Adding new join game failed message if two players with the same ip address want to join a ranking game.
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@@ -1408,6 +1408,9 @@ ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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case joinGameFailureReason_invalidSettings :
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failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
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break;
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case joinGameFailureReason_ipAddressBlocked :
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failureCode = NTF_NET_JOIN_IP_BLOCKED;
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break;
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default :
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failureCode = NTF_NET_INTERNAL;
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break;
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@@ -1404,7 +1404,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
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&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& game.IsClientAddressConnected(session.sessionData->GetClientAddr()))
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{
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SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_GAME_FULL);
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SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_IP_BLOCKED);
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}
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else
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{
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@@ -2009,6 +2009,9 @@ ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, unsigned
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case NTF_NET_JOIN_INVALID_SETTINGS :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidSettings;
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break;
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case NTF_NET_JOIN_IP_BLOCKED :
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joinFailed->joinGameFailureReason = joinGameFailureReason_ipAddressBlocked;
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break;
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default :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidGame;
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break;
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@@ -117,6 +117,7 @@
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#define NTF_NET_JOIN_GAME_NAME_IN_USE 216
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#define NTF_NET_JOIN_GAME_BAD_NAME 217
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#define NTF_NET_JOIN_INVALID_SETTINGS 218
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#define NTF_NET_JOIN_IP_BLOCKED 219
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// Notifications - version
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#define NTF_NET_NEW_RELEASE_AVAILABLE 220
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