Fixed winner list issue on client.
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@@ -1097,8 +1097,12 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
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tmpPlayer->setMyCash(endHandData.playerMoney);
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tmpPlayer->setLastMoneyWon(endHandData.moneyWon);
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list<int> winnerList;
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winnerList.push_back(tmpPlayer->getMyUniqueID());
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curGame->getCurrentHand()->getBoard()->setPot(0);
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curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
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client.GetGui().postRiverRunAnimation1();
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@@ -1145,9 +1149,10 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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if (tmpPlayer->getMyCardsValueInt() > highestValueOfCards)
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highestValueOfCards = tmpPlayer->getMyCardsValueInt();
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tmpPlayer->setMyCash((*i).playerMoney);
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tmpPlayer->setLastMoneyWon((*i).moneyWon);
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if ((*i).moneyWon)
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winnerList.push_back((*i).playerId);
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++i;
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}
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curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
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