfig = new ConfigFile;
// Resourcen abladen
QFile preflopValuesFile(":data/resources/data/preflopValues");
QFile preflopValuesFileDest(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("preflopValues"));
@@ -494,11 +493,14 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
}
//Dialoge
myNewGameDialog = new newGameDialogImpl(this, myConfig);
mySettingsDialog = new settingsDialogImpl(this);
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this);
myConnectToServerDialog = new connectToServerDialogImpl(this);
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this);
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this);
myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
myAboutPokerthDialog = new aboutPokerthImpl(this);
//Connects
connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
@@ -580,9 +582,8 @@ void mainWindowImpl::callNewGameDialog() {
//wenn Dialogfenster gezeigt werden soll
if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
newGameDialogImpl *v = new newGameDialogImpl(this);
v->exec();
if (v->result() == QDialog::Accepted ) { startNewLocalGame(v); }
myNewGameDialog->exec();
if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog); }
// else { startNewLocalGame(); }
}
// sonst mit gespeicherten Werten starten
@@ -621,11 +622,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
}
void mainWindowImpl::callAboutPokerthDialog() {
aboutPokerthImpl *v = new aboutPokerthImpl(this);
v->exec();
}
void mainWindowImpl::callAboutPokerthDialog() { myAboutPokerthDialog->exec(); }
void mainWindowImpl::callCreateNetworkGameDialog() {
@@ -699,11 +696,9 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
void mainWindowImpl::callSettingsDialog() {
settingsDialogImpl *v = new settingsDialogImpl(this);
v->exec();
mySettingsDialog->exec();
if (v->getSettingsCorrect()) {
if (mySettingsDialog->getSettingsCorrect()) {
//Toolbox verstecken?
if (myConfig->readConfigInt("ShowLeftToolBox")) { groupBox_LeftToolBox->show(); }
else { groupBox_LeftToolBox->hide(); }
@@ -712,17 +707,17 @@ void mainWindowImpl::callSettingsDialog() {
else { groupBox_RightToolBox->hide(); }
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
if (v->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyName(v->lineEdit_humanPlayerName->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyName(v->lineEdit_Opponent1Name->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyName(v->lineEdit_Opponent2Name->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyName(v->lineEdit_Opponent3Name->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyName(v->lineEdit_Opponent4Name->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyName(v->lineEdit_Opponent5Name->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyName(v->lineEdit_Opponent6Name->text().toUtf8().constData());
v->setPlayerNickIsChanged(FALSE);
currentHand->getPlayerArray()[0]->setMyName(mySettingsDialog->lineEdit_humanPlayerName->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyName(mySettingsDialog->lineEdit_Opponent2Name->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyName(mySettingsDialog->lineEdit_Opponent3Name->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyName(mySettingsDialog->lineEdit_Opponent4Name->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyName(mySettingsDialog->lineEdit_Opponent5Name->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyName(mySettingsDialog->lineEdit_Opponent6Name->text().toUtf8().constData());
mySettingsDialog->setPlayerNickIsChanged(FALSE);
refreshPlayerName();
}
@@ -730,13 +725,13 @@ void mainWindowImpl::callSettingsDialog() {
if(mySession->getCurrentGame()) {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[0]->setMyAvatar(mySettingsDialog->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyAvatar(mySettingsDialog->lineEdit_Opponent1Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyAvatar(mySettingsDialog->lineEdit_Opponent2Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyAvatar(mySettingsDialog->lineEdit_Opponent3Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyAvatar(mySettingsDialog->lineEdit_Opponent4Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyAvatar(mySettingsDialog->lineEdit_Opponent5Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyAvatar(mySettingsDialog->lineEdit_Opponent6Avatar->text().toUtf8().constData());
//avatar refresh
refreshPlayerAvatar();
+6 -1
View File
@@ -40,6 +40,8 @@ class BoardInterface;
class PlayerInterface;
class MyCardsPixmapLabel;
class newGameDialogImpl;
class settingsDialogImpl;
class aboutPokerthImpl;
class joinNetworkGameDialogImpl;
class connectToServerDialogImpl;
class createNetworkGameDialogImpl;
@@ -53,7 +55,7 @@ class mainWindowImpl: public QMainWindow, public Ui::mainWindow {
Q_OBJECT
public:
mainWindowImpl(QMainWindow *parent = 0 );
mainWindowImpl(ConfigFile *c = 0, QMainWindow *parent = 0);
~mainWindowImpl();
@@ -279,6 +281,9 @@ private:
QPixmap *flipside;
//Dialoge
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
@@ -20,22 +20,18 @@
#include "newgamedialogimpl.h"
#include "configfile.h"
newGameDialogImpl::newGameDialogImpl(QWidget *parent)
: QDialog(parent)
newGameDialogImpl::newGameDialogImpl(QWidget *parent, ConfigFile *c)
: QDialog(parent), myConfig(c)
{
setupUi(this);
//Formulare Füllen
ConfigFile myConfig;
//Game Settings
spinBox_quantityPlayers->setValue(myConfig.readConfigInt("NumberOfPlayers"));
spinBox_startCash->setValue(myConfig.readConfigInt("StartCash"));
spinBox_smallBlind->setValue(myConfig.readConfigInt("SmallBlind"));
spinBox_gameSpeed->setValue(myConfig.readConfigInt("GameSpeed"));
spinBox_handsBeforeRaiseSmallBlind->setValue(myConfig.readConfigInt("HandsBeforeRaiseSmallBlind"));
spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NumberOfPlayers"));
spinBox_startCash->setValue(myConfig->readConfigInt("StartCash"));
spinBox_smallBlind->setValue(myConfig->readConfigInt("SmallBlind"));
spinBox_gameSpeed->setValue(myConfig->readConfigInt("GameSpeed"));
spinBox_handsBeforeRaiseSmallBlind->setValue(myConfig->readConfigInt("HandsBeforeRaiseSmallBlind"));
}
@@ -26,14 +26,19 @@
#include <QtGui>
#include <QtCore>
class ConfigFile;
class newGameDialogImpl: public QDialog, public Ui::newGameDialog {
Q_OBJECT
public:
newGameDialogImpl(QWidget *parent = 0);
newGameDialogImpl(QWidget *parent = 0, ConfigFile* = 0);
public slots:
private:
ConfigFile *myConfig;
};
#endif
+3 -3
View File
@@ -62,7 +62,7 @@ int main( int argc, char **argv )
{
//create defaultconfig
bool configFirstStart = 1;
ConfigFile myConfig(configFirstStart);
ConfigFile *myConfig = new ConfigFile(configFirstStart);
//ENABLE_LEAK_CHECK();
@@ -86,9 +86,9 @@ int main( int argc, char **argv )
a.installTranslator(&translator);
///////////////////////////////////////////////////
GuiInterface *myGuiInterface = new GuiWrapper();
GuiInterface *myGuiInterface = new GuiWrapper(myConfig);
{
boost::shared_ptr<Session> session(new Session(myGuiInterface));
boost::shared_ptr<Session> session(new Session(myGuiInterface, myConfig));
myGuiInterface->setSession(session);
}
+2 -3
View File
@@ -29,11 +29,10 @@
using namespace std;
Session::Session(GuiInterface *g)
: currentGameID(0), myNetClient(0), myNetServer(0), currentGame(0), myGui(g)
Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameID(0), myNetClient(0), myNetServer(0), currentGame(0), myGui(g), myConfig(c)
{
myConfig = new ConfigFile;
}
+1 -1
View File
@@ -32,7 +32,7 @@ class ServerThread;
class Session{
public:
Session(GuiInterface*);
Session(GuiInterface*, ConfigFile*);
~Session();