one ConfigFile for all

killed the tinyxml warnings
This commit is contained in:
doitux
2007-05-13 12:35:27 +00:00
parent 6fbef0af20
commit 8ad92920cc
13 changed files with 1842 additions and 69 deletions
+27 -32
View File
@@ -49,8 +49,8 @@
using namespace std;
mainWindowImpl::mainWindowImpl(QMainWindow *parent)
: QMainWindow(parent), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
: QMainWindow(parent), myConfig(c), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
{
int i;
@@ -62,8 +62,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
}
////////////////////////////
myConfig = new ConfigFile;
// Resourcen abladen
QFile preflopValuesFile(":data/resources/data/preflopValues");
QFile preflopValuesFileDest(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("preflopValues"));
@@ -494,11 +493,14 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
}
//Dialoge
myNewGameDialog = new newGameDialogImpl(this, myConfig);
mySettingsDialog = new settingsDialogImpl(this);
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this);
myConnectToServerDialog = new connectToServerDialogImpl(this);
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this);
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this);
myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
myAboutPokerthDialog = new aboutPokerthImpl(this);
//Connects
connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
@@ -580,9 +582,8 @@ void mainWindowImpl::callNewGameDialog() {
//wenn Dialogfenster gezeigt werden soll
if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
newGameDialogImpl *v = new newGameDialogImpl(this);
v->exec();
if (v->result() == QDialog::Accepted ) { startNewLocalGame(v); }
myNewGameDialog->exec();
if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog); }
// else { startNewLocalGame(); }
}
// sonst mit gespeicherten Werten starten
@@ -621,11 +622,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
}
void mainWindowImpl::callAboutPokerthDialog() {
aboutPokerthImpl *v = new aboutPokerthImpl(this);
v->exec();
}
void mainWindowImpl::callAboutPokerthDialog() { myAboutPokerthDialog->exec(); }
void mainWindowImpl::callCreateNetworkGameDialog() {
@@ -699,11 +696,9 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
void mainWindowImpl::callSettingsDialog() {
settingsDialogImpl *v = new settingsDialogImpl(this);
v->exec();
mySettingsDialog->exec();
if (v->getSettingsCorrect()) {
if (mySettingsDialog->getSettingsCorrect()) {
//Toolbox verstecken?
if (myConfig->readConfigInt("ShowLeftToolBox")) { groupBox_LeftToolBox->show(); }
else { groupBox_LeftToolBox->hide(); }
@@ -712,17 +707,17 @@ void mainWindowImpl::callSettingsDialog() {
else { groupBox_RightToolBox->hide(); }
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
if (v->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyName(v->lineEdit_humanPlayerName->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyName(v->lineEdit_Opponent1Name->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyName(v->lineEdit_Opponent2Name->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyName(v->lineEdit_Opponent3Name->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyName(v->lineEdit_Opponent4Name->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyName(v->lineEdit_Opponent5Name->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyName(v->lineEdit_Opponent6Name->text().toUtf8().constData());
v->setPlayerNickIsChanged(FALSE);
currentHand->getPlayerArray()[0]->setMyName(mySettingsDialog->lineEdit_humanPlayerName->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyName(mySettingsDialog->lineEdit_Opponent2Name->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyName(mySettingsDialog->lineEdit_Opponent3Name->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyName(mySettingsDialog->lineEdit_Opponent4Name->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyName(mySettingsDialog->lineEdit_Opponent5Name->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyName(mySettingsDialog->lineEdit_Opponent6Name->text().toUtf8().constData());
mySettingsDialog->setPlayerNickIsChanged(FALSE);
refreshPlayerName();
}
@@ -730,13 +725,13 @@ void mainWindowImpl::callSettingsDialog() {
if(mySession->getCurrentGame()) {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[0]->setMyAvatar(mySettingsDialog->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
currentHand->getPlayerArray()[1]->setMyAvatar(mySettingsDialog->lineEdit_Opponent1Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[2]->setMyAvatar(mySettingsDialog->lineEdit_Opponent2Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[3]->setMyAvatar(mySettingsDialog->lineEdit_Opponent3Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[4]->setMyAvatar(mySettingsDialog->lineEdit_Opponent4Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[5]->setMyAvatar(mySettingsDialog->lineEdit_Opponent5Avatar->text().toUtf8().constData());
currentHand->getPlayerArray()[6]->setMyAvatar(mySettingsDialog->lineEdit_Opponent6Avatar->text().toUtf8().constData());
//avatar refresh
refreshPlayerAvatar();