Logging in network games should work now.

This commit is contained in:
lotodore
2007-06-07 18:41:11 +00:00
parent fc447164c0
commit 9a59e688e6
10 changed files with 57 additions and 27 deletions
-1
View File
@@ -2510,7 +2510,6 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f
if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f
if (event->key() == Qt::Key_S) { mySession->getGui()->logPlayerLeftMsg(2); } //s
// if (event->key() == Qt::Key_W) { qApp->quit(); } //s
if (event->key() == 16777249) {
pushButton_break->click();