Fixed minimum raise for blind actions in network game.

This commit is contained in:
lotodore
2007-11-18 00:21:04 +00:00
parent 88c55eb68a
commit 8cffc9bc49
+2
View File
@@ -576,6 +576,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
actionDoneData.playerMoney = tmpPlayer->getMyCash();
actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
static_cast<NetPacketPlayersActionDone *>(notifySmallBlind.get())->SetData(actionDoneData);
server.SendToAllPlayers(notifySmallBlind, SessionData::Game);
break;
@@ -598,6 +599,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
actionDoneData.totalPlayerBet = tmpPlayer->getMySet();
actionDoneData.playerMoney = tmpPlayer->getMyCash();
actionDoneData.highestSet = server.GetGame().getCurrentHand()->getCurrentBeRo()->getHighestSet();
actionDoneData.minimumRaise = server.GetGame().getCurrentHand()->getCurrentBeRo()->getMinimumRaise();
static_cast<NetPacketPlayersActionDone *>(notifyBigBlind.get())->SetData(actionDoneData);
server.SendToAllPlayers(notifyBigBlind, SessionData::Game);
break;