kicker detection (II) - highest card
This commit is contained in:
@@ -14,7 +14,7 @@
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using namespace std;
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LocalBeRo::LocalBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0), minimumRaise(2*sB)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0)
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{
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int i;
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+176
-109
@@ -958,101 +958,101 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
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}
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// Kicker 2
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switch(thirdPart) {
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case 12: cardString << ", Ace kicker";
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case 12: cardString << "Ace";
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break;
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case 11: cardString << ", King kicker";
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case 11: cardString << "King";
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break;
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case 10: cardString << ", Queen kicker";
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case 10: cardString << "Queen";
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break;
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case 9: cardString << ", Jack kicker";
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case 9: cardString << "Jack";
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break;
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case 8: cardString << ", Ten kicker";
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case 8: cardString << "Ten";
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break;
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case 7: cardString << ", Nine kicker";
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case 7: cardString << "Nine";
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break;
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case 6: cardString << ", Eight kicker";
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case 6: cardString << "Eight";
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break;
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case 5: cardString << ", Seven kicker";
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case 5: cardString << "Seven";
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break;
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case 4: cardString << ", Six kicker";
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case 4: cardString << "Six";
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break;
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case 3: cardString << ", Five kicker";
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case 3: cardString << "Five";
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break;
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case 2: cardString << ", Four kicker";
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case 2: cardString << "Four";
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break;
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case 1: cardString << ", Three kicker";
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case 1: cardString << "Three";
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break;
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default: cardString << "ERROR";
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}
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//Kicker 3
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switch(fourthPart) {
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case 12: cardString << ", Ace kicker";
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case 12: cardString << "Ace";
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break;
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case 11: cardString << ", King kicker";
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case 11: cardString << "King";
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break;
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case 10: cardString << ", Queen kicker";
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case 10: cardString << "Queen";
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break;
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case 9: cardString << ", Jack kicker";
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case 9: cardString << "Jack";
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break;
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case 8: cardString << ", Ten kicker";
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case 8: cardString << "Ten";
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break;
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case 7: cardString << ", Nine kicker";
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case 7: cardString << "Nine";
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break;
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case 6: cardString << ", Eight kicker";
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case 6: cardString << "Eight";
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break;
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case 5: cardString << ", Seven kicker";
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case 5: cardString << "Seven";
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break;
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case 4: cardString << ", Six kicker";
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case 4: cardString << "Six";
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break;
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case 3: cardString << ", Five kicker";
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case 3: cardString << "Five";
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break;
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case 2: cardString << ", Four kicker";
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case 2: cardString << "Four";
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break;
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case 1: cardString << ", Three kicker";
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case 1: cardString << "Three";
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break;
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default: cardString << "ERROR";
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}
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//Kicker 4
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switch(fifthPartA) {
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case 9: cardString << ", Jack kicker";
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case 9: cardString << "Jack";
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break;
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case 8: cardString << ", Ten kicker";
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case 8: cardString << "Ten";
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break;
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case 7: cardString << ", Nine kicker";
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case 7: cardString << "Nine";
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break;
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case 6: cardString << ", Eight kicker";
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case 6: cardString << "Eight";
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break;
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case 5: cardString << ", Seven kicker";
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case 5: cardString << "Seven";
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break;
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case 4: cardString << ", Six kicker";
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case 4: cardString << "Six";
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break;
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case 3: cardString << ", Five kicker";
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case 3: cardString << "Five";
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break;
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case 2: cardString << ", Four kicker";
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case 2: cardString << "Four";
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break;
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case 1: cardString << ", Three kicker";
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case 1: cardString << "Three";
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break;
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default: cardString << "ERROR";
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}
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//Kicker 5
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switch(fifthPartB) {
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case 9: cardString << ", Jack kicker";
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case 9: cardString << "Jack";
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break;
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case 8: cardString << ", Ten kicker";
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case 8: cardString << "Ten";
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break;
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case 7: cardString << ", Nine kicker";
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case 7: cardString << "Nine";
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break;
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case 6: cardString << ", Eight kicker";
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case 6: cardString << "Eight";
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break;
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case 5: cardString << ", Seven kicker";
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case 5: cardString << "Seven";
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break;
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case 4: cardString << ", Six kicker";
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case 4: cardString << "Six";
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break;
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case 3: cardString << ", Five kicker";
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case 3: cardString << "Five";
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break;
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case 2: cardString << ", Four kicker";
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case 2: cardString << "Four";
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break;
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case 1: cardString << ", Three kicker";
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case 1: cardString << "Three";
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break;
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default: cardString << "ERROR";
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}
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@@ -1068,113 +1068,180 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
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}
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QString Log::determineHandName(int cardsValueInt) {
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QString Log::determineHandName(int myCardsValueInt) {
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size_t i;
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list<int> shownCardsValueInt;
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list<int> sameHandCardsValueInt;
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bool different = false;
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bool equal = false;
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// collect cardsValueInt of all players who will show their cards
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// myW->getSession()->getCurrentGame();
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD) {
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shownCardsValueInt.push_back(currentHand->getPlayerArray()[i]->getMyCardsValueInt());
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}
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}
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// erase own cardsValueInt
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list<int>::iterator it;
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for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
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if((*it) == myCardsValueInt) {
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shownCardsValueInt.erase(it);
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break;
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}
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}
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// for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
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// cout << *it << endl;
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// }
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//
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// cout << endl;
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QString handName;
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// int sameHandCounter = 0;
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// int difference = 0;
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// int tempHighestCardsValueInt = 0;
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//
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// //erste Ziffer : Blattname
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// int firstPart = cardsValueInt/100000000;
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// //zweite und dritte Ziffer : Kicker, highest Card, usw.
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// int secondPart = cardsValueInt/1000000 - firstPart*100;
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// //vierte und fünfte Ziffer
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// int thirdPart = cardsValueInt/10000 - firstPart*10000 - secondPart*100;
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// // usw
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// int fourthPart = cardsValueInt/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
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// //
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// int fifthPart = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
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// // fuer highest Card
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// int fifthPartA = cardsValueInt/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
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// int fifthPartB = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
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switch(cardsValueInt/100000000) {
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switch(myCardsValueInt/100000000) {
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// Royal Flush
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case 9: {
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handName = translateCardsValueCode(cardsValueInt).at(0);
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handName = translateCardsValueCode(myCardsValueInt).at(0);
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}
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break;
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// Straight Flush
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case 8: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// Vierling
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// Four of a kind
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case 7: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// Full House
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case 6: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
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}
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break;
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// Flush
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case 5: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// Straight
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case 4: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// Drilling
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// Three of a kind
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case 3: {
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// Kicker anzeigen?
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// for(i=0; i<5; i++) {
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// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
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// sameHandCounter++;
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// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
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// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
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// }
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// }
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// }
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// Unterschied ermitteln
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// for(i=0; i<5; i++) {
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// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
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// sameHandCounter++;
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// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
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// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
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// }
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// }
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// }
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// if(sameHandCounter==1) {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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/* } else {
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if(cardsValueInt == tempHighestCardsValueInt) {
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for(i=0; i<5; i++) {
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if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ;
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}
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}
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}*/
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// Doppelpaar
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// Two Pairs
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case 2: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
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}
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break;
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// Paar
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// Pair
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case 1: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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}
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break;
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// highestCard
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case 0: {
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handName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
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handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
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// same hand detection
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for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
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if(((*it)/1000000) == (myCardsValueInt/1000000)) {
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sameHandCardsValueInt.push_back(*it);
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}
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}
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// 1.same hands existing
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if(!(sameHandCardsValueInt.empty())) {
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// first kicker?
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for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
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if(((*it)/10000) == (myCardsValueInt/10000)) {
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equal = true;
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} else {
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different = true;
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sameHandCardsValueInt.erase(it);
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// last list element ?
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if(sameHandCardsValueInt.empty()) {
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break;
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}
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}
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}
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if(different) {
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handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
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}
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// 2.there are still same hands
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if(equal) {
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different = false;
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equal = false;
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// second kicker?
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for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
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if(((*it)/100) == (myCardsValueInt/100)) {
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equal = true;
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} else {
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different = true;
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sameHandCardsValueInt.erase(it);
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// last list element ?
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if(sameHandCardsValueInt.empty()) {
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break;
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}
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}
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}
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if(different) {
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handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
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}
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// 3.there are still same hands
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if(equal) {
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different = false;
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equal = false;
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// third kicker?
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for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
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if(((*it)/10) == (myCardsValueInt/10)) {
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equal = true;
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} else {
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different = true;
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sameHandCardsValueInt.erase(it);
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// last list element ?
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if(sameHandCardsValueInt.empty()) {
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break;
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}
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}
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}
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if(different) {
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handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
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}
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// 4.there are still same hands
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if(equal) {
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different = false;
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equal = false;
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// third kicker?
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for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); it++) {
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if((*it) == myCardsValueInt) {
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equal = true;
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} else {
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different = true;
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sameHandCardsValueInt.erase(it);
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// last list element ?
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if(sameHandCardsValueInt.empty()) {
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break;
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}
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}
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}
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if(different) {
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handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
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}
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}
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}
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}
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}
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}
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break;
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default: {}
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