Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.

If joining a game fails, there is a proper failure packet now.
This commit is contained in:
lotodore
2007-09-06 19:09:05 +00:00
parent 040aadda3c
commit 9d0edc5eee
24 changed files with 694 additions and 140 deletions
+2 -3
View File
@@ -80,10 +80,9 @@ protected:
void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
void ResetComputerPlayerList();
void RemoveSession(SessionWrapper session);
void SessionError(SessionWrapper session, int errorCode);
void CloseSessionDelayed(SessionWrapper session);
void SendError(SOCKET s, int errorCode);
void RejectSession(SessionWrapper session);
void MoveSessionToLobby(SessionWrapper session, int reason);
void RemoveDisconnectedPlayers();
size_t GetCurNumberOfPlayers() const;