accidential blinking break-lobby button bugfix
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@@ -2857,6 +2857,8 @@ void gameTableImpl::networkGameModification() {
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int width = tempMetrics.width(tr("Lobby"));
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int width = tempMetrics.width(tr("Lobby"));
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pushButton_break->setText(tr("Lobby"));
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pushButton_break->setText(tr("Lobby"));
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pushButton_break->setMinimumSize(width+10,20);
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pushButton_break->setMinimumSize(width+10,20);
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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blinkingStartButtonAnimationTimer->stop();
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}
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}
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
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@@ -2876,6 +2878,9 @@ void gameTableImpl::networkGameModification() {
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}
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}
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else { registeredUserMode(); }
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else { registeredUserMode(); }
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blinkingStartButtonAnimationTimer->stop();
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myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
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}
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}
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void gameTableImpl::mouseOverFlipCards(bool front) {
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void gameTableImpl::mouseOverFlipCards(bool front) {
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@@ -3073,9 +3078,6 @@ void gameTableImpl::leaveCurrentNetworkGame() {
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if (myStartWindow->getSession()->isNetworkClientRunning()) {
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if (myStartWindow->getSession()->isNetworkClientRunning()) {
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// T O D O !!!!!!! anzeigen? aus myMessageDialog auslesen per Config!!!!!!! T O D O
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myMessageDialogImpl dialog(myConfig, this);
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myMessageDialogImpl dialog(myConfig, this);
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if(!dialog.checkIfMesssageWillBeDisplayed(1)) {
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if(!dialog.checkIfMesssageWillBeDisplayed(1)) {
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@@ -3084,7 +3086,7 @@ void gameTableImpl::leaveCurrentNetworkGame() {
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myStartWindow->getSession()->sendLeaveCurrentGame();
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myStartWindow->getSession()->sendLeaveCurrentGame();
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}
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}
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else {
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else {
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if (dialog.exec(1, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Ok) == QDialog::Accepted ) {
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if (dialog.exec(1, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Ok) == QDialog::Accepted, true ) {
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assert(myStartWindow->getSession());
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assert(myStartWindow->getSession());
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myStartWindow->getSession()->sendLeaveCurrentGame();
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myStartWindow->getSession()->sendLeaveCurrentGame();
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}
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}
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