timeoutDialog gets duration from server
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@@ -108,7 +108,7 @@ public:
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientShowTimeoutDialog(int);
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void SignalNetClientShowTimeoutDialog(int, int);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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