Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.

If joining a game fails, there is a proper failure packet now.
This commit is contained in:
lotodore
2007-09-06 19:09:05 +00:00
parent 040aadda3c
commit 9d0edc5eee
24 changed files with 694 additions and 140 deletions
+2
View File
@@ -35,6 +35,8 @@ public:
virtual void SignalNetClientConnect(int actionID) = 0;
virtual void SignalNetClientGameInfo(int actionID) = 0;
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
virtual void SignalNetClientNotification(int notificationId) = 0;
virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;