Fixed minimum raise for blind actions in network game.
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@@ -576,6 +576,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
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actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
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actionDoneData.playerMoney = tmpPlayer->getMyCash();
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actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
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actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
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static_cast<NetPacketPlayersActionDone *>(notifySmallBlind.get())->SetData(actionDoneData);
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server.SendToAllPlayers(notifySmallBlind, SessionData::Game);
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break;
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@@ -598,6 +599,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
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actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
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actionDoneData.playerMoney = tmpPlayer->getMyCash();
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actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
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actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
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static_cast<NetPacketPlayersActionDone *>(notifyBigBlind.get())->SetData(actionDoneData);
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server.SendToAllPlayers(notifyBigBlind, SessionData::Game);
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break;
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