Set all in condition on client.
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@@ -1058,6 +1058,8 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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}
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}
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else if (packet->ToNetPacketAllInShowCards())
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else if (packet->ToNetPacketAllInShowCards())
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{
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{
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curGame->getCurrentHand()->setAllInCondition(true);
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NetPacketAllInShowCards::Data allInData;
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NetPacketAllInShowCards::Data allInData;
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packet->ToNetPacketAllInShowCards()->GetData(allInData);
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packet->ToNetPacketAllInShowCards()->GetData(allInData);
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