bugfix: showing ai cards

This commit is contained in:
floty committed 2007-10-05 12:04:38 +00:00
1 parent f1761a3793
commit 952e433a18
4 files changed
+198 -69

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+160 -31
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@@ -857,25 +857,25 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
switch(myUniqueID) {
case 0: {
myCash=0;
myCash=3000;
} break;
case 1: {
myCash=3120;
myCash=3000;
} break;
case 2: {
myCash=11280;
myCash=3000;
} break;
case 3: {
myCash=3550;
myCash=3000;
} break;
case 4: {
myCash=3020;
myCash=3000;
} break;
case 5: {
myCash=0;
myCash=3000;
} break;
case 6: {
myCash=30;
myCash=3000;
} break;
default: {
}
@@ -1202,7 +1202,7 @@ void LocalPlayer::preflopEngine() {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
myAction = PLAYER_ACTION_CALL;
// raise = 3000;
}
break;
@@ -1246,7 +1246,7 @@ void LocalPlayer::preflopEngine() {
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_FOLD;
// raise = 20;
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
@@ -1290,15 +1290,15 @@ void LocalPlayer::preflopEngine() {
}
break;
case 5: {
if(mySet == 0) {
// myAction = PLAYER_ACTION_CALL;
}
// if(mySet == 0) {
myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 6: {
if(mySet == 160) {
// myAction = PLAYER_ACTION_CALL;
}
// if(mySet == 160) {
myAction = PLAYER_ACTION_FOLD;
// }
}
break;
default: {}
@@ -1571,7 +1571,7 @@ void LocalPlayer::flopEngine() {
switch(actualHand->getMyID()) {
case 1: {
// myAction = PLAYER_ACTION_CHECK;
myAction = PLAYER_ACTION_CHECK;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
@@ -1594,9 +1594,9 @@ void LocalPlayer::flopEngine() {
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
// }
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
@@ -1616,8 +1616,8 @@ void LocalPlayer::flopEngine() {
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 80;
// myAction = PLAYER_ACTION_BET;
// bet = 80;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
@@ -1643,9 +1643,34 @@ void LocalPlayer::flopEngine() {
case 1: {
myAction = PLAYER_ACTION_CHECK;
// bet = 80;
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_FOLD;
}
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_FOLD;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 5: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CHECK;
// bet = 80;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_FOLD;
// }
}
break;
case 2: {
@@ -2194,7 +2219,7 @@ void LocalPlayer::turnEngine() {
switch(actualHand->getMyID()) {
case 1: {
// myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_FOLD;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
// myAction = PLAYER_ACTION_FOLD;
// }
@@ -2216,7 +2241,7 @@ void LocalPlayer::turnEngine() {
case 1: {
myAction = PLAYER_ACTION_BET;
// raise = 40;
bet = 120;
bet = 40;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
// myAction = PLAYER_ACTION_CALL;
// }
@@ -2239,7 +2264,57 @@ void LocalPlayer::turnEngine() {
case 3: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
// myAction = PLAYER_ACTION_FOLD;
// bet = 10;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 4: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
// bet = 10;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 5: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
// bet = 10;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
@@ -2548,11 +2623,12 @@ void LocalPlayer::riverEngine() {
switch(actualHand->getMyID()) {
case 1: {
// myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_BET;
bet = 100;
// raise = 40;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
// myAction = PLAYER_ACTION_CALL;
// }
if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
myAction = PLAYER_ACTION_CALL;
}
}
break;
case 2: {
@@ -2593,6 +2669,59 @@ void LocalPlayer::riverEngine() {
}
}
break;
case 4: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 300;
// bet = 120;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_RAISE;
// raise = 10000;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 5: {
switch(actualHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
// bet = 120;
// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_RAISE;
// raise = 10000;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
default: {}