Logging in network games should work now.
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@@ -45,8 +45,8 @@ public slots:
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void logNewGameHandMsg(int gameID, int handID);
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void logPlayerWinsMsg(int playerID, int pot);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void logPlayerLeftMsg(int playerID);
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void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void logPlayerLeftMsg(QString playerName);
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public:
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@@ -60,8 +60,8 @@ signals:
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void signalLogNewGameHandMsg(int gameID, int handID);
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void signalLogPlayerWinsMsg(int playerID, int pot);
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void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
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void signalLogFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
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void signalLogPlayerLeftMsg(int playerID);
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName);
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private:
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