Logging in network games should work now.
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@@ -90,7 +90,6 @@ public:
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virtual void logPlayerWinsMsg(int playerID, int pot) = 0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerLeftMsg(int playerID) =0;
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};
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#endif
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