extra callback for showing internet game login dialog
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@@ -296,9 +296,13 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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if ( confAppDataPath ) {
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const char *tmpStr = confAppDataPath->Attribute("value");
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if (tmpStr) tempAppDataPath = tmpStr;
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//if appdatapath changes directly update it here not in UpdateConfig()
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if(tempAppDataPath != myQtToolsInterface->getDataPathStdString(myArgv0)) {
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confAppDataPath->SetAttribute("value", myQtToolsInterface->stringToUtf8(myQtToolsInterface->getDataPathStdString(myArgv0)));
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doc.SaveFile( configFileName );
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}
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}
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if (tempRevision < configRev || tempAppDataPath != myQtToolsInterface->getDataPathStdString(myArgv0) ) { /*löschen()*/
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if (tempRevision < configRev) {
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myConfigState = OLD;
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updateConfig(myConfigState) ;
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}
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@@ -81,7 +81,7 @@ public:
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virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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virtual void flipHolecardsAllIn()=0;
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virtual void nextRoundCleanGui()=0;
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@@ -126,6 +126,7 @@ void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
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void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
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void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
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void GuiWrapper::SignalNetClientLoginShow() { myStartWindow->signalNetClientLoginShow(); }
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void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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@@ -115,6 +115,7 @@ public:
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void SignalNetClientServerListAdd(unsigned serverId);
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void SignalNetClientServerListShow();
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void SignalNetClientServerListClear();
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void SignalNetClientLoginShow();
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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@@ -62,7 +62,6 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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// myGuiInterface->setSession(session);
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}
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// #ifdef __APPLE__
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// setWindowModality(Qt::ApplicationModal);
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// setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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@@ -120,6 +119,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientServerListClear()), myServerListDialog, SLOT(clearList()));
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connect(this, SIGNAL(signalNetClientServerListAdd(unsigned)), myServerListDialog, SLOT(addServerItem(unsigned)));
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connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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@@ -312,21 +313,32 @@ void startWindowImpl::joinGameLobby() {
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// Clear Lobby dialog.
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myGameLobbyDialog->clearDialog();
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//start internet client with config values for user and pw TODO
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mySession->startInternetClient();
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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if (myConnectToServerDialog->result() == QDialog::Accepted ) {
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showLobbyDialog();
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}
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else {
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mySession->terminateNetworkClient();
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}
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}
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void startWindowImpl::callInternetGameLoginDialog() {
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//login
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myInternetGameLoginDialog->exec();
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if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
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//send login infos
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mySession->startInternetClient(std::string(myInternetGameLoginDialog->lineEdit_username->text().toUtf8().constData()), std::string(myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData()));
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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if (myConnectToServerDialog->result() == QDialog::Accepted ) {
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showLobbyDialog();
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}
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else {
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mySession->terminateNetworkClient();
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}
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// mySession->
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}
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else {
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myConnectToServerDialog->reject();
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mySession->terminateNetworkClient();
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}
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}
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void startWindowImpl::callCreateNetworkGameDialog() {
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@@ -65,6 +65,7 @@ signals:
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void signalNetClientServerListShow();
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void signalNetClientServerListClear();
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void signalNetClientServerListAdd(unsigned serverId);
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void signalNetClientLoginShow();
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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@@ -110,6 +111,7 @@ public slots:
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void callCreateNetworkGameDialog();
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void callJoinNetworkGameDialog();
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void showLobbyDialog();
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void callInternetGameLoginDialog();
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void joinGameLobby();
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void showClientDialog();
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void showNetworkStartDialog();
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+3
-3
@@ -154,7 +154,7 @@ boost::shared_ptr<AvatarManager> Session::getAvatarManager()
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return myAvatarManager;
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}
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void Session::startInternetClient(const std::string &username, const std::string &password)
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void Session::startInternetClient()
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{
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if (myNetClient || !myGui)
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{
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@@ -178,8 +178,8 @@ void Session::startInternetClient(const std::string &username, const std::string
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myConfig->readConfigInt("InternetServerUseIpv6") == 1,
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
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username,
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password,
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myConfig->readConfigString("MyName"),
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"testpw",
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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+1
-1
@@ -62,7 +62,7 @@ public:
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boost::shared_ptr<AvatarManager> getAvatarManager();
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void startInternetClient(const std::string &username, const std::string &password);
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void startInternetClient();
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void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
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void startNetworkClientForLocalServer(const GameData &gameData);
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void terminateNetworkClient();
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