Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.

If joining a game fails, there is a proper failure packet now.
This commit is contained in:
lotodore
2007-09-06 19:09:05 +00:00
parent 040aadda3c
commit 9d0edc5eee
24 changed files with 694 additions and 140 deletions
+1
View File
@@ -53,6 +53,7 @@ public:
void clientJoinGame(unsigned gameId, const std::string &password);
void startNetworkServer();
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
void waitForNetworkServer(unsigned timeoutMsec);