Logging in network games should work now.

This commit is contained in:
lotodore
2007-06-07 18:41:11 +00:00
parent fc447164c0
commit 9a59e688e6
10 changed files with 57 additions and 27 deletions
+4 -4
View File
@@ -45,8 +45,8 @@ public slots:
void logNewGameHandMsg(int gameID, int handID);
void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerLeftMsg(int playerID);
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName);
public:
@@ -60,8 +60,8 @@ signals:
void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogPlayerWinsMsg(int playerID, int pot);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void signalLogPlayerLeftMsg(int playerID);
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName);
private: