Revert ProtoBuf to version 2.6.1 and running astyle
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@@ -457,8 +457,8 @@ ServerGame::InternalEndGame()
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{
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StoreAndResetRanking();
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m_game.reset();
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// @XXX: reset NumJoinsPerPlayerMap (if a game restarts, the number of joins will be set to 0 for each player)
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ResetNumJoinsPerPlayer();
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// @XXX: reset NumJoinsPerPlayerMap (if a game restarts, the number of joins will be set to 0 for each player)
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ResetNumJoinsPerPlayer();
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}
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void
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@@ -1169,21 +1169,21 @@ ServerGame::GetNextGameNum()
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void
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ServerGame::AddPlayerToNumJoinsPerPlayer(const std::string &playerName)
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{
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if(m_numjoinsp.find(playerName) != m_numjoinsp.end()){
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m_numjoinsp[playerName] = m_numjoinsp[playerName] + 1;
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}else{
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m_numjoinsp[playerName] = 1;
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}
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if(m_numjoinsp.find(playerName) != m_numjoinsp.end()) {
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m_numjoinsp[playerName] = m_numjoinsp[playerName] + 1;
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} else {
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m_numjoinsp[playerName] = 1;
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}
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}
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int
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ServerGame::GetNumJoinsPerPlayer(const std::string &playerName)
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{
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int num = 0;
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if(m_numjoinsp.find(playerName) != m_numjoinsp.end()){
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num = m_numjoinsp[playerName];
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}
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return num;
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int num = 0;
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if(m_numjoinsp.find(playerName) != m_numjoinsp.end()) {
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num = m_numjoinsp[playerName];
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}
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return num;
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}
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void
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@@ -1193,7 +1193,7 @@ ServerGame::ResetNumJoinsPerPlayer()
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NumJoinsPerPlayerMap::const_iterator numj_end = m_numjoinsp.end();
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while (numj_i != numj_end) {
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m_numjoinsp[numj_i->first] = 0;
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m_numjoinsp[numj_i->first] = 0;
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++numj_i;
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}
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}
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