Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.

If joining a game fails, there is a proper failure packet now.
This commit is contained in:
lotodore
2007-09-06 19:09:05 +00:00
parent 040aadda3c
commit 9d0edc5eee
24 changed files with 694 additions and 140 deletions
+2 -2
View File
@@ -80,8 +80,8 @@ public:
virtual void setMyCardsValueInt(int theValue) =0;
virtual int getMyCardsValueInt() const =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
virtual void setMyRoundStartCash(int theValue) =0;
virtual int getMyRoundStartCash() const =0;