- updating sqlite-log

- handID in bero is unnecessary; removing parameter value
This commit is contained in:
floty
2011-10-21 00:16:43 +00:00
parent d14d1b4787
commit 8ae7db3e96
28 changed files with 158 additions and 164 deletions
+1 -1
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@@ -18,7 +18,7 @@
#include "clientbero.h"
ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, unsigned /*dP*/, int sB, GameState gS)
ClientBeRo::ClientBeRo(HandInterface* hi, unsigned /*dP*/, int sB, GameState gS)
: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), smallBlindPositionId(0), bigBlindPositionId(0), currentPlayersTurnId(0),
firstRoundLastPlayersTurnId(0), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(2*sB), fullBetRule(false),
lastActionPlayer(0)
+1 -1
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@@ -30,7 +30,7 @@ class HandInterface;
class ClientBeRo : public BeRoInterface
{
public:
ClientBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
ClientBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~ClientBeRo();
GameState getMyBeRoID() const;
@@ -54,15 +54,15 @@ ClientEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, st
}
std::vector<boost::shared_ptr<BeRoInterface> >
ClientEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
ClientEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, dP, sB, GAME_STATE_POST_RIVER)));
return myBeRo;
@@ -41,7 +41,7 @@ public:
virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB);
};
#endif
+1 -1
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@@ -51,7 +51,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
// the rest of the buttons are assigned later as received from the server.
// Preflop, Flop, Turn und River erstellen
myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
}