Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
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@@ -80,8 +80,8 @@ public:
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
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