timeoutDialog
This commit is contained in:
@@ -73,6 +73,11 @@ enum Button {
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BUTTON_SMALL_BLIND,
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BUTTON_BIG_BLIND };
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enum NetTimeoutReason {
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GENERIC = 0,
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OPENGAMEADMINIDLE
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};
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struct ServerStats
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{
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ServerStats()
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@@ -12,7 +12,6 @@
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#include "gamelobbydialogimpl.h"
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#include "lobbychat.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "timeoutmsgboximpl.h"
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#include "session.h"
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#include "configfile.h"
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#include "gamedata.h"
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@@ -32,8 +31,6 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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myOpenGameTimeoutMsgBoxImpl.reset(new timeoutMsgBoxImpl(this, 1));
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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@@ -80,7 +77,6 @@ void gameLobbyDialogImpl::exec()
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBox->hide();
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myOpenGameTimeoutMsgBoxImpl->hide();
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}
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@@ -844,17 +840,3 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
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else pushButton_joinAnyGame->setEnabled(FALSE);
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}
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void gameLobbyDialogImpl::startOpenGameTimeout() {
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myOpenGameTimeoutMsgBoxImpl->setMySession(mySession);
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myOpenGameTimeoutMsgBoxImpl->show();
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myOpenGameTimeoutMsgBoxImpl->raise();
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myOpenGameTimeoutMsgBoxImpl->activateWindow();
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myOpenGameTimeoutMsgBoxImpl->startTimeout();
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}
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void gameLobbyDialogImpl::closeOpenGameTimeoutMsgBox() {
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myOpenGameTimeoutMsgBoxImpl->hide();
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}
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@@ -27,7 +27,6 @@
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class Session;
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class ConfigFile;
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class LobbyChat;
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class timeoutMsgBoxImpl;
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -101,9 +100,6 @@ public slots:
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void showWaitStartGameMsgBox();
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void startOpenGameTimeout();
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void closeOpenGameTimeoutMsgBox();
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void joinAnyGameButtonRefresh();
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@@ -122,7 +118,7 @@ private:
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int keyUpCounter;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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boost::shared_ptr<timeoutMsgBoxImpl> myOpenGameTimeoutMsgBoxImpl;
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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@@ -120,7 +120,7 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGam
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
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void GuiWrapper::SignalNetClientStartOpenGameTimeout() { myW->signalNetClientStartOpenGameTimeout(); }
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void GuiWrapper::SignalNetClientShowTimeoutDialog(int msgID) { myW->signalNetClientShowTimeoutDialog(msgID); }
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void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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@@ -108,7 +108,7 @@ public:
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientStartOpenGameTimeout();
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void SignalNetClientShowTimeoutDialog(int);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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@@ -31,6 +31,7 @@
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#include "changehumanplayernamedialogimpl.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "gamelobbydialogimpl.h"
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#include "timeoutmsgboximpl.h"
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#include "lobbychat.h"
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#include "startsplash.h"
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@@ -480,6 +481,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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myStartNetworkGameDialog->setMyW(this);
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myGameLobbyDialog->setMyW(this);
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myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
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myChat = new Chat(this, myConfig);
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@@ -635,7 +638,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientStartOpenGameTimeout()), myGameLobbyDialog, SLOT(startOpenGameTimeout()));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int)), this, SLOT(showTimeoutDialog(int)));
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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@@ -3770,3 +3773,16 @@ void mainWindowImpl::leaveCurrentNetworkGame() {
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}
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}
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}
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void mainWindowImpl::showTimeoutDialog(int msgID) {
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myTimeoutDialog->setMySession(mySession);
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myTimeoutDialog->setMsgID(msgID);
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myTimeoutDialog->show();
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myTimeoutDialog->raise();
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myTimeoutDialog->activateWindow();
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myTimeoutDialog->startTimeout();
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}
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void mainWindowImpl::hideTimeoutDialog() { myTimeoutDialog->hide(); }
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@@ -50,6 +50,7 @@ class createNetworkGameDialogImpl;
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class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class timeoutMsgBoxImpl;
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class QColor;
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class SDLPlayer;
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@@ -130,7 +131,7 @@ signals:
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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void signalNetClientStatsUpdate(ServerStats stats);
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void signalNetClientStartOpenGameTimeout();
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void signalNetClientShowTimeoutDialog(int);
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
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@@ -331,6 +332,9 @@ public slots:
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void showMaximized ();
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void quitPokerTH();
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void showTimeoutDialog(int msgID);
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void hideTimeoutDialog();
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// void paintEvent(QPaintEvent *);
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@@ -407,7 +411,7 @@ private:
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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//Sound
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SDLPlayer *mySDLPlayer;
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@@ -12,8 +12,8 @@
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#include "timeoutmsgboximpl.h"
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#include "session.h"
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, int id)
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: QMessageBox(parent), mySession(NULL), msgId(id)
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QMainWindow *parent)
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: QMessageBox(parent)
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{
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okButton = this->addButton(QMessageBox::Ok);
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@@ -24,7 +24,7 @@ timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, int id)
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timeOutTimer = new QTimer;
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connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
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// connect(okButton, SIGNAL(clicked()), mySession, SLOT(spechialSessionSlot(msgId)));
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connect(okButton, SIGNAL(clicked()), this, SLOT(stopTimeout()));
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}
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@@ -46,12 +46,16 @@ void timeoutMsgBoxImpl::timerRefresh() {
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unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
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sec -= realTimerValue/1000;
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if (sec < 0) sec = 0;
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switch (msgId) {
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case 0: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
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switch (msgID) {
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case GENERIC: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
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break;
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case 1: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
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case OPENGAMEADMINIDLE: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
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break;
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}
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}
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void timeoutMsgBoxImpl::stopTimeout() {
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// mySession->stopTimeout
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}
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@@ -16,6 +16,7 @@
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#include <QtGui>
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#include <QtCore>
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#include <core/boost/timers.hpp>
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#include "game_defs.h"
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/**
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@author Felix Hammer <f.hammer@web.de>
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@@ -26,7 +27,7 @@ class timeoutMsgBoxImpl : public QMessageBox
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{
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Q_OBJECT
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public:
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timeoutMsgBoxImpl(QDialog*, int);
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timeoutMsgBoxImpl(QMainWindow*);
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~timeoutMsgBoxImpl();
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@@ -34,15 +35,17 @@ public slots:
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void startTimeout();
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void timerRefresh();
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void stopTimeout();
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void setMySession ( Session* theValue ) { mySession = theValue; }
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void setMySession ( boost::shared_ptr<Session> theValue ) { mySession = theValue; }
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void setMsgID ( int theValue ) { msgID = theValue; }
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private:
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QTimer *timeOutTimer;
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QPushButton *okButton;
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Session *mySession;
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int msgId;
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boost::shared_ptr<Session> mySession;
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int msgID;
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boost::timers::portable::microsec_timer realTimer;
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};
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