resolving warnings

This commit is contained in:
floty
2011-11-13 11:55:18 +00:00
parent 2437407ffc
commit 982b6ec686
2 changed files with 11 additions and 11 deletions
+5 -5
View File
@@ -243,7 +243,7 @@ void LocalBoard::distributePot()
/*int sum = 0;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
sum += (*it_c)->getMyCash();
}*/
}
@@ -277,7 +277,7 @@ void LocalBoard::determinePlayerNeedToShowCards()
std::list<std::pair<int,int> > level;
// for(it_c=winners.begin(); it_c != winners.end(); it_c++) {
// for(it_c=winners.begin(); it_c != winners.end(); ++it_c) {
// cout << (*it_c) << endl;
// }
//
@@ -347,7 +347,7 @@ void LocalBoard::determinePlayerNeedToShowCards()
if(it_c == activePlayerList->end()) it_c = activePlayerList->begin();
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
// for(it_c = firstAfterLastActionPlayerIt; it_c != lastActionPlayerIt; it_c++) {
// for(it_c = firstAfterLastActionPlayerIt; it_c != lastActionPlayerIt; ++it_c) {
// if(it_c == lastActionPlayerIt) {
// break;
@@ -419,7 +419,7 @@ void LocalBoard::determinePlayerNeedToShowCards()
// bool showCards;
// search for more player who have to show their cards (perhaps not all situation are considered yet)
// for(it_c = ++lastActionPlayerIt; it_c!=activePlayerList->end(); it_c++) {
// for(it_c = ++lastActionPlayerIt; it_c!=activePlayerList->end(); ++it_c) {
//
// showCards = false;
//
@@ -429,7 +429,7 @@ void LocalBoard::determinePlayerNeedToShowCards()
//// }
// }
//
// for(it_c = activePlayerList->begin(); it_c!=lastActionPlayerIt; it_c++) {
// for(it_c = activePlayerList->begin(); it_c!=lastActionPlayerIt; ++it_c) {
//// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
//// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
//// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
+6 -6
View File
@@ -166,7 +166,7 @@ Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned deal
sql += "," + boost::lexical_cast<string>(startCash);
sql += "," + boost::lexical_cast<string>(startSmallBlind);
sql += "," + boost::lexical_cast<string>(dealerPosition);
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) {
sql += ",\"" + (*it_c)->getMyName() +"\"";
} else {
@@ -188,7 +188,7 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
curHandID = handID;
PlayerListConstIterator it_c;
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
(*it_c)->setLogHoleCardsDone(false);
}
@@ -220,7 +220,7 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
sql += "," + boost::lexical_cast<string>(smallBlindPosition);
sql += "," + boost::lexical_cast<string>(bigBlind);
sql += "," + boost::lexical_cast<string>(bigBlindPosition);
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) {
sql += "," + boost::lexical_cast<string>((*it_c)->getMyRoundStartCash());
} else {
@@ -235,7 +235,7 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
// !! TODO !! Hack, weil Button-Regel noch falsch und dealerPosition noch teilweise falsche ID enthält (HeadsUp: dealerPosition=bigBlindPosition <-- falsch)
bool dealerButtonOnTable = false;
int countActivePlayer = 0;
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) {
countActivePlayer++;
if((*it_c)->getMyButton()==BUTTON_DEALER && (*it_c)->getMyActiveStatus()) {
@@ -252,12 +252,12 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
}
// log blinds
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
logPlayerAction(GAME_STATE_PREFLOP,smallBlindPosition,LOG_ACTION_SMALL_BLIND,(*it_c)->getMySet());
}
}
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c = seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
logPlayerAction(GAME_STATE_PREFLOP,bigBlindPosition,LOG_ACTION_BIG_BLIND,(*it_c)->getMySet());
}