Logging in network games should work now.
This commit is contained in:
@@ -56,7 +56,7 @@ public:
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void setMyCash(int theValue) { myCash = theValue; }
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int getMyCash() const { return myCash; }
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void setMySet(int theValue) { myLastRelativeSet = theValue; mySet += theValue; myCash -= theValue; }
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void setMySet(int theValue) { myLastRelativeSet = theValue; }
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void setMySetAbsolute(int theValue) { mySet = theValue; }
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void setMySetNull() { mySet = 0; myLastRelativeSet = 0; }
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int getMySet() const { return mySet;}
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@@ -77,8 +77,22 @@ public:
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void setMyTurn(bool theValue){ myTurn = theValue;}
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bool getMyTurn() const{ return myTurn;}
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void setMyCardsFlip(bool theValue, int state){ myCardsFlip = theValue;}
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bool getMyCardsFlip() const{ return myCardsFlip;}
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void setMyCardsFlip(bool theValue, int state){
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myCardsFlip = theValue;
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// log flipping cards
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if(myCardsFlip) {
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switch(state) {
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case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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break;
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case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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break;
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case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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break;
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default: ;
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}
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}
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}
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bool getMyCardsFlip() const{ return myCardsFlip;}
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void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
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int getMyCardsValueInt() const { return myCardsValueInt; }
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@@ -112,8 +126,11 @@ public:
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void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
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bool getSBluffStatus() const { return sBluffStatus; }
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void setMyWinnerState ( bool theValue, int pot ) { myWinnerState = theValue; }
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bool getMyWinnerState() const { return myWinnerState;}
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void setMyWinnerState ( bool theValue, int pot ) {
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myWinnerState = theValue;
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if(theValue) actualHand->getGuiInterface()->logPlayerWinsMsg(myID, pot);
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}
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bool getMyWinnerState() const { return myWinnerState;}
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void action();
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@@ -95,7 +95,6 @@ void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
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void ServerGuiWrapper::logPlayerLeftMsg(int playerID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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@@ -79,7 +79,6 @@ public:
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void logPlayerWinsMsg(int playerID, int pot);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerLeftMsg(int playerID);
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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@@ -90,7 +90,6 @@ public:
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virtual void logPlayerWinsMsg(int playerID, int pot) = 0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerLeftMsg(int playerID) =0;
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};
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#endif
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@@ -92,8 +92,7 @@ void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue)
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
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void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
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void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(playerName, card1, card2, cardsValueInt, showHas); }
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void GuiWrapper::logPlayerLeftMsg(int playerID) { myLog->signalLogPlayerLeftMsg(playerID); }
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void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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@@ -106,6 +105,11 @@ void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
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{
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myW->signalNetServerPlayerLeft(tmpName);
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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@@ -87,7 +87,6 @@ public:
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void logPlayerWinsMsg(int playerID, int pot);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void logPlayerLeftMsg(int playerID);
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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@@ -35,8 +35,8 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m
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connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
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connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int)));
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connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(std::string, int, int, int, std::string)), this, SLOT(logFlipHoleCardsMsg(std::string, int, int, int, std::string)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(int)), this, SLOT(logPlayerLeftMsg(int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
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logFileStreamString = "";
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@@ -305,7 +305,7 @@ void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int
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}
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}
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void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) {
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void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
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if (cardsValueInt != -1) {
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@@ -412,12 +412,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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default: {}
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}
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myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\"");
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myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
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logFileStreamString += playerName+" "+showHas+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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@@ -427,12 +427,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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}
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}
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else {
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myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
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logFileStreamString += playerName+" "+showHas+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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@@ -442,15 +442,15 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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}
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void Log::logPlayerLeftMsg(int playerID) {
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void Log::logPlayerLeftMsg(QString playerName) {
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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myW->textBrowser_Log->append( "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i>");
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myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i><br>\n";
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logFileStreamString += "<i>"+playerName+" has left the game!</i><br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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@@ -45,8 +45,8 @@ public slots:
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void logNewGameHandMsg(int gameID, int handID);
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void logPlayerWinsMsg(int playerID, int pot);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void logPlayerLeftMsg(int playerID);
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void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void logPlayerLeftMsg(QString playerName);
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public:
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@@ -60,8 +60,8 @@ signals:
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void signalLogNewGameHandMsg(int gameID, int handID);
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void signalLogPlayerWinsMsg(int playerID, int pot);
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void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void signalLogFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void signalLogPlayerLeftMsg(int playerID);
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName);
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private:
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@@ -2510,7 +2510,6 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
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if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f
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if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f
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if (event->key() == Qt::Key_S) { mySession->getGui()->logPlayerLeftMsg(2); } //s
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// if (event->key() == Qt::Key_W) { qApp->quit(); } //s
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if (event->key() == 16777249) {
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pushButton_break->click();
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@@ -609,6 +609,17 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
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else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
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tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
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else // no blind -> log
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{
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if (actionDoneData.playerAction)
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{
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assert(actionDoneData.totalPlayerBet >= (unsigned)tmpPlayer->getMySet());
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client.GetGui().logPlayerActionMsg(
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tmpPlayer->getMyName(),
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actionDoneData.playerAction,
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actionDoneData.totalPlayerBet - tmpPlayer->getMySet());
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}
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}
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tmpPlayer->setMyAction(actionDoneData.playerAction);
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tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
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@@ -671,6 +682,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_FLOP);
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client.GetGui().refreshPot();
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client.GetGui().refreshSet();
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@@ -686,6 +698,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_TURN);
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client.GetGui().refreshPot();
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client.GetGui().refreshSet();
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@@ -701,6 +714,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_RIVER);
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client.GetGui().refreshPot();
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client.GetGui().refreshSet();
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Reference in New Issue
Block a user