Logging in network games should work now.
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@@ -35,8 +35,8 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m
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connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
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connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int)));
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connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(std::string, int, int, int, std::string)), this, SLOT(logFlipHoleCardsMsg(std::string, int, int, int, std::string)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(int)), this, SLOT(logPlayerLeftMsg(int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
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logFileStreamString = "";
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@@ -305,7 +305,7 @@ void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int
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}
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}
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void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) {
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void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
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if (cardsValueInt != -1) {
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@@ -412,12 +412,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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default: {}
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}
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myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\"");
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myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
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logFileStreamString += playerName+" "+showHas+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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@@ -427,12 +427,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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}
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}
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else {
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myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
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logFileStreamString += playerName+" "+showHas+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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@@ -442,15 +442,15 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
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}
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void Log::logPlayerLeftMsg(int playerID) {
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void Log::logPlayerLeftMsg(QString playerName) {
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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myW->textBrowser_Log->append( "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i>");
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myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i><br>\n";
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logFileStreamString += "<i>"+playerName+" has left the game!</i><br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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