logging playerAction in engine now

This commit is contained in:
doitux
2007-05-26 12:40:45 +00:00
parent c5e34fe186
commit 9c2d3a9723
5 changed files with 47 additions and 24 deletions
+32 -18
View File
@@ -55,7 +55,7 @@
using namespace std;
mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
: QMainWindow(parent), myConfig(c), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
: QMainWindow(parent), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), debugMode(0), breakAfterActualHand(FALSE)
{
int i;
@@ -1496,8 +1496,8 @@ void mainWindowImpl::myFold(){
currentHand->getPlayerArray()[0]->setMyAction(1);
currentHand->getPlayerArray()[0]->setMyTurn(0);
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
@@ -1514,11 +1514,12 @@ void mainWindowImpl::myFold(){
void mainWindowImpl::myCheck() {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAction(2);
currentHand->getPlayerArray()[0]->setMyTurn(0);
currentHand->getPlayerArray()[0]->setMyAction(2);
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1550,9 +1551,9 @@ void mainWindowImpl::myCall(){
if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() <= tempHighestSet) {
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
}
else {
currentHand->getPlayerArray()[0]->setMySet(tempHighestSet - currentHand->getPlayerArray()[0]->getMySet());
@@ -1563,8 +1564,8 @@ void mainWindowImpl::myCall(){
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1594,7 +1595,7 @@ void mainWindowImpl::myBet(){
spinBox_set->setFocus();
spinBox_set->selectAll();
currentHand->getPlayerArray()[0]->setMyAction(4);
myActionIsBet = 1;
}
void mainWindowImpl::myRaise(){
@@ -1624,8 +1625,8 @@ void mainWindowImpl::myRaise(){
spinBox_set->setValue(spinBox_set->minimum());
spinBox_set->setFocus();
spinBox_set->selectAll();
currentHand->getPlayerArray()[0]->setMyAction(5);
myActionIsRaise = 1;
}
void mainWindowImpl::mySet(){
@@ -1638,10 +1639,11 @@ void mainWindowImpl::mySet(){
// cout << "MySET " << currentHand->getPlayerArray()[0]->getMySet() << endl;
if (spinBox_set->value() >= tempCash ) {
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
}
switch (currentHand->getActualRound()) {
@@ -1656,13 +1658,23 @@ void mainWindowImpl::mySet(){
default: {}
}
if(myActionIsRaise) {
currentHand->getPlayerArray()[0]->setMyAction(5);
myActionIsRaise = 0;
}
if(myActionIsBet) {
currentHand->getPlayerArray()[0]->setMyAction(4);
myActionIsBet = 0;
}
currentHand->getPlayerArray()[0]->setMyTurn(0);
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();
@@ -1676,10 +1688,12 @@ void mainWindowImpl::mySet(){
}
void mainWindowImpl::myAllIn(){
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getPlayerArray()[0]->setMyAction(6);
currentHand->getPlayerArray()[0]->setMySet(currentHand->getPlayerArray()[0]->getMyCash());
currentHand->getPlayerArray()[0]->setMyCash(0);
currentHand->getPlayerArray()[0]->setMyAction(6);
switch (currentHand->getActualRound()) {
@@ -1699,8 +1713,8 @@ void mainWindowImpl::myAllIn(){
currentHand->getBoard()->collectSets();
refreshPot();
//Action in LogWindow
myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
// //Action in LogWindow
// myLog->logPlayerActionMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), currentHand->getPlayerArray()[0]->getMyAction(), currentHand->getPlayerArray()[0]->getMySet());
disableMyButtons();