Trying to fix avatar file name charset issue #44
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@@ -47,7 +47,7 @@ public:
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bool Init(const std::string &dataDir, const std::string &cacheDir);
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void AddSingleAvatar(const std::string &fileName);
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bool AddSingleAvatar(const std::string &fileName);
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static boost::shared_ptr<AvatarFileState> OpenAvatarFileForChunkRead(const std::string &fileName, unsigned &outFileSize, AvatarFileType &outFileType);
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static unsigned ChunkReadAvatarFile(boost::shared_ptr<AvatarFileState> fileState, unsigned char *data, unsigned chunkSize);
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@@ -98,9 +98,10 @@ AvatarManager::Init(const string &dataDir, const string &cacheDir)
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return retVal;
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}
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void
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bool
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AvatarManager::AddSingleAvatar(const std::string &fileName)
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{
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bool retVal = false;
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path filePath(fileName);
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string tmpFileName(filePath.file_string());
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@@ -120,9 +121,11 @@ AvatarManager::AddSingleAvatar(const std::string &fileName)
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{
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boost::mutex::scoped_lock lock(m_avatarsMutex);
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m_avatars.insert(AvatarMap::value_type(md5buf, tmpFileName));
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retVal = true;
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}
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}
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}
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return retVal;
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}
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boost::shared_ptr<AvatarFileState>
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@@ -630,7 +630,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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}
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//Add avatar (if set)
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myStartWindow->getSession()->addOwnAvatar(myConfig->readConfigString("MyAvatar"));
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myStartWindow->getSession()->addOwnAvatar(QString::fromUtf8(myConfig->readConfigString("MyAvatar").c_str()).toLocal8Bit().constData());
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//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
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if (mySettingsDialog->getPlayerNickIsChanged() && myStartWindow->getSession()->getCurrentGame() && !myStartWindow->getSession()->isNetworkClientRunning()) {
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@@ -25,7 +25,7 @@ QtHelper::~QtHelper()
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std::string QtHelper::stringToUtf8(const std::string &myString) {
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QString tmpString = QString::fromStdString(myString);
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QString tmpString = QString::fromLocal8Bit(myString.c_str());
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std::string myUtf8String = tmpString.toUtf8().constData();
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return myUtf8String;
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@@ -34,7 +34,7 @@ std::string QtHelper::stringToUtf8(const std::string &myString) {
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std::string QtHelper::stringFromUtf8(const std::string &myString) {
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QString tmpString = QString::fromUtf8(myString.c_str());
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return tmpString.toStdString();
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return tmpString.toLocal8Bit().constData();
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}
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std::string QtHelper::getDefaultLanguage() { return QLocale::system().name().toStdString(); }
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