notification-sound for "its your turn" in online game
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@@ -69,6 +69,8 @@ public:
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void setLog(Log* l) { myLog = l; }
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void setChat(Chat* c) { myChat = c; }
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SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
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void setSpeeds();
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signals:
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@@ -269,6 +271,8 @@ public slots:
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void quitPokerTH();
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private:
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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