Logging in network games should work now.

This commit is contained in:
lotodore
2007-06-07 18:41:11 +00:00
parent fc447164c0
commit 9a59e688e6
10 changed files with 57 additions and 27 deletions
+20 -3
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@@ -56,7 +56,7 @@ public:
void setMyCash(int theValue) { myCash = theValue; } void setMyCash(int theValue) { myCash = theValue; }
int getMyCash() const { return myCash; } int getMyCash() const { return myCash; }
void setMySet(int theValue) { myLastRelativeSet = theValue; mySet += theValue; myCash -= theValue; } void setMySet(int theValue) { myLastRelativeSet = theValue; }
void setMySetAbsolute(int theValue) { mySet = theValue; } void setMySetAbsolute(int theValue) { mySet = theValue; }
void setMySetNull() { mySet = 0; myLastRelativeSet = 0; } void setMySetNull() { mySet = 0; myLastRelativeSet = 0; }
int getMySet() const { return mySet;} int getMySet() const { return mySet;}
@@ -77,7 +77,21 @@ public:
void setMyTurn(bool theValue){ myTurn = theValue;} void setMyTurn(bool theValue){ myTurn = theValue;}
bool getMyTurn() const{ return myTurn;} bool getMyTurn() const{ return myTurn;}
void setMyCardsFlip(bool theValue, int state){ myCardsFlip = theValue;} void setMyCardsFlip(bool theValue, int state){
myCardsFlip = theValue;
// log flipping cards
if(myCardsFlip) {
switch(state) {
case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
}
}
}
bool getMyCardsFlip() const{ return myCardsFlip;} bool getMyCardsFlip() const{ return myCardsFlip;}
void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;} void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
@@ -112,7 +126,10 @@ public:
void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; } void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
bool getSBluffStatus() const { return sBluffStatus; } bool getSBluffStatus() const { return sBluffStatus; }
void setMyWinnerState ( bool theValue, int pot ) { myWinnerState = theValue; } void setMyWinnerState ( bool theValue, int pot ) {
myWinnerState = theValue;
if(theValue) actualHand->getGuiInterface()->logPlayerWinsMsg(myID, pot);
}
bool getMyWinnerState() const { return myWinnerState;} bool getMyWinnerState() const { return myWinnerState;}
void action(); void action();
-1
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@@ -95,7 +95,6 @@ void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {} void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {} void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {} void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::logPlayerLeftMsg(int playerID) {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); } void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); } void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
-1
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@@ -79,7 +79,6 @@ public:
void logPlayerWinsMsg(int playerID, int pot); void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ; void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ; void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerLeftMsg(int playerID);
void SignalNetClientConnect(int actionID); void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID); void SignalNetClientGameInfo(int actionID);
-1
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@@ -90,7 +90,6 @@ public:
virtual void logPlayerWinsMsg(int playerID, int pot) = 0; virtual void logPlayerWinsMsg(int playerID, int pot) = 0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0; virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0; virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerLeftMsg(int playerID) =0;
}; };
#endif #endif
+7 -3
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@@ -92,8 +92,7 @@ void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue)
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); } void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); } void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); } void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(playerName, card1, card2, cardsValueInt, showHas); } void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
void GuiWrapper::logPlayerLeftMsg(int playerID) { myLog->signalLogPlayerLeftMsg(playerID); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); } void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); } void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
@@ -106,6 +105,11 @@ void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &
void GuiWrapper::SignalNetServerSuccess(int actionID) { } void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); } void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); } void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); } void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
myW->signalNetServerPlayerLeft(tmpName);
myLog->signalLogPlayerLeftMsg(tmpName);
}
-1
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@@ -87,7 +87,6 @@ public:
void logPlayerWinsMsg(int playerID, int pot); void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows"); void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerLeftMsg(int playerID);
void SignalNetClientConnect(int actionID); void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID); void SignalNetClientGameInfo(int actionID);
+10 -10
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@@ -35,8 +35,8 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int))); connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int))); connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int))); connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(std::string, int, int, int, std::string)), this, SLOT(logFlipHoleCardsMsg(std::string, int, int, int, std::string))); connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
connect(this, SIGNAL(signalLogPlayerLeftMsg(int)), this, SLOT(logPlayerLeftMsg(int))); connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
logFileStreamString = ""; logFileStreamString = "";
@@ -305,7 +305,7 @@ void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int
} }
} }
void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
if (cardsValueInt != -1) { if (cardsValueInt != -1) {
@@ -412,12 +412,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
default: {} default: {}
} }
myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\""); myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
if(myConfig->readConfigInt("LogOnOff")) { if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled //if write logfiles is enabled
logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n"; logFileStreamString += playerName+" "+showHas+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) { if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString); writeLogFileStream(logFileStreamString);
@@ -427,12 +427,12 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
} }
} }
else { else {
myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]"); myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
if(myConfig->readConfigInt("LogOnOff")) { if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled //if write logfiles is enabled
logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n"; logFileStreamString += playerName+" "+showHas+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) { if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString); writeLogFileStream(logFileStreamString);
logFileStreamString = ""; logFileStreamString = "";
@@ -442,15 +442,15 @@ void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cards
} }
void Log::logPlayerLeftMsg(int playerID) { void Log::logPlayerLeftMsg(QString playerName) {
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand(); HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
myW->textBrowser_Log->append( "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i>"); myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
if(myConfig->readConfigInt("LogOnOff")) { if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += "<i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" has left the game!</i><br>\n"; logFileStreamString += "<i>"+playerName+" has left the game!</i><br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) { if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString); writeLogFileStream(logFileStreamString);
+4 -4
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@@ -45,8 +45,8 @@ public slots:
void logNewGameHandMsg(int gameID, int handID); void logNewGameHandMsg(int gameID, int handID);
void logPlayerWinsMsg(int playerID, int pot); void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows"); void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(int playerID); void logPlayerLeftMsg(QString playerName);
public: public:
@@ -60,8 +60,8 @@ signals:
void signalLogNewGameHandMsg(int gameID, int handID); void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogPlayerWinsMsg(int playerID, int pot); void signalLogPlayerWinsMsg(int playerID, int pot);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows"); void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(int playerID); void signalLogPlayerLeftMsg(QString playerName);
private: private:
-1
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@@ -2510,7 +2510,6 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == Qt::Key_F11) { switchRightToolBox(); } if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f
if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f
if (event->key() == Qt::Key_S) { mySession->getGui()->logPlayerLeftMsg(2); } //s
// if (event->key() == Qt::Key_W) { qApp->quit(); } //s // if (event->key() == Qt::Key_W) { qApp->quit(); } //s
if (event->key() == 16777249) { if (event->key() == 16777249) {
pushButton_break->click(); pushButton_break->click();
+14
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@@ -609,6 +609,17 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND); tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND) else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
tmpPlayer->setMyButton(BUTTON_BIG_BLIND); tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
else // no blind -> log
{
if (actionDoneData.playerAction)
{
assert(actionDoneData.totalPlayerBet >= (unsigned)tmpPlayer->getMySet());
client.GetGui().logPlayerActionMsg(
tmpPlayer->getMyName(),
actionDoneData.playerAction,
actionDoneData.totalPlayerBet - tmpPlayer->getMySet());
}
}
tmpPlayer->setMyAction(actionDoneData.playerAction); tmpPlayer->setMyAction(actionDoneData.playerAction);
tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet); tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
@@ -671,6 +682,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards); curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot(); curGame->getCurrentHand()->getBoard()->collectPot();
client.GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client.GetGui().refreshGameLabels(GAME_STATE_FLOP); client.GetGui().refreshGameLabels(GAME_STATE_FLOP);
client.GetGui().refreshPot(); client.GetGui().refreshPot();
client.GetGui().refreshSet(); client.GetGui().refreshSet();
@@ -686,6 +698,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards); curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot(); curGame->getCurrentHand()->getBoard()->collectPot();
client.GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client.GetGui().refreshGameLabels(GAME_STATE_TURN); client.GetGui().refreshGameLabels(GAME_STATE_TURN);
client.GetGui().refreshPot(); client.GetGui().refreshPot();
client.GetGui().refreshSet(); client.GetGui().refreshSet();
@@ -701,6 +714,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards); curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot(); curGame->getCurrentHand()->getBoard()->collectPot();
client.GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client.GetGui().refreshGameLabels(GAME_STATE_RIVER); client.GetGui().refreshGameLabels(GAME_STATE_RIVER);
client.GetGui().refreshPot(); client.GetGui().refreshPot();
client.GetGui().refreshSet(); client.GetGui().refreshSet();