logging playerAction in engine now
This commit is contained in:
@@ -64,7 +64,11 @@ public:
|
||||
int getMySet() const { return mySet;}
|
||||
int getMyLastRelativeSet() const { return myLastRelativeSet; }
|
||||
|
||||
void setMyAction(int theValue) { myAction = theValue; }
|
||||
void setMyAction(int theValue) {
|
||||
myAction = theValue;
|
||||
// logging for human player
|
||||
if(myAction) actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
|
||||
}
|
||||
int getMyAction() const { return myAction; }
|
||||
|
||||
void setMyButton(int theValue) { myButton = theValue; }
|
||||
|
||||
Reference in New Issue
Block a user