Fix some compiler warnings.
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@@ -30,19 +30,19 @@ public:
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ServerDBNoAction();
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virtual ~ServerDBNoAction();
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey) {}
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virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/,
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const std::string &/*database*/, const std::string &/*encryptionKey*/) {}
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virtual void Start() {}
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virtual void Stop() {}
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) {}
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virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) {}
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virtual void PlayerLogout(DB_id playerId) {}
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virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {}
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virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {}
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virtual void PlayerLogout(DB_id /*playerId*/) {}
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) {}
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virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) {}
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virtual void EndGame(DB_id gameId) {}
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(DB_id /*gameId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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