switched to rank only games
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@@ -300,8 +300,7 @@ ServerGame::InternalStartGame()
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if (playerData.size() >= 2) {
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// Set DB Backend.
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// @TODO: check for wec or bbc game with bbcbot as creator
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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if (true)
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if (GetGameData().gameType == GAME_TYPE_RANKING)
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m_database = GetLobbyThread().GetDatabase();
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else
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m_database.reset(new ServerDBNoAction);
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@@ -352,8 +351,7 @@ ServerGame::InternalStartGame()
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// @TODO: here to save last_games with mysql per player
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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if(true)
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if (GetGameData().gameType == GAME_TYPE_RANKING)
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StoreLastGames(playerData);
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}
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@@ -1380,8 +1380,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
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} else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode())) {
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SendJoinGameFailed(session, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
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} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))
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// @TODO: uncomment in productive
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/*&& tmpData.gameType != GAME_TYPE_RANKING*/ ) {
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&& tmpData.gameType != GAME_TYPE_RANKING*/ ) {
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LOG_ERROR("not allowed due to ranklimit");
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SendJoinGameFailed(session, gameId, NTF_NET_JOIN_IP_BLOCKED);
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} else {
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@@ -1435,15 +1434,15 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
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} else if (!game->CheckPassword(password)) {
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
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} else if (/*tmpData.gameType == GAME_TYPE_RANKING &&*/ !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))) {
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} else if (tmpData.gameType == GAME_TYPE_RANKING && !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))) {
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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// } else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
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// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
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// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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// && game->IsClientAddressConnected(session->GetClientAddr())) {
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// ){
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// SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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} else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& game->IsClientAddressConnected(session->GetClientAddr())) {
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){
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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} else {
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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}
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