Logging in network games should work now.

This commit is contained in:
lotodore
2007-06-07 18:41:11 +00:00
parent fc447164c0
commit 9a59e688e6
10 changed files with 57 additions and 27 deletions
+7 -3
View File
@@ -92,8 +92,7 @@ void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue)
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(playerName, card1, card2, cardsValueInt, showHas); }
void GuiWrapper::logPlayerLeftMsg(int playerID) { myLog->signalLogPlayerLeftMsg(playerID); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
@@ -106,6 +105,11 @@ void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
myW->signalNetServerPlayerLeft(tmpName);
myLog->signalLogPlayerLeftMsg(tmpName);
}