Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
This commit is contained in:
+315
-48
@@ -38,24 +38,27 @@ using namespace std;
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#define NET_TYPE_CREATE_GAME 0x0009
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#define NET_TYPE_JOIN_GAME 0x000A
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#define NET_TYPE_JOIN_GAME_ACK 0x000B
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#define NET_TYPE_PLAYER_JOINED 0x000C
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#define NET_TYPE_PLAYER_LEFT 0x000D
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#define NET_TYPE_KICK_PLAYER 0x000E
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#define NET_TYPE_LEAVE_CURRENT_GAME 0x000F
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#define NET_TYPE_START_EVENT 0x0010
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#define NET_TYPE_GAME_START 0x0011
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#define NET_TYPE_HAND_START 0x0012
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#define NET_TYPE_PLAYERS_TURN 0x0013
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#define NET_TYPE_PLAYERS_ACTION 0x0014
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0015
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0016
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0017
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#define NET_TYPE_DEAL_TURN_CARD 0x0018
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#define NET_TYPE_DEAL_RIVER_CARD 0x0019
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x001A
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001B
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001C
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#define NET_TYPE_END_OF_GAME 0x001D
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#define NET_TYPE_JOIN_GAME_FAILED 0x000C
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#define NET_TYPE_PLAYER_JOINED 0x000D
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#define NET_TYPE_PLAYER_LEFT 0x000E
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#define NET_TYPE_KICK_PLAYER 0x000F
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#define NET_TYPE_LEAVE_CURRENT_GAME 0x0010
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#define NET_TYPE_START_EVENT 0x0011
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#define NET_TYPE_GAME_START 0x0012
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#define NET_TYPE_HAND_START 0x0013
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#define NET_TYPE_PLAYERS_TURN 0x0014
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#define NET_TYPE_PLAYERS_ACTION 0x0015
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#define NET_TYPE_PLAYERS_ACTION_DONE 0x0016
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0017
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#define NET_TYPE_DEAL_FLOP_CARDS 0x0018
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#define NET_TYPE_DEAL_TURN_CARD 0x0019
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#define NET_TYPE_DEAL_RIVER_CARD 0x001A
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#define NET_TYPE_ALL_IN_SHOW_CARDS 0x001B
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#define NET_TYPE_END_OF_HAND_SHOW_CARDS 0x001C
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#define NET_TYPE_END_OF_HAND_HIDE_CARDS 0x001D
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#define NET_TYPE_END_OF_GAME 0x001E
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#define NET_TYPE_REMOVED_FROM_GAME 0x0100
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#define NET_TYPE_SEND_CHAT_TEXT 0x0200
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#define NET_TYPE_CHAT_TEXT 0x0201
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@@ -69,12 +72,26 @@ using namespace std;
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#define NET_START_FLAG_FILL_WITH_CPU_PLAYERS 0x01
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#define NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED 0x0001
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#define NET_ERR_JOIN_GAME_SERVER_FULL 0x0002
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#define NET_ERR_JOIN_GAME_ALREADY_RUNNING 0x0003
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#define NET_ERR_JOIN_GAME_INVALID_PASSWORD 0x0004
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#define NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE 0x0005
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#define NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME 0x0006
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// Reasons why join game failed.
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#define NET_JOIN_FAILED_GAME_FULL 0x0001
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#define NET_JOIN_FAILED_GAME_ALREADY_RUNNING 0x0002
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#define NET_JOIN_FAILED_INVALID_PASSWORD 0x0003
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#define NET_JOIN_FAILED_OTHER 0xFFFF
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// Reasons for being removed from a game.
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#define NET_REMOVED_ON_REQUEST 0x0000
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#define NET_REMOVED_GAME_FULL 0x0001
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#define NET_REMOVED_GAME_ALREADY_RUNNING 0x0002
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#define NET_REMOVED_KICKED 0x0003
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#define NET_REMOVED_OTHER_REASON 0xFFFF
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// Internal error codes.
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#define NET_ERR_RESERVED 0x0000
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#define NET_ERR_INIT_VERSION_NOT_SUPPORTED 0x0001
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#define NET_ERR_INIT_SERVER_FULL 0x0002
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#define NET_ERR_INIT_INVALID_PASSWORD 0x0004
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#define NET_ERR_INIT_PLAYER_NAME_IN_USE 0x0005
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#define NET_ERR_INIT_INVALID_PLAYER_NAME 0x0006
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#define NET_ERR_GENERAL_INVALID_PACKET 0xFF01
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#define NET_ERR_GENERAL_INVALID_STATE 0xFF02
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#define NET_ERR_GENERAL_PLAYER_KICKED 0xFF03
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@@ -199,6 +216,13 @@ struct GCC_PACKED NetPacketJoinGameAckData
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u_int32_t startMoney;
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};
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struct GCC_PACKED NetPacketJoinGameFailedData
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{
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NetPacketHeader head;
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u_int16_t failureReason;
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u_int16_t reserved;
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};
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struct GCC_PACKED NetPacketPlayerJoinedData
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{
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NetPacketHeader head;
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@@ -362,6 +386,13 @@ struct GCC_PACKED NetPacketEndOfGameData
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u_int32_t winnerPlayerId;
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};
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struct GCC_PACKED NetPacketRemovedFromGameData
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{
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NetPacketHeader head;
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u_int16_t removeReason;
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u_int16_t reserved;
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};
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struct GCC_PACKED NetPacketSendChatTextData
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{
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NetPacketHeader head;
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@@ -380,7 +411,7 @@ struct GCC_PACKED NetPacketChatTextData
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struct GCC_PACKED NetPacketErrorData
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{
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NetPacketHeader head;
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u_int16_t reason;
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u_int16_t errorReason;
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u_int16_t reserved;
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};
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@@ -450,6 +481,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_JOIN_GAME_ACK:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketJoinGameAck);
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break;
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case NET_TYPE_JOIN_GAME_FAILED:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketJoinGameFailed);
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break;
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case NET_TYPE_PLAYER_JOINED:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayerJoined);
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break;
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@@ -459,6 +493,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_KICK_PLAYER:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketKickPlayer);
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break;
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case NET_TYPE_LEAVE_CURRENT_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketLeaveCurrentGame);
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break;
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case NET_TYPE_START_EVENT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketStartEvent);
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break;
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@@ -501,6 +538,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_END_OF_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketEndOfGame);
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break;
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case NET_TYPE_REMOVED_FROM_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRemovedFromGame);
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break;
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case NET_TYPE_SEND_CHAT_TEXT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketSendChatText);
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break;
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@@ -660,6 +700,12 @@ NetPacket::ToNetPacketJoinGameAck() const
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return NULL;
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}
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const NetPacketJoinGameFailed *
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NetPacket::ToNetPacketJoinGameFailed() const
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{
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return NULL;
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}
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const NetPacketPlayerJoined *
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NetPacket::ToNetPacketPlayerJoined() const
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{
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@@ -678,6 +724,12 @@ NetPacket::ToNetPacketKickPlayer() const
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return NULL;
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}
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const NetPacketLeaveCurrentGame *
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NetPacket::ToNetPacketLeaveCurrentGame() const
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{
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return NULL;
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}
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const NetPacketStartEvent *
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NetPacket::ToNetPacketStartEvent() const
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{
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@@ -762,6 +814,12 @@ NetPacket::ToNetPacketEndOfGame() const
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return NULL;
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}
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const NetPacketRemovedFromGame *
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NetPacket::ToNetPacketRemovedFromGame() const
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{
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return NULL;
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}
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const NetPacketSendChatText *
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NetPacket::ToNetPacketSendChatText() const
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{
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@@ -1776,6 +1834,92 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketJoinGameFailed::NetPacketJoinGameFailed()
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: NetPacket(NET_TYPE_JOIN_GAME_FAILED, sizeof(NetPacketJoinGameFailedData), sizeof(NetPacketJoinGameFailedData))
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{
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}
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NetPacketJoinGameFailed::~NetPacketJoinGameFailed()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketJoinGameFailed::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketJoinGameFailed);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketJoinGameFailed::SetData(const NetPacketJoinGameFailed::Data &inData)
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{
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NetPacketJoinGameFailedData *tmpData = (NetPacketJoinGameFailedData *)GetRawData();
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switch (inData.failureCode)
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{
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// Join Game Errors.
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case NTF_NET_JOIN_GAME_FULL :
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tmpData->failureReason = htons(NET_JOIN_FAILED_GAME_FULL);
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break;
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case NTF_NET_JOIN_ALREADY_RUNNING :
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tmpData->failureReason = htons(NET_JOIN_FAILED_GAME_ALREADY_RUNNING);
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break;
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case NTF_NET_JOIN_INVALID_PASSWORD :
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tmpData->failureReason = htons(NET_JOIN_FAILED_INVALID_PASSWORD);
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break;
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default :
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tmpData->failureReason = htons(NET_JOIN_FAILED_OTHER);
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break;
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}
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketJoinGameFailed::GetData(NetPacketJoinGameFailed::Data &outData) const
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{
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NetPacketJoinGameFailedData *tmpData = (NetPacketJoinGameFailedData *)GetRawData();
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switch (ntohs(tmpData->failureReason))
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{
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// Join Game Errors.
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case NET_JOIN_FAILED_GAME_FULL :
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outData.failureCode = NTF_NET_JOIN_GAME_FULL;
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break;
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case NET_JOIN_FAILED_GAME_ALREADY_RUNNING :
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outData.failureCode = NTF_NET_JOIN_ALREADY_RUNNING;
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break;
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case NET_JOIN_FAILED_INVALID_PASSWORD :
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outData.failureCode = NTF_NET_JOIN_INVALID_PASSWORD;
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break;
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default :
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outData.failureCode = NTF_NET_INTERNAL;
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break;
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}
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}
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const NetPacketJoinGameFailed *
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NetPacketJoinGameFailed::ToNetPacketJoinGameFailed() const
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{
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return this;
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}
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void
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NetPacketJoinGameFailed::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketPlayerJoined::NetPacketPlayerJoined()
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: NetPacket(NET_TYPE_PLAYER_JOINED, sizeof(NetPacketPlayerJoinedData), sizeof(NetPacketPlayerJoinedData))
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{
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@@ -1952,6 +2096,43 @@ NetPacketKickPlayer::InternalCheck(const NetPacketHeader*) const
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//-----------------------------------------------------------------------------
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NetPacketLeaveCurrentGame::NetPacketLeaveCurrentGame()
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: NetPacket(NET_TYPE_LEAVE_CURRENT_GAME, sizeof(NetPacketLeaveCurrentGame), sizeof(NetPacketLeaveCurrentGame))
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{
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}
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NetPacketLeaveCurrentGame::~NetPacketLeaveCurrentGame()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketLeaveCurrentGame::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketLeaveCurrentGame);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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const NetPacketLeaveCurrentGame *
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NetPacketLeaveCurrentGame::ToNetPacketLeaveCurrentGame() const
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{
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return this;
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}
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void
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NetPacketLeaveCurrentGame::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketStartEvent::NetPacketStartEvent()
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: NetPacket(NET_TYPE_START_EVENT, sizeof(NetPacketStartEventData), sizeof(NetPacketStartEventData))
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{
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@@ -3000,6 +3181,97 @@ NetPacketEndOfGame::InternalCheck(const NetPacketHeader*) const
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//-----------------------------------------------------------------------------
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NetPacketRemovedFromGame::NetPacketRemovedFromGame()
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: NetPacket(NET_TYPE_REMOVED_FROM_GAME, sizeof(NetPacketRemovedFromGameData), sizeof(NetPacketRemovedFromGameData))
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{
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}
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NetPacketRemovedFromGame::~NetPacketRemovedFromGame()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketRemovedFromGame::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketRemovedFromGame);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketRemovedFromGame::SetData(const NetPacketRemovedFromGame::Data &inData)
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{
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NetPacketRemovedFromGameData *tmpData = (NetPacketRemovedFromGameData *)GetRawData();
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switch (inData.removeReason)
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{
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case NTF_NET_REMOVED_ON_REQUEST :
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tmpData->removeReason = htons(NET_REMOVED_ON_REQUEST);
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break;
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case NTF_NET_REMOVED_GAME_FULL :
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tmpData->removeReason = htons(NET_REMOVED_GAME_FULL);
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break;
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case NTF_NET_REMOVED_ALREADY_RUNNING :
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tmpData->removeReason = htons(NET_REMOVED_GAME_ALREADY_RUNNING);
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break;
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case NTF_NET_REMOVED_KICKED :
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tmpData->removeReason = htons(NET_REMOVED_KICKED);
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break;
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default :
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tmpData->removeReason = htons(NET_REMOVED_OTHER_REASON);
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break;
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}
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketRemovedFromGame::GetData(NetPacketRemovedFromGame::Data &outData) const
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{
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NetPacketRemovedFromGameData *tmpData = (NetPacketRemovedFromGameData *)GetRawData();
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switch (ntohs(tmpData->removeReason))
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{
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// Removed Errors.
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case NET_REMOVED_ON_REQUEST :
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outData.removeReason = NTF_NET_REMOVED_ON_REQUEST;
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break;
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case NET_REMOVED_GAME_FULL :
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outData.removeReason = NTF_NET_REMOVED_GAME_FULL;
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break;
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case NET_REMOVED_GAME_ALREADY_RUNNING :
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outData.removeReason = NTF_NET_REMOVED_ALREADY_RUNNING;
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break;
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case NET_REMOVED_KICKED :
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outData.removeReason = NTF_NET_REMOVED_KICKED;
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break;
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default :
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outData.removeReason = NTF_NET_INTERNAL;
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break;
|
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}
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}
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const NetPacketRemovedFromGame *
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NetPacketRemovedFromGame::ToNetPacketRemovedFromGame() const
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{
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return this;
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}
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void
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NetPacketRemovedFromGame::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketSendChatText::NetPacketSendChatText()
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: NetPacket(NET_TYPE_SEND_CHAT_TEXT, sizeof(NetPacketSendChatTextData), MAX_PACKET_SIZE)
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{
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@@ -3176,6 +3448,7 @@ NetPacketChatText::InternalCheck(const NetPacketHeader* data) const
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}
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// No more checks required - this packet is sent by the server.
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}
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||||
|
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//-----------------------------------------------------------------------------
|
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NetPacketError::NetPacketError()
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@@ -3208,37 +3481,34 @@ NetPacketError::SetData(const NetPacketError::Data &inData)
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switch (inData.errorCode)
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{
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// Join Game Errors.
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// Init Errors.
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case ERR_NET_VERSION_NOT_SUPPORTED :
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tmpData->reason = htons(NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED);
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tmpData->errorReason = htons(NET_ERR_INIT_VERSION_NOT_SUPPORTED);
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break;
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case ERR_NET_SERVER_FULL :
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tmpData->reason = htons(NET_ERR_JOIN_GAME_SERVER_FULL);
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break;
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case ERR_NET_GAME_ALREADY_RUNNING :
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tmpData->reason = htons(NET_ERR_JOIN_GAME_ALREADY_RUNNING);
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tmpData->errorReason = htons(NET_ERR_INIT_SERVER_FULL);
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break;
|
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case ERR_NET_INVALID_PASSWORD :
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tmpData->reason = htons(NET_ERR_JOIN_GAME_INVALID_PASSWORD);
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tmpData->errorReason = htons(NET_ERR_INIT_INVALID_PASSWORD);
|
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break;
|
||||
case ERR_NET_PLAYER_NAME_IN_USE :
|
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tmpData->reason = htons(NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_PLAYER_NAME_IN_USE);
|
||||
break;
|
||||
case ERR_NET_INVALID_PLAYER_NAME :
|
||||
tmpData->reason = htons(NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME);
|
||||
tmpData->errorReason = htons(NET_ERR_INIT_INVALID_PLAYER_NAME);
|
||||
break;
|
||||
// General Errors.
|
||||
case ERR_SOCK_INVALID_PACKET :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_INVALID_PACKET);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_INVALID_PACKET);
|
||||
break;
|
||||
case ERR_SOCK_INVALID_STATE :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_INVALID_STATE);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_INVALID_STATE);
|
||||
break;
|
||||
case ERR_NET_PLAYER_KICKED :
|
||||
tmpData->reason = htons(NET_ERR_GENERAL_PLAYER_KICKED);
|
||||
tmpData->errorReason = htons(NET_ERR_GENERAL_PLAYER_KICKED);
|
||||
break;
|
||||
default :
|
||||
tmpData->reason = htons(NET_ERR_OTHER);
|
||||
tmpData->errorReason = htons(NET_ERR_OTHER);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3251,25 +3521,22 @@ NetPacketError::GetData(NetPacketError::Data &outData) const
|
||||
{
|
||||
NetPacketErrorData *tmpData = (NetPacketErrorData *)GetRawData();
|
||||
|
||||
switch (ntohs(tmpData->reason))
|
||||
switch (ntohs(tmpData->errorReason))
|
||||
{
|
||||
// Join Game Errors.
|
||||
case NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED :
|
||||
// Init Errors.
|
||||
case NET_ERR_INIT_VERSION_NOT_SUPPORTED :
|
||||
outData.errorCode = ERR_NET_VERSION_NOT_SUPPORTED;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_SERVER_FULL :
|
||||
case NET_ERR_INIT_SERVER_FULL :
|
||||
outData.errorCode = ERR_NET_SERVER_FULL;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_ALREADY_RUNNING :
|
||||
outData.errorCode = ERR_NET_GAME_ALREADY_RUNNING;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_INVALID_PASSWORD :
|
||||
case NET_ERR_INIT_INVALID_PASSWORD :
|
||||
outData.errorCode = ERR_NET_INVALID_PASSWORD;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_PLAYER_NAME_IN_USE :
|
||||
case NET_ERR_INIT_PLAYER_NAME_IN_USE :
|
||||
outData.errorCode = ERR_NET_PLAYER_NAME_IN_USE;
|
||||
break;
|
||||
case NET_ERR_JOIN_GAME_INVALID_PLAYER_NAME :
|
||||
case NET_ERR_INIT_INVALID_PLAYER_NAME :
|
||||
outData.errorCode = ERR_NET_INVALID_PLAYER_NAME;
|
||||
break;
|
||||
// General Errors.
|
||||
|
||||
Reference in New Issue
Block a user