Fixed multithreading issues when creating/joining a game. Sessions are now queued.
This commit is contained in:
+31
-101
@@ -32,26 +32,25 @@ using namespace std;
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#define NET_TYPE_GAME_LIST_NEW 0x0003
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#define NET_TYPE_GAME_LIST_UPDATE 0x0004
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#define NET_TYPE_CREATE_GAME 0x0005
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#define NET_TYPE_CREATE_GAME_ACK 0x0006
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#define NET_TYPE_JOIN_GAME 0x0007
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#define NET_TYPE_JOIN_GAME_ACK 0x0008
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#define NET_TYPE_PLAYER_JOINED 0x0009
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#define NET_TYPE_PLAYER_LEFT 0x000A
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#define NET_TYPE_KICK_PLAYER 0x000B
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#define NET_TYPE_START_EVENT 0x000C
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#define NET_TYPE_GAME_START 0x000D
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#define NET_TYPE_HAND_START 0x000E
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#define NET_TYPE_PLAYERS_TURN 0x000F
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#define NET_TYPE_PLAYERS_ACTION 0x0010
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0011
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0012
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0013
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#define NET_TYPE_DEAL_TURN_CARD 0x0014
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#define NET_TYPE_DEAL_RIVER_CARD 0x0015
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0016
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x0017
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x0018
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#define NET_TYPE_END_OF_GAME 0x0019
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#define NET_TYPE_JOIN_GAME 0x0006
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#define NET_TYPE_JOIN_GAME_ACK 0x0007
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#define NET_TYPE_PLAYER_JOINED 0x0008
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#define NET_TYPE_PLAYER_LEFT 0x0009
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#define NET_TYPE_KICK_PLAYER 0x000A
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#define NET_TYPE_START_EVENT 0x000B
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#define NET_TYPE_GAME_START 0x000C
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#define NET_TYPE_HAND_START 0x000D
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#define NET_TYPE_PLAYERS_TURN 0x000E
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#define NET_TYPE_PLAYERS_ACTION 0x000F
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0010
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0011
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0012
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#define NET_TYPE_DEAL_TURN_CARD 0x0013
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#define NET_TYPE_DEAL_RIVER_CARD 0x0014
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x0015
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x0016
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x0017
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#define NET_TYPE_END_OF_GAME 0x0018
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#define NET_TYPE_SEND_CHAT_TEXT 0x0200
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#define NET_TYPE_CHAT_TEXT 0x0201
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@@ -133,12 +132,6 @@ struct GCC_PACKED NetPacketCreateGameData
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u_int32_t startMoney;
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};
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struct GCC_PACKED NetPacketCreateGameAckData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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};
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struct GCC_PACKED NetPacketJoinGameData
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{
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NetPacketHeader head;
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@@ -150,12 +143,13 @@ struct GCC_PACKED NetPacketJoinGameData
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struct GCC_PACKED NetPacketJoinGameAckData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int16_t playerRights;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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@@ -164,7 +158,9 @@ struct GCC_PACKED NetPacketPlayerJoinedData
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NetPacketHeader head;
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u_int32_t playerId;
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u_int16_t playerFlags;
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u_int16_t playerRights;
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u_int16_t playerNameLength;
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u_int16_t reserved;
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};
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struct GCC_PACKED NetPacketPlayerLeftData
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@@ -384,9 +380,6 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_CREATE_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketCreateGame);
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break;
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case NET_TYPE_CREATE_GAME_ACK:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketCreateGameAck);
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break;
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case NET_TYPE_JOIN_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketJoinGame);
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break;
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@@ -567,12 +560,6 @@ NetPacket::ToNetPacketCreateGame() const
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return NULL;
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}
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const NetPacketCreateGameAck *
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NetPacket::ToNetPacketCreateGameAck() const
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{
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return NULL;
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}
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const NetPacketJoinGame *
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NetPacket::ToNetPacketJoinGame() const
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{
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@@ -1212,62 +1199,6 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketCreateGameAck::NetPacketCreateGameAck()
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: NetPacket(NET_TYPE_CREATE_GAME_ACK, sizeof(NetPacketCreateGameAckData), sizeof(NetPacketCreateGameAckData))
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{
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}
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NetPacketCreateGameAck::~NetPacketCreateGameAck()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketCreateGameAck::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketCreateGameAck);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketCreateGameAck::SetData(const NetPacketCreateGameAck::Data &inData)
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{
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NetPacketCreateGameAckData *tmpData = (NetPacketCreateGameAckData *)GetRawData();
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tmpData->gameId = htonl(inData.gameId);
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketCreateGameAck::GetData(NetPacketCreateGameAck::Data &outData) const
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{
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NetPacketCreateGameAckData *tmpData = (NetPacketCreateGameAckData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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}
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const NetPacketCreateGameAck *
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NetPacketCreateGameAck::ToNetPacketCreateGameAck() const
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{
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return this;
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}
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void
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NetPacketCreateGameAck::InternalCheck(const NetPacketHeader* data) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketJoinGame::NetPacketJoinGame()
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: NetPacket(NET_TYPE_JOIN_GAME, sizeof(NetPacketJoinGameData), MAX_PACKET_SIZE)
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{
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@@ -1388,6 +1319,8 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->playerRights = htons(inData.prights);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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@@ -1405,6 +1338,8 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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@@ -1478,15 +1413,10 @@ NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
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u_int16_t tmpPlayerFlags = 0;
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if (inData.ptype == PLAYER_TYPE_HUMAN)
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tmpPlayerFlags |= NET_PLAYER_FLAG_HUMAN;
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if (inData.prights == PLAYER_RIGHTS_ADMIN)
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tmpPlayerFlags |= NET_PLAYER_FLAG_ADMIN;
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// Set the data.
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tmpData->playerId = htonl(inData.playerId);
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tmpData->playerFlags = htons(tmpPlayerFlags);
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tmpData->playerFlags = htons(inData.ptype);
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tmpData->playerRights = htons(inData.prights);
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tmpData->playerNameLength = htons(playerNameLen);
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char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
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memcpy(namePtr, inData.playerName.c_str(), playerNameLen);
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@@ -1502,8 +1432,8 @@ NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
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outData.playerId = ntohl(tmpData->playerId);
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outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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outData.prights = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_ADMIN) ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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outData.ptype = static_cast<PlayerType>(ntohs(tmpData->playerFlags));
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outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
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char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
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outData.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
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}
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