- updating sqlite-log

- handID in bero is unnecessary; removing parameter value
This commit is contained in:
floty
2011-10-21 00:16:43 +00:00
parent d14d1b4787
commit 8ae7db3e96
28 changed files with 158 additions and 164 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ public:
virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp) =0;
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB) =0;
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB) =0;
};
#endif
+2 -2
View File
@@ -24,8 +24,8 @@
using namespace std;
LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
LocalBeRo::LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS)
: BeRoInterface(), myHand(hi), myBeRoID(gS), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
{
currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
+1 -2
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@@ -28,7 +28,7 @@
class LocalBeRo : public BeRoInterface
{
public:
LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~LocalBeRo();
GameState getMyBeRoID() const {
@@ -169,7 +169,6 @@ private:
HandInterface* myHand;
const GameState myBeRoID;
int myID;
int dealerPosition;
int smallBlindPosition;
+1 -1
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@@ -23,7 +23,7 @@
using namespace std;
LocalBeRoFlop::LocalBeRoFlop(HandInterface* hi, int id, unsigned dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_FLOP)
LocalBeRoFlop::LocalBeRoFlop(HandInterface* hi, unsigned dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_FLOP)
{
}
+1 -1
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@@ -28,7 +28,7 @@ class LocalBeRoFlop : public LocalBeRo
{
public:
LocalBeRoFlop(HandInterface*, int, unsigned, int);
LocalBeRoFlop(HandInterface*, unsigned, int);
~LocalBeRoFlop();
};
+10 -1
View File
@@ -24,7 +24,7 @@
using namespace std;
LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int id, int dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0)
LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0)
{
}
@@ -83,6 +83,15 @@ void LocalBeRoPostRiver::postRiverRun()
//Pot auf 0 setzen
getMyHand()->getBoard()->setPot(0);
// Logging hole Cards / Hands
int myCards[2];
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
(*it_c)->getMyCards(myCards);
getMyHand()->getLog()->logHoleCardsHandName((*it_c)->getMyID()+1,myCards,(*it_c)->getMyCardsValueInt(),getMyHand()->getActivePlayerList());
}
}
//starte die Animaionsreihe
getMyHand()->getGuiInterface()->postRiverRunAnimation1();
}
+1 -1
View File
@@ -28,7 +28,7 @@ class HandInterface;
class LocalBeRoPostRiver : public LocalBeRo
{
public:
LocalBeRoPostRiver(HandInterface*, int, int, int);
LocalBeRoPostRiver(HandInterface*, int, int);
~LocalBeRoPostRiver();
void setHighestCardsValue(int theValue) {
+1 -1
View File
@@ -26,7 +26,7 @@
using namespace std;
LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, unsigned dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)
LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, unsigned dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_PREFLOP)
{
setHighestSet(2*getSmallBlind());
}
+1 -1
View File
@@ -28,7 +28,7 @@ class LocalBeRoPreflop : public LocalBeRo
{
public:
LocalBeRoPreflop(HandInterface*, int, unsigned, int);
LocalBeRoPreflop(HandInterface*, unsigned, int);
~LocalBeRoPreflop();
void run();
+1 -1
View File
@@ -24,7 +24,7 @@
using namespace std;
LocalBeRoRiver::LocalBeRoRiver(HandInterface* hi, int id, unsigned dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_RIVER)
LocalBeRoRiver::LocalBeRoRiver(HandInterface* hi, unsigned dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_RIVER)
{
}
+1 -1
View File
@@ -28,7 +28,7 @@ class HandInterface;
class LocalBeRoRiver : public LocalBeRo
{
public:
LocalBeRoRiver(HandInterface*, int, unsigned, int);
LocalBeRoRiver(HandInterface*, unsigned, int);
~LocalBeRoRiver();
};
+1 -1
View File
@@ -23,7 +23,7 @@
using namespace std;
LocalBeRoTurn::LocalBeRoTurn(HandInterface* hi, int id, unsigned dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_TURN)
LocalBeRoTurn::LocalBeRoTurn(HandInterface* hi, unsigned dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_TURN)
{
}
+1 -1
View File
@@ -27,7 +27,7 @@ class HandInterface;
class LocalBeRoTurn : public LocalBeRo
{
public:
LocalBeRoTurn(HandInterface*, int, unsigned, int);
LocalBeRoTurn(HandInterface*, unsigned, int);
~LocalBeRoTurn();
};
@@ -60,19 +60,19 @@ LocalEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std
}
std::vector<boost::shared_ptr<BeRoInterface> >
LocalEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
LocalEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, id, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, id, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, id, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, id, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, id, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, dP, sB)));
return myBeRo;
+1 -1
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@@ -39,7 +39,7 @@ public:
virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB);
private:
ConfigFile *myConfig;
+9 -1
View File
@@ -367,7 +367,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
setBlinds();
myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
}
@@ -626,6 +626,14 @@ void LocalHand::switchRounds()
myGui->refreshPot();
myGui->refreshSet();
myGui->flipHolecardsAllIn();
// Logging HoleCards
int myCards[2];
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
(*it_c)->getMyCards(myCards);
myLog->logHoleCards(currentRound+1,(*it_c)->getMyID()+1,myCards);
}
}
if (currentRound < 4) // do not increment past 4
currentRound++;
+3 -3
View File
@@ -166,15 +166,15 @@ public:
switch(state) {
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
currentHand->getLog()->logHoleCardsHandName(myID+1,myCards,myCardsValueInt,currentHand->getActivePlayerList());
// currentHand->getLog()->logHoleCardsHandName(myID+1,myCards,myCardsValueInt,currentHand->getActivePlayerList());
break;
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
currentHand->getLog()->logHoleCards(currentHand->getCurrentRound()+1,myID+1,myCards);
// currentHand->getLog()->logHoleCards(currentHand->getCurrentRound()+1,myID+1,myCards);
break;
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
currentHand->getLog()->logHandName(myID+1,myCardsValueInt,currentHand->getActivePlayerList());
// currentHand->getLog()->logHandName(myID+1,myCardsValueInt,currentHand->getActivePlayerList());
break;
default:
;
+95 -122
View File
@@ -23,32 +23,26 @@
#include "cardsvalue.h"
#include <sqlite3.h>
#include <iostream>
#include <dirent.h>
#include <boost/lexical_cast.hpp>
using namespace std;
Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), logOnOff(false)
Log::Log(ConfigFile *c) : myConfig(c), curGameID(0), curHandID(0), sql(""), logHoleCardsDone(false)
{
if(SQLITE_LOG) {
// logging activated
if(logOnOffInt) {
logOnOff = true;
if(myConfig->readConfigInt("LogOnOff")) {
DIR *logDir;
logDir = opendir(logDirString.c_str());
logDir = opendir((myConfig->readConfigString("LogDir")).c_str());
bool dirExists = logDir != NULL;
closedir(logDir);
// check if logging path exist
if(logDirString != "" && dirExists) {
string sql;
char *errmsg = NULL;
if(myConfig->readConfigString("LogDir") != "" && dirExists) {
// detect current time
char curDateTime[20];
@@ -60,7 +54,7 @@ Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), log
strftime(curDate,11,"%Y-%m-%d",z);
strftime(curTime,9,"%H:%M:%S",z);
string mySqliteLogFileName = boost::lexical_cast<string>(logDirString.c_str());
string mySqliteLogFileName = boost::lexical_cast<string>((myConfig->readConfigString("LogDir")).c_str());
mySqliteLogFileName += "pokerth-log-" + boost::lexical_cast<string>(curDateTime) + ".pdb";
// open sqlite-db
@@ -69,33 +63,23 @@ Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), log
int i;
// create session table
sql = "CREATE TABLE Session (";
sql += "CREATE TABLE Session (";
sql += "PokerTH_Version TEXT NOT NULL";
sql += ",Date TEXT NOT NULL";
sql += ",Time TEXT NOT NULL";
sql += ", PRIMARY KEY(Date,Time))";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ", PRIMARY KEY(Date,Time));";
sql = "INSERT INTO Session (";
sql += "INSERT INTO Session (";
sql += "PokerTH_Version";
sql += ",Date";
sql += ",Time";
sql += ") VALUES (";
sql += "\"" + boost::lexical_cast<string>(POKERTH_BETA_RELEASE_STRING) + "\",";
sql += "\"" + boost::lexical_cast<string>(curDate) + "\",";
sql += "\"" + boost::lexical_cast<string>(curTime) + "\")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += "\"" + boost::lexical_cast<string>(curTime) + "\");";
// create game table
sql = "CREATE TABLE Game (";
sql += "CREATE TABLE Game (";
sql += "GameID INTEGER NOT NULL PRIMARY KEY";
sql += ",Startmoney INTEGER NOT NULL";
sql += ",StartSb INTEGER NOT NULL";
@@ -104,15 +88,10 @@ Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), log
sql += ",Seat_" + boost::lexical_cast<std::string>(i) + " TEXT";
}
sql += ",Winner_Seat INTEGER";
sql += ")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ");";
// create hand table
sql = "CREATE TABLE Hand (";
sql += "CREATE TABLE Hand (";
sql += "HandID INTEGER NOT NULL";
sql += ",GameID INTEGER NOT NULL";
sql += ",Dealer_Seat INTEGER";
@@ -130,15 +109,10 @@ Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), log
for(i=1; i<=5; i++) {
sql += ",BoardCard_" + boost::lexical_cast<std::string>(i) + " INTEGER";
}
sql += ",PRIMARY KEY(HandID,GameID))";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ",PRIMARY KEY(HandID,GameID));";
// create action table
sql = "CREATE TABLE Action (";
sql += "CREATE TABLE Action (";
sql += "ActionID INTEGER PRIMARY KEY AUTOINCREMENT";
sql += ",HandID INTEGER NOT NULL";
sql += ",GameID INTEGER NOT NULL";
@@ -146,12 +120,9 @@ Log::Log(string logDirString, int logOnOffInt) : curGameID(0), curHandID(0), log
sql += ",Player INTEGER NOT NULL";
sql += ",Action TEXT NOT NULL";
sql += ",Amount INTEGER";
sql += ")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ");";
exec_transaction(&sql);
}
}
}
@@ -172,18 +143,16 @@ void Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
PlayerListConstIterator it_c;
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
int i;
sql = "INSERT INTO Game (";
sql += "INSERT INTO Game (";
sql += "GameID";
sql += ",Startmoney";
sql += ",StartSb";
@@ -203,12 +172,8 @@ void Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned
sql += ",NULL";
}
}
sql += ")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ");";
exec_transaction(&sql);
}
}
}
@@ -221,18 +186,16 @@ void Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, uns
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
PlayerListConstIterator it_c;
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
int i;
sql = "INSERT INTO Hand (";
sql += "INSERT INTO Hand (";
sql += "HandID";
sql += ",GameID";
sql += ",Dealer_Seat";
@@ -258,12 +221,10 @@ void Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, uns
sql += ",NULL";
}
}
sql += ")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ");";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
logPlayerAction(0,dealerPosition,LOG_ACTION_DEALER);
}
@@ -276,16 +237,13 @@ void Log::logPlayerAction(int bero, int seat, PlayerActionLog action, int amount
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
sql = "INSERT INTO Action (";
sql += "INSERT INTO Action (";
sql += "HandID";
sql += ",GameID";
sql += ",BeRo";
@@ -348,12 +306,10 @@ void Log::logPlayerAction(int bero, int seat, PlayerActionLog action, int amount
} else {
sql += ",NULL";
}
sql += ")";
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ");";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
}
}
}
@@ -363,28 +319,27 @@ void Log::logBoardCards(int bero, int boardCards[5])
{
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
sql = "UPDATE Hand SET ";
switch(bero) {
case 2: {
sql += "UPDATE Hand SET ";
sql += "BoardCard_1=" + boost::lexical_cast<string>(boardCards[0]) + ",";
sql += "BoardCard_2=" + boost::lexical_cast<string>(boardCards[1]) + ",";
sql += "BoardCard_3=" + boost::lexical_cast<string>(boardCards[2]);
}
break;
case 3: {
sql += "UPDATE Hand SET ";
sql += "BoardCard_4=" + boost::lexical_cast<string>(boardCards[3]);
}
break;
case 4: {
sql += "UPDATE Hand SET ";
sql += "BoardCard_5=" + boost::lexical_cast<string>(boardCards[4]);
}
break;
@@ -394,11 +349,10 @@ void Log::logBoardCards(int bero, int boardCards[5])
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
}
}
}
@@ -406,28 +360,27 @@ void Log::logBoardCards(int bero, int boardCards[5])
void Log::logHoleCards(int bero, int seat, int cards[2])
{
logHoleCardsDone = false;
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
sql = "UPDATE Hand SET ";
sql += "UPDATE Hand SET ";
sql += "Seat_" + boost::lexical_cast<string>(seat) + "_Card_1=" + boost::lexical_cast<string>(cards[0]);
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Card_2=" + boost::lexical_cast<string>(cards[1]);
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
logPlayerAction(bero,seat,LOG_ACTION_SHOW);
}
@@ -439,27 +392,22 @@ void Log::logHandName(int seat, int cardsValueInt, PlayerList activePlayerList)
{
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
sql = "UPDATE Hand SET ";
sql += "UPDATE Hand SET ";
sql += "Seat_" + boost::lexical_cast<string>(seat) + "_Hand_text=\"" + CardsValue::determineHandName(cardsValueInt,activePlayerList) + "\"";
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Hand_int=" + boost::lexical_cast<string>(cardsValueInt);
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
}
sqlite3_free(errmsg);
errmsg = NULL;
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
logPlayerAction(5,seat,LOG_ACTION_HAS);
}
@@ -471,35 +419,52 @@ void Log::logHoleCardsHandName(int seat, int cards[2], int cardsValueInt, Player
{
if(SQLITE_LOG) {
if(logOnOff) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
string sql;
char *errmsg = NULL;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
sql = "UPDATE Hand SET ";
sql += "Seat_" + boost::lexical_cast<string>(seat) + "_Card_1=" + boost::lexical_cast<string>(cards[0]);
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Card_2=" + boost::lexical_cast<string>(cards[1]);
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Hand_text=\"" + CardsValue::determineHandName(cardsValueInt,activePlayerList) + "\"";
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Hand_int=" + boost::lexical_cast<string>(cardsValueInt);
sql += "UPDATE Hand SET ";
sql += "Seat_" + boost::lexical_cast<string>(seat) + "_Hand_text=\"" + CardsValue::determineHandName(cardsValueInt,activePlayerList) + "\"";
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Hand_int=" + boost::lexical_cast<string>(cardsValueInt);
if(!logHoleCardsDone) {
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Card_1=" + boost::lexical_cast<string>(cards[0]);
sql += ",Seat_" + boost::lexical_cast<string>(seat) + "_Card_2=" + boost::lexical_cast<string>(cards[1]);
}
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction(&sql);
}
logPlayerAction(5,seat,LOG_ACTION_SHOW);
if(!logHoleCardsDone) {
logPlayerAction(5,seat,LOG_ACTION_SHOW);
} else {
logPlayerAction(5,seat,LOG_ACTION_HAS);
}
}
}
}
}
void Log::exec_transaction(string *sql)
{
char *errmsg = NULL;
string sql_transaction = "BEGIN;" + *sql + "COMMIT;";
*sql = "";
if(sqlite3_exec(mySqliteLogDb, sql_transaction.data(), 0, 0, &errmsg) != SQLITE_OK) {
cout << "Error in statement: " << sql_transaction.data() << "[" << errmsg << "]." << endl;
sqlite3_free(errmsg);
errmsg = NULL;
}
}
//void
//Log::closeLogDbAtExit()
//{
@@ -528,3 +493,11 @@ void Log::logHoleCardsHandName(int seat, int cards[2], int cardsValueInt, Player
// 11 wins (side pot)
// 11 sits out
// 12 wins game
// Bero-Code
// 0 Pre-Preflop
// 1 Preflop
// 2 Flop
// 3 Turn
// 4 River
// 5 Post-River
+7 -3
View File
@@ -24,11 +24,13 @@
struct sqlite3;
class ConfigFile;
class Log
{
public:
Log(std::string logDirString, int logOnOffInt);
Log(ConfigFile *c);
~Log();
@@ -39,15 +41,17 @@ public:
void logHoleCards(int bero, int seat, int cards[2]);
void logHandName(int seat, int cardsValueInt, PlayerList activePlayerList);
void logHoleCardsHandName(int seat, int cards[2], int cardsValueInt, PlayerList activePlayerList);
void exec_transaction(std::string *sql);
// void closeLogDbAtExit();
private:
sqlite3 *mySqliteLogDb;
ConfigFile *myConfig;
int curGameID;
int curHandID;
bool logOnOff;
std::string sql;
bool logHoleCardsDone;
};
#endif // LOG_H
+1 -1
View File
@@ -18,7 +18,7 @@
#include "clientbero.h"
ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, unsigned /*dP*/, int sB, GameState gS)
ClientBeRo::ClientBeRo(HandInterface* hi, unsigned /*dP*/, int sB, GameState gS)
: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), smallBlindPositionId(0), bigBlindPositionId(0), currentPlayersTurnId(0),
firstRoundLastPlayersTurnId(0), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(2*sB), fullBetRule(false),
lastActionPlayer(0)
+1 -1
View File
@@ -30,7 +30,7 @@ class HandInterface;
class ClientBeRo : public BeRoInterface
{
public:
ClientBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
ClientBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~ClientBeRo();
GameState getMyBeRoID() const;
@@ -54,15 +54,15 @@ ClientEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, st
}
std::vector<boost::shared_ptr<BeRoInterface> >
ClientEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
ClientEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_POST_RIVER)));
return myBeRo;
@@ -41,7 +41,7 @@ public:
virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB);
};
#endif
+1 -1
View File
@@ -51,7 +51,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
// the rest of the buttons are assigned later as received from the server.
// Preflop, Flop, Turn und River erstellen
myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
}
+1
View File
@@ -2512,6 +2512,7 @@ void gameTableImpl::postRiverRunAnimation3()
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyCash() == 0) {
currentHand->getGuiInterface()->logPlayerSitsOut((*it_c)->getMyName());
currentHand->getLog()->logPlayerAction(5, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
}
}
+1 -1
View File
@@ -55,7 +55,7 @@ ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager, Conf
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false),
m_stateTimer(*m_ioService), m_avatarTimer(*m_ioService)
{
m_clientLog.reset(new Log("", 0));
m_clientLog.reset(new Log(config));
m_context.reset(new ClientContext);
myQtToolsInterface.reset(CreateQtToolsWrapper());
m_senderHelper.reset(new SenderHelper(m_ioService));
+1 -1
View File
@@ -214,7 +214,7 @@ ServerLobbyThread::Init(const string &logDir)
m_serverConfig.readConfigString("DBServerEncryptionKey"));
GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
m_serverLog.reset(new Log(logDir, 0));
m_serverLog.reset(new Log(&m_serverConfig));
}
void
+1 -1
View File
@@ -43,7 +43,7 @@ Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameNum(0), myGui(g), myConfig(c), myLog(0), myGameType(GAME_TYPE_NONE)
{
myQtToolsInterface = CreateQtToolsWrapper();
myLog = new Log(myConfig->readConfigString("LogDir"),myConfig->readConfigInt("LogOnOff"));
myLog = new Log(myConfig);
}