bugfix: showing ai cards

This commit is contained in:
floty
2007-10-05 12:04:38 +00:00
parent f1761a3793
commit 952e433a18
4 changed files with 198 additions and 69 deletions
+34 -34
View File
@@ -112,11 +112,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
case 1: {
tempBoardArray[0] = 22;
tempBoardArray[1] = 15;
tempBoardArray[2] = 24;
tempBoardArray[3] = 30;
tempBoardArray[4] = 23;
tempBoardArray[0] = 32;
tempBoardArray[1] = 24;
tempBoardArray[2] = 31;
tempBoardArray[3] = 47;
tempBoardArray[4] = 19;
myBoard->setMyCards(tempBoardArray);
@@ -129,15 +129,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player0
it = seatsList->begin();
// tempPlayerArray[0] = 51;
// tempPlayerArray[1] = 20;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
tempPlayerArray[0] = 12;
tempPlayerArray[1] = 44;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player1
it++;
@@ -155,8 +155,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player2
it++;
tempPlayerArray[0] = 35;
tempPlayerArray[1] = 18;
tempPlayerArray[0] = 49;
tempPlayerArray[1] = 34;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -181,15 +181,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player4
it++;
// tempPlayerArray[0] = 25;
// tempPlayerArray[1] = 16;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
tempPlayerArray[0] = 45;
tempPlayerArray[1] = 8;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
@@ -207,15 +207,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player6
it++;
tempPlayerArray[0] = 13;
tempPlayerArray[1] = 49;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// tempPlayerArray[0] = 13;
// tempPlayerArray[1] = 49;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
} break;