kicker detection (II) - highest card

This commit is contained in:
floty
2007-09-03 13:56:31 +00:00
parent 35f2b645e2
commit 9e31b06544
2 changed files with 177 additions and 110 deletions
+1 -1
View File
@@ -14,7 +14,7 @@
using namespace std;
LocalBeRo::LocalBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameState gS)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0), minimumRaise(2*sB)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0)
{
int i;
+176 -109
View File
@@ -958,101 +958,101 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
}
// Kicker 2
switch(thirdPart) {
case 12: cardString << ", Ace kicker";
case 12: cardString << "Ace";
break;
case 11: cardString << ", King kicker";
case 11: cardString << "King";
break;
case 10: cardString << ", Queen kicker";
case 10: cardString << "Queen";
break;
case 9: cardString << ", Jack kicker";
case 9: cardString << "Jack";
break;
case 8: cardString << ", Ten kicker";
case 8: cardString << "Ten";
break;
case 7: cardString << ", Nine kicker";
case 7: cardString << "Nine";
break;
case 6: cardString << ", Eight kicker";
case 6: cardString << "Eight";
break;
case 5: cardString << ", Seven kicker";
case 5: cardString << "Seven";
break;
case 4: cardString << ", Six kicker";
case 4: cardString << "Six";
break;
case 3: cardString << ", Five kicker";
case 3: cardString << "Five";
break;
case 2: cardString << ", Four kicker";
case 2: cardString << "Four";
break;
case 1: cardString << ", Three kicker";
case 1: cardString << "Three";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fourthPart) {
case 12: cardString << ", Ace kicker";
case 12: cardString << "Ace";
break;
case 11: cardString << ", King kicker";
case 11: cardString << "King";
break;
case 10: cardString << ", Queen kicker";
case 10: cardString << "Queen";
break;
case 9: cardString << ", Jack kicker";
case 9: cardString << "Jack";
break;
case 8: cardString << ", Ten kicker";
case 8: cardString << "Ten";
break;
case 7: cardString << ", Nine kicker";
case 7: cardString << "Nine";
break;
case 6: cardString << ", Eight kicker";
case 6: cardString << "Eight";
break;
case 5: cardString << ", Seven kicker";
case 5: cardString << "Seven";
break;
case 4: cardString << ", Six kicker";
case 4: cardString << "Six";
break;
case 3: cardString << ", Five kicker";
case 3: cardString << "Five";
break;
case 2: cardString << ", Four kicker";
case 2: cardString << "Four";
break;
case 1: cardString << ", Three kicker";
case 1: cardString << "Three";
break;
default: cardString << "ERROR";
}
//Kicker 4
switch(fifthPartA) {
case 9: cardString << ", Jack kicker";
case 9: cardString << "Jack";
break;
case 8: cardString << ", Ten kicker";
case 8: cardString << "Ten";
break;
case 7: cardString << ", Nine kicker";
case 7: cardString << "Nine";
break;
case 6: cardString << ", Eight kicker";
case 6: cardString << "Eight";
break;
case 5: cardString << ", Seven kicker";
case 5: cardString << "Seven";
break;
case 4: cardString << ", Six kicker";
case 4: cardString << "Six";
break;
case 3: cardString << ", Five kicker";
case 3: cardString << "Five";
break;
case 2: cardString << ", Four kicker";
case 2: cardString << "Four";
break;
case 1: cardString << ", Three kicker";
case 1: cardString << "Three";
break;
default: cardString << "ERROR";
}
//Kicker 5
switch(fifthPartB) {
case 9: cardString << ", Jack kicker";
case 9: cardString << "Jack";
break;
case 8: cardString << ", Ten kicker";
case 8: cardString << "Ten";
break;
case 7: cardString << ", Nine kicker";
case 7: cardString << "Nine";
break;
case 6: cardString << ", Eight kicker";
case 6: cardString << "Eight";
break;
case 5: cardString << ", Seven kicker";
case 5: cardString << "Seven";
break;
case 4: cardString << ", Six kicker";
case 4: cardString << "Six";
break;
case 3: cardString << ", Five kicker";
case 3: cardString << "Five";
break;
case 2: cardString << ", Four kicker";
case 2: cardString << "Four";
break;
case 1: cardString << ", Three kicker";
case 1: cardString << "Three";
break;
default: cardString << "ERROR";
}
@@ -1068,113 +1068,180 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
}
QString Log::determineHandName(int cardsValueInt) {
QString Log::determineHandName(int myCardsValueInt) {
size_t i;
list<int> shownCardsValueInt;
list<int> sameHandCardsValueInt;
bool different = false;
bool equal = false;
// collect cardsValueInt of all players who will show their cards
// myW->getSession()->getCurrentGame();
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD) {
shownCardsValueInt.push_back(currentHand->getPlayerArray()[i]->getMyCardsValueInt());
}
}
// erase own cardsValueInt
list<int>::iterator it;
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if((*it) == myCardsValueInt) {
shownCardsValueInt.erase(it);
break;
}
}
// for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
// cout << *it << endl;
// }
//
// cout << endl;
QString handName;
// int sameHandCounter = 0;
// int difference = 0;
// int tempHighestCardsValueInt = 0;
//
// //erste Ziffer : Blattname
// int firstPart = cardsValueInt/100000000;
// //zweite und dritte Ziffer : Kicker, highest Card, usw.
// int secondPart = cardsValueInt/1000000 - firstPart*100;
// //vierte und fünfte Ziffer
// int thirdPart = cardsValueInt/10000 - firstPart*10000 - secondPart*100;
// // usw
// int fourthPart = cardsValueInt/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
// //
// int fifthPart = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// // fuer highest Card
// int fifthPartA = cardsValueInt/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
// int fifthPartB = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch(cardsValueInt/100000000) {
switch(myCardsValueInt/100000000) {
// Royal Flush
case 9: {
handName = translateCardsValueCode(cardsValueInt).at(0);
handName = translateCardsValueCode(myCardsValueInt).at(0);
}
break;
// Straight Flush
case 8: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Vierling
// Four of a kind
case 7: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Full House
case 6: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
}
break;
// Flush
case 5: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Straight
case 4: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Drilling
// Three of a kind
case 3: {
// Kicker anzeigen?
// for(i=0; i<5; i++) {
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
// sameHandCounter++;
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
// }
// }
// }
// Unterschied ermitteln
// for(i=0; i<5; i++) {
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
// sameHandCounter++;
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
// }
// }
// }
// if(sameHandCounter==1) {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
/* } else {
if(cardsValueInt == tempHighestCardsValueInt) {
for(i=0; i<5; i++) {
if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ;
}
}
}*/
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Doppelpaar
// Two Pairs
case 2: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
}
break;
// Paar
// Pair
case 1: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// highestCard
case 0: {
handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
} else {
different = true;
sameHandCardsValueInt.erase(it);
// last list element ?
if(sameHandCardsValueInt.empty()) {
break;
}
}
}
if(different) {
handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
} else {
different = true;
sameHandCardsValueInt.erase(it);
// last list element ?
if(sameHandCardsValueInt.empty()) {
break;
}
}
}
if(different) {
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
} else {
different = true;
sameHandCardsValueInt.erase(it);
// last list element ?
if(sameHandCardsValueInt.empty()) {
break;
}
}
}
if(different) {
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
}
// 4.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
if((*it) == myCardsValueInt) {
equal = true;
} else {
different = true;
sameHandCardsValueInt.erase(it);
// last list element ?
if(sameHandCardsValueInt.empty()) {
break;
}
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
}
}
}
}
}
}
break;
default: {}