Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
This commit is contained in:
+61
-25
@@ -264,12 +264,28 @@ Server Reply: Join Game Ack
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Server Reply: Join Game Failed
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 12 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Failure Reason | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Failure Reason:
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0x0001 - Game is full
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0x0002 - Game is already running
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0x0003 - Invalid Password
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0xFFFF - Other reason
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Server Notification: Player Joined
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 12 | Message Length = 12 |
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| Message Type = 13 | Message Length = 12 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -284,7 +300,7 @@ Server Notification: Player Left
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 13 | Message Length = 8 |
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| Message Type = 14 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -295,7 +311,7 @@ Client Request: Kick Player
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 14 | Message Length = 8 |
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| Message Type = 15 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -306,10 +322,11 @@ Client Request: Leave Current Game
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 15 | Message Length = 8 |
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| Message Type = 16 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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(will be answered with a Server Notification: Removed From Game)
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Client Request: Start Event
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@@ -317,7 +334,7 @@ Client Request: Start Event
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 16 | Message Length = 8 |
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| Message Type = 17 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Flags | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -330,7 +347,7 @@ Server Notification: Game Start
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 17 | Message Length |
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| Message Type = 18 | Message Length |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Dealer Player Id |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -361,7 +378,7 @@ Server Notification: Hand Start
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 18 | Message Length = 8 |
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| Message Type = 19 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Your 1st Card | Your 2nd Card |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -375,7 +392,7 @@ Server Request/Notification: Player's Turn
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 19 | Message Length = 8 |
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| Message Type = 20 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -394,7 +411,7 @@ Client Reply/Request: Player's Action
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 20 | Message Length = 12 |
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| Message Type = 21 | Message Length = 12 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game State | Player Action |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -419,7 +436,7 @@ Server Notification: Player's Action Done
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 21 | Message Length = 20 |
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| Message Type = 22 | Message Length = 20 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -440,7 +457,7 @@ Server Reply: Player's Action Rejected
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 22 | Message Length = 16 |
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| Message Type = 23 | Message Length = 16 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game State | Player Action |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -468,7 +485,7 @@ Server Notification: Deal Flop Cards
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 23 | Message Length = 12 |
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| Message Type = 24 | Message Length = 12 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Flop 1st Card | Flop 2nd Card |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -481,7 +498,7 @@ Server Notification: Deal Turn Card
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 24 | Message Length = 8 |
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| Message Type = 25 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Turn Card | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -492,7 +509,7 @@ Server Notification: Deal River Card
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 25 | Message Length = 8 |
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| Message Type = 26 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| River Card | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -503,7 +520,7 @@ Server Notification: All In Show Cards
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 26 | Message Length |
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| Message Type = 27 | Message Length |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Number Of PlayerCards Records | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -525,7 +542,7 @@ Server Notification: End Of Hand Show Cards
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 27 | Message Length |
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| Message Type = 28 | Message Length |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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|Number Of PlayerResult Records | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -559,7 +576,7 @@ Server Notification: End Of Hand Hide Cards
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 28 | Message Length = 16 |
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| Message Type = 29 | Message Length = 16 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -574,12 +591,30 @@ Server Notification: End Of Game
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 29 | Message Length = 8 |
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| Message Type = 30 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Winner Player Id |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Server Notification: Removed From Game
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 256 | Message Length = 8 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Remove Reason | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Remove Reason:
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0x0000 - On Request (no error)
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0x0001 - Game is full
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0x0002 - Game is already running
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0x0003 - Kicked from the game
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0xFFFF - Other reason
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Client Request: Send Chat Text
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0 1 2 3
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@@ -614,7 +649,7 @@ Server Notification: Chat Text
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Server Reply: Error
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Server Notification: Error
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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@@ -625,12 +660,13 @@ Server Reply: Error
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Error Reason:
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0x0001 - Join Game - Version not supported
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0x0002 - Join Game - Server full
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0x0003 - Join Game - Game is already running
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0x0004 - Join Game - Invalid Password
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0x0005 - Join Game - Player Name already in use
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0x0006 - Join Game - Invalid Player Name
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0x0000 - Reserved
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0x0001 - Init - Version not supported
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0x0002 - Init - Server Full
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0x0003 - Init - (unused)
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0x0004 - Init - Invalid Password
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0x0005 - Init - Player Name already in use
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0x0006 - Init - Invalid Player Name
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0xFF01 - General Error - Invalid packet
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0xFF02 - General Error - Invalid state
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0xFF03 - General Error - Kicked from the server
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@@ -80,8 +80,8 @@ public:
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
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@@ -108,6 +108,8 @@ void ServerGuiWrapper::logPlayerWinGame(std::string playerName, int gameID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myClientcb) myClientcb->SignalNetClientNotification(notificationId); }
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void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); }
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void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
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@@ -92,6 +92,8 @@ public:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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@@ -25,6 +25,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( pushButton_StartGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
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connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
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connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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clearDialog();
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@@ -66,9 +67,6 @@ void gameLobbyDialogImpl::createGame()
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currentGameName = QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) + QString("'s game");
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// Update dialog
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gameModeDialogUpdate();
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label_SmallBlind->setText(QString::number(gameData.smallBlind));
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label_StartCash->setText(QString::number(gameData.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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@@ -86,9 +84,6 @@ void gameLobbyDialogImpl::joinGame()
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{
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assert(mySession);
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mySession->clientJoinGame(item->data(0, Qt::UserRole).toUInt(), "");
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// Update dialog
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gameModeDialogUpdate();
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}
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}
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@@ -100,6 +95,11 @@ void gameLobbyDialogImpl::refresh(int actionID) {
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}
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}
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void gameLobbyDialogImpl::removedFromGame(int reason)
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{
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clearDialog();
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}
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void gameLobbyDialogImpl::gameSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
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{
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if (item)
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@@ -259,6 +259,9 @@ void gameLobbyDialogImpl::checkPlayerQuantity() {
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void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
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// Update dialog
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gameModeDialogUpdate();
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isAdmin = rights == PLAYER_RIGHTS_ADMIN;
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addConnectedPlayer(playerId, playerName, rights);
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}
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@@ -329,10 +332,17 @@ void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*
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}
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void gameLobbyDialogImpl::startGame() {
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assert(mySession);
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mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
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}
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void gameLobbyDialogImpl::leaveGame() {
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assert(mySession);
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mySession->sendLeaveCurrentGame();
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}
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void gameLobbyDialogImpl::kickPlayer() {
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QTreeWidgetItem *item = treeWidget_connectedPlayers->currentItem();
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@@ -65,7 +65,9 @@ public slots:
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void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
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void refresh(int actionID);
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void removedFromGame(int reason);
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void startGame();
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void leaveGame();
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void kickPlayer();
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void gameModeDialogUpdate();
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@@ -111,6 +111,8 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
|
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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|
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@@ -99,6 +99,8 @@ public:
|
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void SignalNetClientConnect(int actionID);
|
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
|
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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|
||||
@@ -663,9 +663,12 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
|
||||
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
|
||||
|
||||
// Errors are handled globally, not within one dialog.
|
||||
connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
|
||||
connect(this, SIGNAL(signalNetClientNotification(int)), this, SLOT(networkNotification(int)));
|
||||
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int)));
|
||||
connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
|
||||
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
|
||||
|
||||
@@ -2587,11 +2590,6 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
|
||||
tr("Sorry, this server is already full."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
case ERR_NET_GAME_ALREADY_RUNNING:
|
||||
{ QMessageBox::warning(this, tr("Network Error"),
|
||||
tr("Unable to join - the server has already started the game."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
case ERR_NET_INVALID_PASSWORD:
|
||||
{ QMessageBox::warning(this, tr("Network Error"),
|
||||
tr("Invalid password when joining the game.\nPlease reenter the password and try again."),
|
||||
@@ -2649,6 +2647,35 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
|
||||
myStartNetworkGameDialog->reject();
|
||||
}
|
||||
|
||||
void mainWindowImpl::networkNotification(int notificationId)
|
||||
{
|
||||
switch (notificationId)
|
||||
{
|
||||
case NTF_NET_REMOVED_KICKED:
|
||||
{ QMessageBox::warning(this, tr("Network Notification"),
|
||||
tr("You were kicked from the game."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
case NTF_NET_REMOVED_GAME_FULL:
|
||||
case NTF_NET_JOIN_GAME_FULL:
|
||||
{ QMessageBox::warning(this, tr("Network Notification"),
|
||||
tr("Sorry, this game is already full."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
case NTF_NET_REMOVED_ALREADY_RUNNING:
|
||||
case NTF_NET_JOIN_ALREADY_RUNNING:
|
||||
{ QMessageBox::warning(this, tr("Network Notification"),
|
||||
tr("Unable to join - the server has already started the game."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
case NTF_NET_JOIN_INVALID_PASSWORD:
|
||||
{ QMessageBox::warning(this, tr("Network Notification"),
|
||||
tr("Invalid password when joining the game.\nPlease reenter the password and try again."),
|
||||
QMessageBox::Close); }
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::networkStart(boost::shared_ptr<Game> game)
|
||||
{
|
||||
mySession->startClientGame(game);
|
||||
|
||||
@@ -126,6 +126,8 @@ signals:
|
||||
void signalNetClientConnect(int actionID);
|
||||
void signalNetClientGameInfo(int actionID);
|
||||
void signalNetClientError(int errorID, int osErrorID);
|
||||
void signalNetClientNotification(int notificationId);
|
||||
void signalNetClientRemovedFromGame(int notificationId);
|
||||
void signalNetServerError(int errorID, int osErrorID);
|
||||
void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
|
||||
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
|
||||
@@ -276,6 +278,7 @@ public slots:
|
||||
void tabSwitchAction();
|
||||
|
||||
void networkError(int, int);
|
||||
void networkNotification(int);
|
||||
void networkStart(boost::shared_ptr<Game> game);
|
||||
|
||||
void closeEvent(QCloseEvent*);
|
||||
|
||||
@@ -35,6 +35,8 @@ public:
|
||||
virtual void SignalNetClientConnect(int actionID) = 0;
|
||||
virtual void SignalNetClientGameInfo(int actionID) = 0;
|
||||
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
|
||||
virtual void SignalNetClientNotification(int notificationId) = 0;
|
||||
virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
|
||||
|
||||
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
|
||||
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
|
||||
|
||||
@@ -55,6 +55,7 @@ public:
|
||||
const std::string &playerName);
|
||||
|
||||
void SendKickPlayer(unsigned playerId);
|
||||
void SendLeaveCurrentGame();
|
||||
void SendStartEvent(bool fillUpWithCpuPlayers);
|
||||
void SendPlayerAction();
|
||||
void SendChatMessage(const std::string &msg);
|
||||
@@ -105,6 +106,7 @@ protected:
|
||||
|
||||
void AddPlayerData(boost::shared_ptr<PlayerData> playerData);
|
||||
void RemovePlayerData(unsigned playerId);
|
||||
void ClearPlayerDataList();
|
||||
void MapPlayerDataList();
|
||||
const PlayerDataList &GetPlayerDataList() const;
|
||||
boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned id);
|
||||
@@ -117,6 +119,7 @@ protected:
|
||||
void RemoveGameInfo(unsigned gameId);
|
||||
void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId);
|
||||
void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId);
|
||||
void ClearGameInfoMap();
|
||||
|
||||
bool IsSessionEstablished() const;
|
||||
void SetSessionEstablished(bool flag);
|
||||
|
||||
@@ -387,6 +387,15 @@ AbstractClientStateReceiving::Process(ClientThread &client)
|
||||
tmpPacket->ToNetPacketPlayerInfo()->GetData(infoData);
|
||||
client.SetPlayerInfo(infoData.playerId, infoData.playerInfo);
|
||||
}
|
||||
else if (tmpPacket->ToNetPacketRemovedFromGame())
|
||||
{
|
||||
NetPacketRemovedFromGame::Data removedData;
|
||||
tmpPacket->ToNetPacketRemovedFromGame()->GetData(removedData);
|
||||
client.ClearPlayerDataList();
|
||||
client.ClearGameInfoMap();
|
||||
client.GetCallback().SignalNetClientRemovedFromGame(removedData.removeReason);
|
||||
client.SetState(ClientStateWaitJoin::Instance());
|
||||
}
|
||||
else if (tmpPacket->ToNetPacketError())
|
||||
{
|
||||
// Server reported an error.
|
||||
@@ -545,6 +554,13 @@ ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<Net
|
||||
client.SetState(ClientStateWaitGame::Instance());
|
||||
retVal = MSG_NET_GAME_CLIENT_JOIN;
|
||||
}
|
||||
else if (packet->ToNetPacketJoinGameFailed())
|
||||
{
|
||||
// Failed to join a game.
|
||||
NetPacketJoinGameFailed::Data joinGameFailedData;
|
||||
packet->ToNetPacketJoinGameFailed()->GetData(joinGameFailedData);
|
||||
client.GetCallback().SignalNetClientNotification(joinGameFailedData.failureCode);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
@@ -97,6 +97,14 @@ ClientThread::SendKickPlayer(unsigned playerId)
|
||||
m_outPacketList.push_back(request);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendLeaveCurrentGame()
|
||||
{
|
||||
boost::shared_ptr<NetPacket> request(new NetPacketLeaveCurrentGame);
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
m_outPacketList.push_back(request);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
|
||||
{
|
||||
@@ -507,6 +515,12 @@ ClientThread::RemovePlayerData(unsigned playerId)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::ClearPlayerDataList()
|
||||
{
|
||||
m_playerDataList.clear();
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::MapPlayerDataList()
|
||||
{
|
||||
@@ -692,6 +706,13 @@ ClientThread::ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId)
|
||||
GetCallback().SignalNetClientGameListPlayerLeft(gameId, playerId);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::ClearGameInfoMap()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
|
||||
m_gameInfoMap.clear();
|
||||
}
|
||||
|
||||
bool
|
||||
ClientThread::IsSessionEstablished() const
|
||||
{
|
||||
|
||||
+315
-48
@@ -38,24 +38,27 @@ using namespace std;
|
||||
#define NET_TYPE_CREATE_GAME 0x0009
|
||||
#define NET_TYPE_JOIN_GAME 0x000A
|
||||
#define NET_TYPE_JOIN_GAME_ACK 0x000B
|
||||
#define NET_TYPE_PLAYER_JOINED 0x000C
|
||||
#define NET_TYPE_PLAYER_LEFT 0x000D
|
||||
#define NET_TYPE_KICK_PLAYER 0x000E
|
||||
#define NET_TYPE_LEAVE_CURRENT_GAME 0x000F
|
||||
#define NET_TYPE_START_EVENT 0x0010
|
||||
#define NET_TYPE_GAME_START 0x0011
|
||||
#define NET_TYPE_HAND_START 0x0012
|
||||
#define NET_TYPE_PLAYERS_TURN 0x0013
|
||||
#define NET_TYPE_PLAYERS_ACTION 0x0014
|
||||
#define NET_TYPE_PLAYERS_ACTION_DONE 0x0015
|
||||
#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0016
|
||||
#define NET_TYPE_DEAL_FLOP_CARDS 0x0017
|
||||
#define NET_TYPE_DEAL_TURN_CARD 0x0018
|
||||
#define NET_TYPE_DEAL_RIVER_CARD 0x0019
|
||||
#define NET_TYPE_ALL_IN_SHOW_CARDS 0x001A
|
||||
#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001B
|
||||
#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001C
|
||||
#define NET_TYPE_END_OF_GAME 0x001D
|
||||
#define NET_TYPE_JOIN_GAME_FAILED 0x000C
|
||||
#define NET_TYPE_PLAYER_JOINED 0x000D
|
||||
#define NET_TYPE_PLAYER_LEFT 0x000E
|
||||
#define NET_TYPE_KICK_PLAYER 0x000F
|
||||
#define NET_TYPE_LEAVE_CURRENT_GAME 0x0010
|
||||
#define NET_TYPE_START_EVENT 0x0011
|
||||
#define NET_TYPE_GAME_START 0x0012
|
||||
#define NET_TYPE_HAND_START 0x0013
|
||||
#define NET_TYPE_PLAYERS_TURN 0x0014
|
||||
#define NET_TYPE_PLAYERS_ACTION 0x0015
|
||||
#define NET_TYPE_PLAYERS_ACTION_DONE 0x0016
|
||||
#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0017
|
||||
#define NET_TYPE_DEAL_FLOP_CARDS 0x0018
|
||||
#define NET_TYPE_DEAL_TURN_CARD 0x0019
|
||||
#define NET_TYPE_DEAL_RIVER_CARD 0x001A
|
||||
#define NET_TYPE_ALL_IN_SHOW_CARDS 0x001B
|
||||
#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001C
|
||||
#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001D
|
||||
#define NET_TYPE_END_OF_GAME 0x001E
|
||||
|
||||
#define NET_TYPE_REMOVED_FROM_GAME 0x0100
|
||||
|
||||
#define NET_TYPE_SEND_CHAT_TEXT 0x0200
|
||||
#define NET_TYPE_CHAT_TEXT 0x0201
|
||||
@@ -69,12 +72,26 @@ using namespace std;
|
||||
|
||||
#define NET_START_FLAG_FILL_WITH_CPU_PLAYERS 0x01
|
||||
|
||||
#define NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED 0x0001
|
||||
#define NET_ERR_JOIN_GAME_SERVER_FULL 0x0002
|
||||
#define NET_ERR_JOIN_GAME_ALREADY_RUNNING 0x0003
|
||||
#define NET_ERR_JOIN_GAME_INVALID_PASSWORD 0x0004
|
||||
#define NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE 0x0005
|
||||
#define NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME 0x0006
|
||||
// Reasons why join game failed.
|
||||
#define NET_JOIN_FAILED_GAME_FULL 0x0001
|
||||
#define NET_JOIN_FAILED_GAME_ALREADY_RUNNING 0x0002
|
||||
#define NET_JOIN_FAILED_INVALID_PASSWORD 0x0003
|
||||
#define NET_JOIN_FAILED_OTHER 0xFFFF
|
||||
|
||||
// Reasons for being removed from a game.
|
||||
#define NET_REMOVED_ON_REQUEST 0x0000
|
||||
#define NET_REMOVED_GAME_FULL 0x0001
|
||||
#define NET_REMOVED_GAME_ALREADY_RUNNING 0x0002
|
||||
#define NET_REMOVED_KICKED 0x0003
|
||||
#define NET_REMOVED_OTHER_REASON 0xFFFF
|
||||
|
||||
// Internal error codes.
|
||||
#define NET_ERR_RESERVED 0x0000
|
||||
#define NET_ERR_INIT_VERSION_NOT_SUPPORTED 0x0001
|
||||
#define NET_ERR_INIT_SERVER_FULL 0x0002
|
||||
#define NET_ERR_INIT_INVALID_PASSWORD 0x0004
|
||||
#define NET_ERR_INIT_PLAYER_NAME_IN_USE 0x0005
|
||||
#define NET_ERR_INIT_INVALID_PLAYER_NAME 0x0006
|
||||
#define NET_ERR_GENERAL_INVALID_PACKET 0xFF01
|
||||
#define NET_ERR_GENERAL_INVALID_STATE 0xFF02
|
||||
#define NET_ERR_GENERAL_PLAYER_KICKED 0xFF03
|
||||
@@ -199,6 +216,13 @@ struct GCC_PACKED NetPacketJoinGameAckData
|
||||
u_int32_t startMoney;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketJoinGameFailedData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t failureReason;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketPlayerJoinedData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
@@ -362,6 +386,13 @@ struct GCC_PACKED NetPacketEndOfGameData
|
||||
u_int32_t winnerPlayerId;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketRemovedFromGameData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t removeReason;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketSendChatTextData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
@@ -380,7 +411,7 @@ struct GCC_PACKED NetPacketChatTextData
|
||||
struct GCC_PACKED NetPacketErrorData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int16_t reason;
|
||||
u_int16_t errorReason;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
|
||||
@@ -450,6 +481,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
|
||||
case NET_TYPE_JOIN_GAME_ACK:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketJoinGameAck);
|
||||
break;
|
||||
case NET_TYPE_JOIN_GAME_FAILED:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketJoinGameFailed);
|
||||
break;
|
||||
case NET_TYPE_PLAYER_JOINED:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerJoined);
|
||||
break;
|
||||
@@ -459,6 +493,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
|
||||
case NET_TYPE_KICK_PLAYER:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketKickPlayer);
|
||||
break;
|
||||
case NET_TYPE_LEAVE_CURRENT_GAME:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketLeaveCurrentGame);
|
||||
break;
|
||||
case NET_TYPE_START_EVENT:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketStartEvent);
|
||||
break;
|
||||
@@ -501,6 +538,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
|
||||
case NET_TYPE_END_OF_GAME:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketEndOfGame);
|
||||
break;
|
||||
case NET_TYPE_REMOVED_FROM_GAME:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRemovedFromGame);
|
||||
break;
|
||||
case NET_TYPE_SEND_CHAT_TEXT:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketSendChatText);
|
||||
break;
|
||||
@@ -660,6 +700,12 @@ NetPacket::ToNetPacketJoinGameAck() const
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketJoinGameFailed *
|
||||
NetPacket::ToNetPacketJoinGameFailed() const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketPlayerJoined *
|
||||
NetPacket::ToNetPacketPlayerJoined() const
|
||||
{
|
||||
@@ -678,6 +724,12 @@ NetPacket::ToNetPacketKickPlayer() const
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketLeaveCurrentGame *
|
||||
NetPacket::ToNetPacketLeaveCurrentGame() const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketStartEvent *
|
||||
NetPacket::ToNetPacketStartEvent() const
|
||||
{
|
||||
@@ -762,6 +814,12 @@ NetPacket::ToNetPacketEndOfGame() const
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketRemovedFromGame *
|
||||
NetPacket::ToNetPacketRemovedFromGame() const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketSendChatText *
|
||||
NetPacket::ToNetPacketSendChatText() const
|
||||
{
|
||||
@@ -1776,6 +1834,92 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketJoinGameFailed::NetPacketJoinGameFailed()
|
||||
: NetPacket(NET_TYPE_JOIN_GAME_FAILED, sizeof(NetPacketJoinGameFailedData), sizeof(NetPacketJoinGameFailedData))
|
||||
{
|
||||
}
|
||||
|
||||
NetPacketJoinGameFailed::~NetPacketJoinGameFailed()
|
||||
{
|
||||
}
|
||||
|
||||
boost::shared_ptr<NetPacket>
|
||||
NetPacketJoinGameFailed::Clone() const
|
||||
{
|
||||
boost::shared_ptr<NetPacket> newPacket(new NetPacketJoinGameFailed);
|
||||
try
|
||||
{
|
||||
newPacket->SetRawData(GetRawData());
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// Need to return the new packet anyway.
|
||||
}
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketJoinGameFailed::SetData(const NetPacketJoinGameFailed::Data &inData)
|
||||
{
|
||||
NetPacketJoinGameFailedData *tmpData = (NetPacketJoinGameFailedData *)GetRawData();
|
||||
|
||||
switch (inData.failureCode)
|
||||
{
|
||||
// Join Game Errors.
|
||||
case NTF_NET_JOIN_GAME_FULL :
|
||||
tmpData->failureReason = htons(NET_JOIN_FAILED_GAME_FULL);
|
||||
break;
|
||||
case NTF_NET_JOIN_ALREADY_RUNNING :
|
||||
tmpData->failureReason = htons(NET_JOIN_FAILED_GAME_ALREADY_RUNNING);
|
||||
break;
|
||||
case NTF_NET_JOIN_INVALID_PASSWORD :
|
||||
tmpData->failureReason = htons(NET_JOIN_FAILED_INVALID_PASSWORD);
|
||||
break;
|
||||
default :
|
||||
tmpData->failureReason = htons(NET_JOIN_FAILED_OTHER);
|
||||
break;
|
||||
}
|
||||
|
||||
// Check the packet - just in case.
|
||||
Check(GetRawData());
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketJoinGameFailed::GetData(NetPacketJoinGameFailed::Data &outData) const
|
||||
{
|
||||
NetPacketJoinGameFailedData *tmpData = (NetPacketJoinGameFailedData *)GetRawData();
|
||||
|
||||
switch (ntohs(tmpData->failureReason))
|
||||
{
|
||||
// Join Game Errors.
|
||||
case NET_JOIN_FAILED_GAME_FULL :
|
||||
outData.failureCode = NTF_NET_JOIN_GAME_FULL;
|
||||
break;
|
||||
case NET_JOIN_FAILED_GAME_ALREADY_RUNNING :
|
||||
outData.failureCode = NTF_NET_JOIN_ALREADY_RUNNING;
|
||||
break;
|
||||
case NET_JOIN_FAILED_INVALID_PASSWORD :
|
||||
outData.failureCode = NTF_NET_JOIN_INVALID_PASSWORD;
|
||||
break;
|
||||
default :
|
||||
outData.failureCode = NTF_NET_INTERNAL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const NetPacketJoinGameFailed *
|
||||
NetPacketJoinGameFailed::ToNetPacketJoinGameFailed() const
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketJoinGameFailed::InternalCheck(const NetPacketHeader*) const
|
||||
{
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketPlayerJoined::NetPacketPlayerJoined()
|
||||
: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), sizeof(NetPacketPlayerJoinedData))
|
||||
{
|
||||
@@ -1952,6 +2096,43 @@ NetPacketKickPlayer::InternalCheck(const NetPacketHeader*) const
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketLeaveCurrentGame::NetPacketLeaveCurrentGame()
|
||||
: NetPacket(NET_TYPE_LEAVE_CURRENT_GAME, sizeof(NetPacketLeaveCurrentGame), sizeof(NetPacketLeaveCurrentGame))
|
||||
{
|
||||
}
|
||||
|
||||
NetPacketLeaveCurrentGame::~NetPacketLeaveCurrentGame()
|
||||
{
|
||||
}
|
||||
|
||||
boost::shared_ptr<NetPacket>
|
||||
NetPacketLeaveCurrentGame::Clone() const
|
||||
{
|
||||
boost::shared_ptr<NetPacket> newPacket(new NetPacketLeaveCurrentGame);
|
||||
try
|
||||
{
|
||||
newPacket->SetRawData(GetRawData());
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// Need to return the new packet anyway.
|
||||
}
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
const NetPacketLeaveCurrentGame *
|
||||
NetPacketLeaveCurrentGame::ToNetPacketLeaveCurrentGame() const
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketLeaveCurrentGame::InternalCheck(const NetPacketHeader*) const
|
||||
{
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketStartEvent::NetPacketStartEvent()
|
||||
: NetPacket(NET_TYPE_START_EVENT, sizeof(NetPacketStartEventData), sizeof(NetPacketStartEventData))
|
||||
{
|
||||
@@ -3000,6 +3181,97 @@ NetPacketEndOfGame::InternalCheck(const NetPacketHeader*) const
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketRemovedFromGame::NetPacketRemovedFromGame()
|
||||
: NetPacket(NET_TYPE_REMOVED_FROM_GAME, sizeof(NetPacketRemovedFromGameData), sizeof(NetPacketRemovedFromGameData))
|
||||
{
|
||||
}
|
||||
|
||||
NetPacketRemovedFromGame::~NetPacketRemovedFromGame()
|
||||
{
|
||||
}
|
||||
|
||||
boost::shared_ptr<NetPacket>
|
||||
NetPacketRemovedFromGame::Clone() const
|
||||
{
|
||||
boost::shared_ptr<NetPacket> newPacket(new NetPacketRemovedFromGame);
|
||||
try
|
||||
{
|
||||
newPacket->SetRawData(GetRawData());
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// Need to return the new packet anyway.
|
||||
}
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketRemovedFromGame::SetData(const NetPacketRemovedFromGame::Data &inData)
|
||||
{
|
||||
NetPacketRemovedFromGameData *tmpData = (NetPacketRemovedFromGameData *)GetRawData();
|
||||
|
||||
switch (inData.removeReason)
|
||||
{
|
||||
case NTF_NET_REMOVED_ON_REQUEST :
|
||||
tmpData->removeReason = htons(NET_REMOVED_ON_REQUEST);
|
||||
break;
|
||||
case NTF_NET_REMOVED_GAME_FULL :
|
||||
tmpData->removeReason = htons(NET_REMOVED_GAME_FULL);
|
||||
break;
|
||||
case NTF_NET_REMOVED_ALREADY_RUNNING :
|
||||
tmpData->removeReason = htons(NET_REMOVED_GAME_ALREADY_RUNNING);
|
||||
break;
|
||||
case NTF_NET_REMOVED_KICKED :
|
||||
tmpData->removeReason = htons(NET_REMOVED_KICKED);
|
||||
break;
|
||||
default :
|
||||
tmpData->removeReason = htons(NET_REMOVED_OTHER_REASON);
|
||||
break;
|
||||
}
|
||||
|
||||
// Check the packet - just in case.
|
||||
Check(GetRawData());
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketRemovedFromGame::GetData(NetPacketRemovedFromGame::Data &outData) const
|
||||
{
|
||||
NetPacketRemovedFromGameData *tmpData = (NetPacketRemovedFromGameData *)GetRawData();
|
||||
|
||||
switch (ntohs(tmpData->removeReason))
|
||||
{
|
||||
// Removed Errors.
|
||||
case NET_REMOVED_ON_REQUEST :
|
||||
outData.removeReason = NTF_NET_REMOVED_ON_REQUEST;
|
||||
break;
|
||||
case NET_REMOVED_GAME_FULL :
|
||||
outData.removeReason = NTF_NET_REMOVED_GAME_FULL;
|
||||
break;
|
||||
case NET_REMOVED_GAME_ALREADY_RUNNING :
|
||||
outData.removeReason = NTF_NET_REMOVED_ALREADY_RUNNING;
|
||||
break;
|
||||
case NET_REMOVED_KICKED :
|
||||
outData.removeReason = NTF_NET_REMOVED_KICKED;
|
||||
break;
|
||||
default :
|
||||
outData.removeReason = NTF_NET_INTERNAL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const NetPacketRemovedFromGame *
|
||||
NetPacketRemovedFromGame::ToNetPacketRemovedFromGame() const
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketRemovedFromGame::InternalCheck(const NetPacketHeader*) const
|
||||
{
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketSendChatText::NetPacketSendChatText()
|
||||
: NetPacket(NET_TYPE_SEND_CHAT_TEXT, sizeof(NetPacketSendChatTextData), MAX_PACKET_SIZE)
|
||||
{
|
||||
@@ -3176,6 +3448,7 @@ NetPacketChatText::InternalCheck(const NetPacketHeader* data) const
|
||||
}
|
||||
// No more checks required - this packet is sent by the server.
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketError::NetPacketError()
|
||||
@@ -3208,37 +3481,34 @@ NetPacketError::SetData(const NetPacketError::Data &inData)
|
||||
|
||||
switch (inData.errorCode)
|
||||
{
|
||||
// Join Game Errors.
|
||||
// Init Errors.
|
||||
case ERR_NET_VERSION_NOT_SUPPORTED :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_VERSION_NOT_SUPPORTED);
|
||||
break;
|
||||
case ERR_NET_SERVER_FULL :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_SERVER_FULL);
|
||||
break;
|
||||
case ERR_NET_GAME_ALREADY_RUNNING :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_ALREADY_RUNNING);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_SERVER_FULL);
|
||||
break;
|
||||
case ERR_NET_INVALID_PASSWORD :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_INVALID_PASSWORD);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_INVALID_PASSWORD);
|
||||
break;
|
||||
case ERR_NET_PLAYER_NAME_IN_USE :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_PLAYER_NAME_IN_USE);
|
||||
break;
|
||||
case ERR_NET_INVALID_PLAYER_NAME :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_INVALID_PLAYER_NAME);
|
||||
break;
|
||||
// General Errors.
|
||||
case ERR_SOCK_INVALID_PACKET :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_INVALID_PACKET);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_INVALID_PACKET);
|
||||
break;
|
||||
case ERR_SOCK_INVALID_STATE :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_INVALID_STATE);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_INVALID_STATE);
|
||||
break;
|
||||
case ERR_NET_PLAYER_KICKED :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_PLAYER_KICKED);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_PLAYER_KICKED);
|
||||
break;
|
||||
default :
|
||||
tmpData->reason = htons(NET_ERR_OTHER);
|
||||
tmpData->errorReason = htons(NET_ERR_OTHER);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3251,25 +3521,22 @@ NetPacketError::GetData(NetPacketError::Data &outData) const
|
||||
{
|
||||
NetPacketErrorData *tmpData = (NetPacketErrorData *)GetRawData();
|
||||
|
||||
switch (ntohs(tmpData->reason))
|
||||
switch (ntohs(tmpData->errorReason))
|
||||
{
|
||||
// Join Game Errors.
|
||||
case NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED :
|
||||
// Init Errors.
|
||||
case NET_ERR_INIT_VERSION_NOT_SUPPORTED :
|
||||
outData.errorCode = ERR_NET_VERSION_NOT_SUPPORTED;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_SERVER_FULL :
|
||||
case NET_ERR_INIT_SERVER_FULL :
|
||||
outData.errorCode = ERR_NET_SERVER_FULL;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_ALREADY_RUNNING :
|
||||
outData.errorCode = ERR_NET_GAME_ALREADY_RUNNING;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_INVALID_PASSWORD :
|
||||
case NET_ERR_INIT_INVALID_PASSWORD :
|
||||
outData.errorCode = ERR_NET_INVALID_PASSWORD;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE :
|
||||
case NET_ERR_INIT_PLAYER_NAME_IN_USE :
|
||||
outData.errorCode = ERR_NET_PLAYER_NAME_IN_USE;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME :
|
||||
case NET_ERR_INIT_INVALID_PLAYER_NAME :
|
||||
outData.errorCode = ERR_NET_INVALID_PLAYER_NAME;
|
||||
break;
|
||||
// General Errors.
|
||||
|
||||
@@ -142,7 +142,7 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
|
||||
packet = server.GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
|
||||
} catch (const NetException &)
|
||||
{
|
||||
server.CloseSessionDelayed(session);
|
||||
server.RemoveSession(session);
|
||||
return retVal;
|
||||
}
|
||||
|
||||
@@ -167,6 +167,10 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
|
||||
server.GetSender().Send(session.sessionData->GetSocket(), info);
|
||||
}
|
||||
}
|
||||
else if (packet->ToNetPacketLeaveCurrentGame())
|
||||
{
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
|
||||
}
|
||||
// Chat text is always allowed.
|
||||
else if (packet->ToNetPacketSendChatText())
|
||||
{
|
||||
@@ -243,7 +247,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
|
||||
// Check the number of players.
|
||||
if (curNumPlayers >= (size_t)server.GetGameData().maxNumberOfPlayers)
|
||||
{
|
||||
server.SessionError(session, ERR_NET_SERVER_FULL);
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -359,7 +363,7 @@ void
|
||||
AbstractServerGameStateRunning::HandleNewSession(ServerGameThread &server, SessionWrapper session)
|
||||
{
|
||||
// Do not accept new sessions in this state.
|
||||
server.SessionError(session, ERR_NET_GAME_ALREADY_RUNNING);
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ALREADY_RUNNING);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -185,7 +185,7 @@ void
|
||||
ServerGameThread::InternalKickPlayer(unsigned playerId)
|
||||
{
|
||||
SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(playerId);
|
||||
SessionError(tmpSession, ERR_NET_PLAYER_KICKED);
|
||||
MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_KICKED);
|
||||
}
|
||||
|
||||
PlayerDataList
|
||||
@@ -262,18 +262,9 @@ ServerGameThread::ResetComputerPlayerList()
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameThread::SessionError(SessionWrapper session, int errorCode)
|
||||
{
|
||||
if (session.sessionData.get())
|
||||
{
|
||||
SendError(session.sessionData->GetSocket(), errorCode);
|
||||
CloseSessionDelayed(session);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameThread::CloseSessionDelayed(SessionWrapper session)
|
||||
ServerGameThread::RemoveSession(SessionWrapper session)
|
||||
{
|
||||
assert(session.sessionData.get());
|
||||
GetSessionManager().RemoveSession(session.sessionData->GetSocket());
|
||||
|
||||
boost::shared_ptr<PlayerData> tmpPlayerData = session.playerData;
|
||||
@@ -285,26 +276,24 @@ ServerGameThread::CloseSessionDelayed(SessionWrapper session)
|
||||
thisPlayerLeftData.playerId = tmpPlayerData->GetUniqueId();
|
||||
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
|
||||
GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
|
||||
|
||||
GetLobbyThread().NotifyPlayerLeftGame(GetId(), session.playerData->GetUniqueId());
|
||||
}
|
||||
|
||||
GetLobbyThread().CloseSessionDelayed(session);
|
||||
GetLobbyThread().NotifyPlayerLeftGame(GetId(), session.playerData->GetUniqueId());
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameThread::SendError(SOCKET s, int errorCode)
|
||||
ServerGameThread::SessionError(SessionWrapper session, int errorCode)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketError);
|
||||
NetPacketError::Data errorData;
|
||||
errorData.errorCode = errorCode;
|
||||
static_cast<NetPacketError *>(packet.get())->SetData(errorData);
|
||||
GetSender().Send(s, packet);
|
||||
assert(session.sessionData.get());
|
||||
RemoveSession(session);
|
||||
GetLobbyThread().SessionError(session, errorCode);
|
||||
}
|
||||
|
||||
void
|
||||
ServerGameThread::RejectSession(SessionWrapper session)
|
||||
ServerGameThread::MoveSessionToLobby(SessionWrapper session, int reason)
|
||||
{
|
||||
// TODO
|
||||
RemoveSession(session);
|
||||
GetLobbyThread().ReAddSession(session, reason);
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -80,6 +80,19 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<ConnectData> data)
|
||||
m_connectQueue.push_back(data);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketRemovedFromGame);
|
||||
NetPacketRemovedFromGame::Data removedData;
|
||||
removedData.removeReason = reason;
|
||||
static_cast<NetPacketRemovedFromGame *>(packet.get())->SetData(removedData);
|
||||
GetSender().Send(session.sessionData->GetSocket(), packet);
|
||||
|
||||
boost::mutex::scoped_lock lock(m_sessionQueueMutex);
|
||||
m_sessionQueue.push_back(session);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::CloseSessionDelayed(SessionWrapper session)
|
||||
{
|
||||
@@ -160,6 +173,20 @@ ServerLobbyThread::Main()
|
||||
if (tmpData.get())
|
||||
HandleNewConnection(tmpData);
|
||||
}
|
||||
{
|
||||
// Handle one incoming session at a time.
|
||||
SessionWrapper tmpSession;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionQueueMutex);
|
||||
if (!m_sessionQueue.empty())
|
||||
{
|
||||
tmpSession = m_sessionQueue.front();
|
||||
m_sessionQueue.pop_front();
|
||||
}
|
||||
}
|
||||
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
|
||||
HandleNewSession(tmpSession);
|
||||
}
|
||||
// Process loop.
|
||||
ProcessLoop();
|
||||
// Close sessions.
|
||||
@@ -197,7 +224,7 @@ ServerLobbyThread::ProcessLoop()
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// On error: Close this session.
|
||||
CloseSessionDelayed(session);
|
||||
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
|
||||
return;
|
||||
}
|
||||
if (packet.get())
|
||||
@@ -279,13 +306,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
|
||||
GetSender().Send(session.sessionData->GetSocket(), initAck);
|
||||
|
||||
// Send the game list to the client.
|
||||
GameMap::const_iterator game_i = m_gameMap.begin();
|
||||
GameMap::const_iterator game_end = m_gameMap.end();
|
||||
while (game_i != game_end)
|
||||
{
|
||||
GetSender().Send(session.sessionData->GetSocket(), CreateNetPacketGameListNew(*game_i->second));
|
||||
++game_i;
|
||||
}
|
||||
SendGameList(session.sessionData->GetSocket());
|
||||
|
||||
// Set player data for session.
|
||||
m_sessionManager.SetSessionPlayerData(session.sessionData->GetSocket(), tmpPlayerData);
|
||||
@@ -378,7 +399,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
|
||||
}
|
||||
else
|
||||
{
|
||||
SessionError(session, ERR_NET_INVALID_PASSWORD);
|
||||
SendJoinGameFailed(session.sessionData->GetSocket(), NTF_NET_JOIN_INVALID_PASSWORD);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -485,6 +506,35 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::HandleNewSession(SessionWrapper session)
|
||||
{
|
||||
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
|
||||
{
|
||||
// This session has been temporarily stored - check if no
|
||||
// one else got the player name during that time.
|
||||
if (!m_sessionManager.IsPlayerConnected(session.playerData->GetName()))
|
||||
{
|
||||
// Send the list of games.
|
||||
SendGameList(session.sessionData->GetSocket());
|
||||
// Set state (back) to established.
|
||||
session.sessionData->SetState(SessionData::Established);
|
||||
// Add session to lobby list.
|
||||
m_sessionManager.AddSession(session);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Gracefully close this session.
|
||||
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Gracefully close this session.
|
||||
SessionError(session, ERR_NET_SERVER_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::CleanupConnectQueue()
|
||||
{
|
||||
@@ -514,6 +564,28 @@ ServerLobbyThread::SendError(SOCKET s, int errorCode)
|
||||
GetSender().Send(s, packet);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::SendJoinGameFailed(SOCKET s, int reason)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGameFailed);
|
||||
NetPacketJoinGameFailed::Data failedData;
|
||||
failedData.failureCode = reason;
|
||||
static_cast<NetPacketJoinGameFailed *>(packet.get())->SetData(failedData);
|
||||
GetSender().Send(s, packet);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::SendGameList(SOCKET s)
|
||||
{
|
||||
GameMap::const_iterator game_i = m_gameMap.begin();
|
||||
GameMap::const_iterator game_end = m_gameMap.end();
|
||||
while (game_i != game_end)
|
||||
{
|
||||
GetSender().Send(s, CreateNetPacketGameListNew(*game_i->second));
|
||||
++game_i;
|
||||
}
|
||||
}
|
||||
|
||||
ServerCallback &
|
||||
ServerLobbyThread::GetCallback()
|
||||
{
|
||||
|
||||
@@ -51,9 +51,11 @@ class NetPacketPlayerInfo;
|
||||
class NetPacketCreateGame;
|
||||
class NetPacketJoinGame;
|
||||
class NetPacketJoinGameAck;
|
||||
class NetPacketJoinGameFailed;
|
||||
class NetPacketPlayerJoined;
|
||||
class NetPacketPlayerLeft;
|
||||
class NetPacketKickPlayer;
|
||||
class NetPacketLeaveCurrentGame;
|
||||
class NetPacketStartEvent;
|
||||
class NetPacketGameStart;
|
||||
class NetPacketHandStart;
|
||||
@@ -68,6 +70,7 @@ class NetPacketAllInShowCards;
|
||||
class NetPacketEndOfHandShowCards;
|
||||
class NetPacketEndOfHandHideCards;
|
||||
class NetPacketEndOfGame;
|
||||
class NetPacketRemovedFromGame;
|
||||
class NetPacketSendChatText;
|
||||
class NetPacketChatText;
|
||||
class NetPacketError;
|
||||
@@ -100,9 +103,11 @@ public:
|
||||
virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
|
||||
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
|
||||
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
|
||||
virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
|
||||
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
|
||||
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
|
||||
virtual const NetPacketKickPlayer *ToNetPacketKickPlayer() const;
|
||||
virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
|
||||
virtual const NetPacketStartEvent *ToNetPacketStartEvent() const;
|
||||
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
|
||||
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
|
||||
@@ -117,6 +122,7 @@ public:
|
||||
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
|
||||
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
|
||||
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
|
||||
virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
|
||||
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
|
||||
virtual const NetPacketChatText *ToNetPacketChatText() const;
|
||||
virtual const NetPacketError *ToNetPacketError() const;
|
||||
@@ -404,6 +410,29 @@ protected:
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketJoinGameFailed : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
int failureCode;
|
||||
};
|
||||
|
||||
NetPacketJoinGameFailed();
|
||||
virtual ~NetPacketJoinGameFailed();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketPlayerJoined : public NetPacket
|
||||
{
|
||||
public:
|
||||
@@ -474,6 +503,22 @@ protected:
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketLeaveCurrentGame : public NetPacket
|
||||
{
|
||||
public:
|
||||
|
||||
NetPacketLeaveCurrentGame();
|
||||
virtual ~NetPacketLeaveCurrentGame();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketStartEvent : public NetPacket
|
||||
{
|
||||
public:
|
||||
@@ -838,6 +883,29 @@ protected:
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketRemovedFromGame : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t removeReason;
|
||||
};
|
||||
|
||||
NetPacketRemovedFromGame();
|
||||
virtual ~NetPacketRemovedFromGame();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void InternalCheck(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketSendChatText : public NetPacket
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -80,10 +80,9 @@ protected:
|
||||
void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
|
||||
void ResetComputerPlayerList();
|
||||
|
||||
void RemoveSession(SessionWrapper session);
|
||||
void SessionError(SessionWrapper session, int errorCode);
|
||||
void CloseSessionDelayed(SessionWrapper session);
|
||||
void SendError(SOCKET s, int errorCode);
|
||||
void RejectSession(SessionWrapper session);
|
||||
void MoveSessionToLobby(SessionWrapper session, int reason);
|
||||
|
||||
void RemoveDisconnectedPlayers();
|
||||
size_t GetCurNumberOfPlayers() const;
|
||||
|
||||
@@ -51,7 +51,8 @@ public:
|
||||
void Init(const std::string &pwd);
|
||||
|
||||
void AddConnection(boost::shared_ptr<ConnectData> data);
|
||||
void CloseSessionDelayed(SessionWrapper session);
|
||||
void ReAddSession(SessionWrapper session, int reason);
|
||||
void SessionError(SessionWrapper session, int errorCode);
|
||||
void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
|
||||
void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
|
||||
|
||||
@@ -64,6 +65,7 @@ public:
|
||||
protected:
|
||||
|
||||
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
|
||||
typedef std::deque<SessionWrapper> SessionQueue;
|
||||
typedef std::list<SessionWrapper> SessionList;
|
||||
typedef std::list<std::pair<boost::timers::portable::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
|
||||
typedef std::map<unsigned, boost::shared_ptr<ServerGameThread> > GameMap;
|
||||
@@ -86,14 +88,17 @@ protected:
|
||||
void TerminateGames();
|
||||
|
||||
void HandleNewConnection(boost::shared_ptr<ConnectData> connData);
|
||||
void HandleNewSession(SessionWrapper session);
|
||||
|
||||
SOCKET Select();
|
||||
|
||||
void CleanupConnectQueue();
|
||||
void CleanupSessionMap();
|
||||
|
||||
void SessionError(SessionWrapper session, int errorCode);
|
||||
void CloseSessionDelayed(SessionWrapper session);
|
||||
void SendError(SOCKET s, int errorCode);
|
||||
void SendJoinGameFailed(SOCKET s, int reason);
|
||||
void SendGameList(SOCKET s);
|
||||
|
||||
SenderThread &GetSender();
|
||||
ReceiverHelper &GetReceiver();
|
||||
@@ -113,6 +118,9 @@ private:
|
||||
ConnectQueue m_connectQueue;
|
||||
mutable boost::mutex m_connectQueueMutex;
|
||||
|
||||
SessionQueue m_sessionQueue;
|
||||
mutable boost::mutex m_sessionQueueMutex;
|
||||
|
||||
SessionManager m_sessionManager;
|
||||
|
||||
CloseSessionList m_closeSessionList;
|
||||
|
||||
+25
-14
@@ -44,20 +44,31 @@
|
||||
// The following errors are game errors.
|
||||
#define ERR_NET_VERSION_NOT_SUPPORTED 101
|
||||
#define ERR_NET_SERVER_FULL 102
|
||||
#define ERR_NET_GAME_ALREADY_RUNNING 103
|
||||
#define ERR_NET_INVALID_PASSWORD 104
|
||||
#define ERR_NET_INVALID_PASSWORD_STR 105
|
||||
#define ERR_NET_PLAYER_NAME_IN_USE 106
|
||||
#define ERR_NET_INVALID_PLAYER_NAME 107
|
||||
#define ERR_NET_INVALID_PLAYER_CARDS 108
|
||||
#define ERR_NET_INVALID_PLAYER_RESULTS 109
|
||||
#define ERR_NET_INVALID_GAME_NAME 110
|
||||
#define ERR_NET_UNKNOWN_GAME 111
|
||||
#define ERR_NET_INVALID_CHAT_TEXT 112
|
||||
#define ERR_NET_UNKNOWN_PLAYER_ID 113
|
||||
#define ERR_NET_INVALID_ROUND 114
|
||||
#define ERR_NET_PLAYER_KICKED 115
|
||||
#define ERR_NET_INVALID_PLAYER_COUNT 116
|
||||
#define ERR_NET_INVALID_PASSWORD 103
|
||||
#define ERR_NET_INVALID_PASSWORD_STR 104
|
||||
#define ERR_NET_PLAYER_NAME_IN_USE 105
|
||||
#define ERR_NET_INVALID_PLAYER_NAME 106
|
||||
#define ERR_NET_INVALID_PLAYER_CARDS 107
|
||||
#define ERR_NET_INVALID_PLAYER_RESULTS 108
|
||||
#define ERR_NET_INVALID_GAME_NAME 109
|
||||
#define ERR_NET_UNKNOWN_GAME 110
|
||||
#define ERR_NET_INVALID_CHAT_TEXT 111
|
||||
#define ERR_NET_UNKNOWN_PLAYER_ID 112
|
||||
#define ERR_NET_INVALID_ROUND 113
|
||||
#define ERR_NET_PLAYER_KICKED 114
|
||||
#define ERR_NET_INVALID_PLAYER_COUNT 115
|
||||
|
||||
// Notifications - removed from game
|
||||
#define NTF_NET_INTERNAL 201
|
||||
#define NTF_NET_REMOVED_ON_REQUEST 202
|
||||
#define NTF_NET_REMOVED_GAME_FULL 203
|
||||
#define NTF_NET_REMOVED_ALREADY_RUNNING 204
|
||||
#define NTF_NET_REMOVED_KICKED 205
|
||||
|
||||
// Notifications - join failed
|
||||
#define NTF_NET_JOIN_GAME_FULL 206
|
||||
#define NTF_NET_JOIN_ALREADY_RUNNING 207
|
||||
#define NTF_NET_JOIN_INVALID_PASSWORD 208
|
||||
|
||||
// This is an internal message which is not reported.
|
||||
#define MSG_SOCK_INTERNAL_PENDING 0
|
||||
|
||||
@@ -234,6 +234,13 @@ void Session::waitForNetworkServer(unsigned timeoutMsec)
|
||||
}
|
||||
}
|
||||
|
||||
void Session::sendLeaveCurrentGame()
|
||||
{
|
||||
if (!myNetClient)
|
||||
return; // only act if client is running.
|
||||
myNetClient->SendLeaveCurrentGame();
|
||||
}
|
||||
|
||||
void Session::sendStartEvent(bool fillUpWithCpuPlayers)
|
||||
{
|
||||
if (!myNetClient)
|
||||
|
||||
@@ -53,6 +53,7 @@ public:
|
||||
void clientJoinGame(unsigned gameId, const std::string &password);
|
||||
|
||||
void startNetworkServer();
|
||||
void sendLeaveCurrentGame();
|
||||
void sendStartEvent(bool fillUpWithCpuPlayers);
|
||||
void terminateNetworkServer();
|
||||
void waitForNetworkServer(unsigned timeoutMsec);
|
||||
|
||||
Reference in New Issue
Block a user