Logging in network games should work now.
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@@ -95,7 +95,6 @@ void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
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void ServerGuiWrapper::logPlayerLeftMsg(int playerID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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